Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 3281560903504932426 59 Waffleman the Magician (level 4, 0/31 HPs) Began as a Djinni Conjurer on Jan 9, 2026. Slain by an orc wizard ... wielding a +4 dagger (3 damage) ... on level 1 of the Dungeon. The game lasted 00:02:18 (909 turns). Waffleman the Magician (Djinni Conjurer) Turns: 909, Time: 00:02:18 Health: 0/31 AC: 2 Str: 12 XL: 4 Next: 22% Gold: 43 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . c - +2 dagger (venom) rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... g - +6 ring of strength Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 43 gold pieces. Inventory: Hand Weapons c - a +2 dagger of venom (weapon) Armour a - a +0 robe (worn) Jewellery g - a +6 ring of strength (worn) Scrolls d - a scroll of fear {unknown} e - a scroll of teleportation {unknown} f - a scroll of revelation {unknown} Potions b - a potion of curing {unknown} Skills: + Level 2.9 Dodging + Level 2.2 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations - Level 3.9 Hexes - Level 3.9 Summonings - Level 3.9 Necromancy - Level 3.9 Translocations - Level 3.9 Forgecraft - Level 3.9 Fire Magic - Level 3.9 Ice Magic - Level 3.9 Air Magic - Level 3.9 Earth Magic - Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Shock Conj/Air 84% 1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History (Press . to maintain the ray.) The hobgoblin hits you. You hear some strange, mumbled words. Something tries to affect you, but you resist. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (78% to hit) You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) You start resting. You stop channelling your searing ray. Something hits you. You fly upwards. Reactivating autopickup. There is a stone staircase leading down here. You start resting. Something hits you but does no damage. Deactivating autopickup; reactivate with Ctrl-A. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Things that are here: a +0 leather armour; a +0 flail; an orc corpse You closely miss something. You hit something but do no damage. Something hits you. You hit something. Something hits you. * * * LOW HITPOINT WARNING * * * You closely miss something. Something hits you. * * * LOW HITPOINT WARNING * * * You miss something. You hear some strange, mumbled words. Something tries to affect you, but you resist. You hit something. Something hits you. * * * LOW HITPOINT WARNING * * * You hit something but do no damage. Something hits you. You die... #...#.<.#...#....#.# .#...#.#...#...#.#.# ..#...#...#....#.#.# ...#.#.#.#.....#.#.# ....#...##.....#.#.# ...#.#.#..#....#.#.# ..#...#....#...#...# .#...#.#....#..#..## #...#........#.#@)# ..............##{## ######.#########.# .......# #.# ....[.## #.# ##....# #.# .#....# #.# .#....# #.# .#....# #.# There were no monsters in sight! Vanquished Creatures An orc priest (D:1) 2 dart slugs (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 4 hobgoblins 2 orcs 3 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) 5 goblins (D:1) 5 kobolds (D:1) 2 rats (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Waffleman the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Waffleman set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 115 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 366 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 366 | D:1 | Learned a level 1 spell: Shock 778 | D:1 | Reached XP level 4. HP: 3/31 MP: 0/0 909 | D:1 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_diagonals, layout_basic D:2: layout_basic, serial_shops, nicolae_shop_tiny_glass, kennysheep_generic_room_4 Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.2 Dodging | | 2.9 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Forgecraft | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | | 7 || 7 Cast: Magic Dart | 41 | || 41 Searing Ray | 6 | 4 || 10 Armour: Robe | 7 | 10 || 17 Dodge: Dodged | 4 | 3 || 7