Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 12451190293504390393 35 Waffleman the Magician (level 3, 0/25 HPs) Began as a Djinni Conjurer on Jan 9, 2026. Slain by Crazy Yiuf ... wielding a +4 quarterstaff of chaos (7 damage) ... on level 2 of the Dungeon. The game lasted 00:03:28 (1798 turns). Waffleman the Magician (Djinni Conjurer) Turns: 1798, Time: 00:03:28 Health: 0/25 AC: 5 Str: 6 XL: 3 Next: 55% Gold: 53 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +2 robe {Will+} rPois ∞ (no helmet) rElec . (no cloak) rCorr . h - +0 pair of gloves SInv . (no amulet) Will +.... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 53 gold pieces. Inventory: Armour a - a +2 robe of willpower (worn) g - the +0 leather armour of Greed {+Inv rElec Dex+3 Stlth-} (You found it on level 2 of the Dungeon) +Inv: It lets you turn invisible. rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. h - a +0 pair of gloves (worn) Wands e - a wand of paralysis (11) Scrolls j - a scroll of teleportation {unknown} Potions b - a potion of brilliance c - a potion of attraction {unknown} d - 2 potions of curing {unknown} f - a potion of cancellation {unknown} i - a potion of magic {unknown} Skills: + Level 2.7 Dodging + Level 2.1 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations - Level 3.8 Hexes - Level 3.8 Summonings - Level 3.8 Necromancy - Level 3.8 Translocations - Level 3.8 Forgecraft - Level 3.8 Fire Magic - Level 3.8 Ice Magic - Level 3.8 Air Magic - Level 3.8 Earth Magic - Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 c - Fulminant Prism Conj/Alch 9% 3d7 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 e - Kiss of Death Conj/Necr 76% 2d11 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Crazy Yiuf Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The endoplasm freezes you. You are frozen. The cold chills you terribly! An endoplasm is nearby! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! Unknown command. You now have 53 gold pieces (gained 7). You see here a ball python skeleton. You see here a +0 hammer. Crazy Yiuf shouts! Crazy Yiuf whimpers, "Shower!" You reach down and open the door. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +4 quarterstaff of chaos and wearing a +0 cloak (81% to hit) You focus your ray upon Crazy Yiuf. The searing ray hits Crazy Yiuf! Crazy Yiuf is heavily wounded. (Press . to maintain the ray.) Crazy Yiuf barely misses you. The searing ray hits Crazy Yiuf. Crazy Yiuf is severely wounded. Crazy Yiuf misses you. The searing ray misses Crazy Yiuf. Crazy Yiuf cries, "Announcement donkey green!" Crazy Yiuf closely misses you. The searing ray hits Crazy Yiuf. Crazy Yiuf is almost dead. You finish channelling your searing ray. Crazy Yiuf hits you with a +4 quarterstaff of chaos! Crazy Yiuf hits you with a +4 quarterstaff of chaos. * * * LOW HITPOINT WARNING * * * Crazy Yiuf hits you with a +4 quarterstaff of chaos! You die... #### ...# ##.######## ##### #........# #)..# ########.# #...# #.# ... # #.# #j# #### #.# #@## ...######.# ##.# ##........# #.## ##.######## ##.# #.# ##.## #.# ### ##...# #.# #.# #..).# ##.# #.# #)...# ...#######.####....## You could see Crazy Yiuf. Vanquished Creatures An adder (D:2) 2 dart slugs (D:2) A ribbon worm (D:2) 3 endoplasms A giant cockroach (D:1) A quokka (D:1) 4 ball pythons 4 bats 2 goblins (D:1) 4 hobgoblins 2 kobolds (D:2) A rat (D:2) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Waffleman the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Waffleman set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 155 | D:1 | Reached XP level 2. HP: 12/21 MP: 0/0 867 | D:2 | Reached XP level 3. HP: 21/25 MP: 0/0 867 | D:2 | Learned a level 1 spell: Kiss of Death 1022 | D:2 | Identified the +0 leather armour of Greed {+Inv rElec Dex+3 | Stlth-} 1287 | D:2 | Noticed Crazy Yiuf 1798 | D:2 | Slain by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_shortcut, layout_basic, minmay_octomino_j4 D:2: layout_loops_ring, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.1 Dodging | | 2.7 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 64 Searing Ray || 2 Use: Scroll || 3 Armour: Robe || 9 Dodge: Dodged || 8