Waffleman Level 1 of the Dungeon (0, 0, D:1) 3 boomerangs (3, 43, D:1) a +0 dagger 5 stones a kobold corpse (skeletalised by now) (7, -7, D:1) a +0 short sword (10, 7, D:1) a bat skeleton (21, -5, D:1) a +0 club (21, 18, D:1) a hobgoblin skeleton (22, 4, D:1) a +0 leather armour (23, -5, D:1) a quokka skeleton (30, 8, D:1) a bat corpse (skeletalised by now) (31, -5, D:1) a bat corpse (skeletalised by now) (32, 1, D:1) a ball python corpse (skeletalised by now) (36, 23, D:1) a frilled lizard skeleton (38, 26, D:1) a +0 ring mail (40, 29, D:1) a +0 mace (41, -2, D:1) a jackal skeleton (45, 22, D:1) a rat skeleton (46, 2, D:1) a +0 club a goblin corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (48, 41, D:1) a frilled lizard corpse (skeletalised by now) (58, 22, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Haihapaj's Antique Weapon Emporium a +4 heavy great mace (1000 gold) a +0 whip (62 gold) a +0 triple crossbow of electrocution (1300 gold) a +0 great sword (250 gold) a +4 morningstar of protection (730 gold) a +0 short sword (75 gold) a +0 glaive (250 gold) a +0 falchion (75 gold) a +0 club (12 gold) a +0 spear (75 gold) (1, 22, D:2) an adder corpse (skeletalised by now) (3, 11, D:2) a +0 whip (4, 24, D:2) a +0 leather armour (14, -16, D:2) the +7 staff of the Meek {protect, meekguard} (16, 14, D:2) a +0 hand axe (16, 15, D:2) a +0 club (19, -9, D:2) 2 flux baubles (22, -15, D:2) an adder corpse (skeletalised by now) (24, 10, D:2) a rat skeleton (34, 34, D:2) 4 stones (38, 13, D:2) a +0 dagger Level 3 of the Dungeon (16, -14, D:3) 9 stones (26, -30, D:3) a giant cockroach corpse (26, -13, D:3) a +0 ring mail (27, -28, D:3) a +0 robe