Waffleman Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (3, 7, D:1) a +0 club a goblin corpse (skeletalised by now) (4, 16, D:1) a +0 sling (8, 19, D:1) a +0 club (9, 9, D:1) a +0 dagger (9, 21, D:1) a hobgoblin skeleton (10, 8, D:1) a hobgoblin skeleton (13, -8, D:1) a hobgoblin skeleton (13, 13, D:1) a +0 dagger (18, 11, D:1) a +0 club (28, 6, D:1) a +0 spear (29, -19, D:1) a hobgoblin skeleton (29, 7, D:1) a +0 dagger a goblin skeleton (30, 6, D:1) a ball python skeleton (30, 7, D:1) a +0 club a frilled lizard skeleton a goblin skeleton (30, 8, D:1) a +0 club a goblin skeleton (32, -22, D:1) a +0 leather armour (36, 11, D:1) a +0 club (42, 1, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (4, 0, D:2) a rat corpse (12, -3, D:2) a parchment of Construct Spike Launcher (14, 29, D:2) a +0 leather armour (21, 6, D:2) the alchemy staff of Arrival {rElec rPois rN+ Dex+3 Alch} [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Alch: It increases the power of your Alchemy spells. (24, 12, D:2) a staff of earth (30, 17, D:2) a +0 chain mail (35, 4, D:2) a hobgoblin corpse (skeletalised by now) (35, 15, D:2) a frilled lizard corpse (skeletalised by now) (36, 5, D:2) a hobgoblin corpse (skeletalised by now) (36, 6, D:2) a +0 short sword (36, 15, D:2) a +0 club a +0 sling (41, 2, D:2) a +0 robe (41, 40, D:2) a +0 leather armour (41, 47, D:2) a +0 ring mail (41, 49, D:2) a rat corpse (skeletalised by now) (44, 34, D:2) a +0 whip (45, 18, D:2) the +1 robe of the Land of Plenty {rElec Dex+3} rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). It can be maximally enchanted to +2. a rat corpse (skeletalised by now) (46, 19, D:2) an adder corpse (skeletalised by now) (50, 9, D:2) an adder corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) (51, 10, D:2) a hobgoblin corpse (skeletalised by now)