Seeded DCSS version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 18077752133247761067 (custom seed) 3409 Waffleman the Trooper (level 9, -8/58 HPs) Began as a Deep Elf Conjurer on Oct 20, 2026. Was a Follower of Vehumet. Mangled by a sky beast (10 damage) ... on level 7 of the Dungeon. The game lasted 00:32:19 (8929 turns). Waffleman the Trooper (Deep Elf Conjurer) Turns: 8929, Time: 00:32:20 Health: -8/58 AC: 7 Str: 17 XL: 9 Next: 75% Magic: 27/31 EV: 12 Int: 37 God: Vehumet [*.....] Gold: 1112 SH: 0 Dex: 13 Spells: 18/23 levels left rFire + . . (50%) g - conjuration staff of Context {rElec rF+ Str+3 Conj Summ} rCold . . . (100%) (no offhand) rNeg . . . (100%) d - +1 leather armour of Ugaimid {Int+4 Slay+2} rPois + (33%) b - +0 helmet rElec + (33%) (no cloak) rCorr . (100%) e - -1 pair of gloves "Kab Kyr" {Int+3} SInv + j - +1 pair of boots Will ..... (no amulet) Stlth +++ h - ring "Nocych" {rElec rPois Str+4} HPRegen 0.29/turn f - ring of Cuekocwo {MP+9 Str+6 Int+5} MPRegen 0.44/turn %: no passive effects @: hasted, very quick A: magic regeneration, see invisible, dopey 1, electricity vulnerability, persistent drain, efficient magic 1 a: Renounce Religion (0%) You were on level 7 of the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 2 branches of the dungeon, and saw 8 of its levels. You also visited: Sewer. You collected 1112 gold pieces. Inventory: Hand Weapons c - a +1 short sword of protection Armour a - a +0 robe b - a +0 helmet (worn) d - the +1 leather armour of Ugaimid (worn) {Int+4 Slay+2} (You found it on level 2 of the Dungeon) Int+4: It affects your intelligence (+4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. e - the -1 pair of gloves "Kab Kyr" (worn) {Int+3} (You acquired it in a sewer) Int+3: It affects your intelligence (+3). It cannot be enchanted further. j - a +1 pair of boots (worn) Magical Staves g - the conjuration staff of Context (weapon) {rElec rF+ Str+3 Conj Summ} (You acquired it in a sewer) [staff of conjuration] rElec: It insulates you from electricity. rF+: It protects you from fire. Str+3: It affects your strength (+3). Conj: It increases the power of your Conjurations spells. Summ: It increases the power of your Summonings spells. Jewellery f - the ring of Cuekocwo (worn) {MP+9 Str+6 Int+5} (You acquired it in a sewer) [ring of strength] MP+9: It affects your magic capacity (+9). Str+6: It affects your strength (+6). Int+5: It affects your intelligence (+5). h - the ring "Nocych" (worn) {rElec rPois Str+4} (You acquired it in a sewer) [ring of poison resistance] rElec: It insulates you from electricity. rPois: It protects you from poison. Str+4: It affects your strength (+4). i - an amulet of dissipation Wands d - a wand of digging (3) c - a wand of roots (10) a - a wand of flame (21) e - a wand of paralysis (9) Scrolls t - 4 scrolls of teleportation I - a scroll of immolation c - 2 scrolls of noise {unknown} p - a scroll of poison e - a scroll of enchant armour {unknown} Potions g - 3 potions of magic C - a potion of cancellation k - a potion of resistance {unknown} f - a potion of might {unknown} e - 2 potions of enlightenment A - 3 potions of attraction d - a potion of moonshine {unknown} l - 4 potions of invisibility {unknown} j - a potion of berserk rage {unknown} n - a potion of lignification {unknown} Skills: - Level 7.6 Fighting - Level 6.1 Staves + Level 5.8 Dodging + Level 6.1 Stealth * Level 7.6 Spellcasting + Level 6.4 Conjurations + Level 1.5 Forgecraft + Level 3.3 Fire Magic - Level 2.7 Alchemy You had 18 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Static Discharge Conj/Air 100% 3-8/arc 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 100% 1d8 1% 1 Shock Conj/Air 100% 1d9 1% 1 Mercury Arrow Conj/Alch 100% 2d11 1% 2 Apportation Tloc 28% N/A 3% 1 Fulminant Prism Conj/Alch 32% 3d16 4% 4 Lesser Beckoning Tloc 28% N/A 5% 2 Iskenderun's Mystic Bla Conj/Tloc 54% 2d12 (+2d69% 4 Ignite Poison Fire/Alch 36% N/A 10% 4 Gloom Hex/Necr 28% N/A 11% 3 Swiftness Air 14% N/A 11% 3 Olgreb's Toxic Radiance Alch 34% N/A 11% 4 Forge Blazeheart Golem Fire/Frge 32% N/A 12% 4 Petrify Alch/Erth 12% N/A 19% 4 Alistair's Intoxication Alch 22% N/A 30% 5 Passage of Golubria Tloc 14% N/A 34% 4 Lee's Rapid Deconstruct Erth 7% 3d6* 67% 5 Hellfire Mortar Fire/Erth/Frge 13% 4d7 100% 7 Discord Hex 7% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (1/1) D:4 Sewer (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Sif Muna Trog Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You have supernaturally acute vision. (SInv) You are dopey. (Int -3) You are vulnerable to electric shocks. (rElec-) Your health recovers twice as slowly from being drained. Spells you cast cost 1 less MP (to a minimum of 1). Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sky beast (lightly wounded, 76% to hit) You feel a surge of power! You focus your ray upon the sky beast. The searing ray hits the sky beast! The sky beast is moderately wounded. (Press . to maintain the ray.) The sky beast closely misses you. The searing ray hits the sky beast. The sky beast is heavily wounded. The sky beast hits you. The air twists around and strikes you. The searing ray hits the sky beast. The sky beast is heavily wounded. The sky beast hits you. The air twists around and strikes you. The searing ray hits the sky beast. The sky beast is severely wounded. You finish channelling your searing ray. The sky beast closely misses you. The sky beast hits you. The air twists around and strikes you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sky beast (severely wounded, 76% to hit) You feel a surge of power! You focus your ray upon the sky beast. The searing ray misses the sky beast. (Press . to maintain the ray.) The sky beast hits you. * * * LOW HITPOINT WARNING * * * The air twists around and strikes you! * * * LOW HITPOINT WARNING * * * The searing ray hits the sky beast. The sky beast is severely wounded. The sky beast hits you. The air twists around and strikes you. * * * LOW HITPOINT WARNING * * * Okay, then. You feel yourself speed up. You stop channelling your searing ray. The sky beast hits you. The air twists around and strikes you! You die... . ... #. ... #j #.# #..# ..#.## #... .#.. ...[ ...# #... ..####..##.... #...#####...........### #..)..#..F# #.#..##. # #.....#.@.# #...##. #.###..>÷...### #..# . ...........#######..#.# ###.......))<.......#.# #.(......#####.##÷..# ##.......# #.##.#.# .<......#.#.# #....#.# #######.###.# #.##.##. #.# #.# #.##..##. ### You could see a sky beast. Vanquished Creatures Sigmund (D:6) Blorkula the orcula (D:5) A shadowghast (D:7) A wraith (D:7) Eustachio (D:5) Edmund (D:6) An ice beast (D:6) 2 sky beasts (D:7) A black bear (D:7) 3 ogres (D:5) A centaur (D:7) 3 phantoms 2 kobold brigands (Sewer) 2 bullfrogs 3 scorpions 2 rock fish (D:7) A wight (D:7) 3 vampire bats (D:5) 4 howler monkeys A wyvern zombie (D:5) 3 bombardier beetles 3 hounds (D:5) 2 jellies An orc priest (D:7) 6 iguanas 2 clockroaches A drude (D:6) 4 orc wizards (D:7) 7 adders A river rat (Sewer) 2 shadow imps (D:5) A white imp (D:7) A dart slug (D:1) 2 ribbon worms 10 orcs 11 endoplasms 7 hobgoblins 7 jackals 7 quokkas 11 ball pythons 7 bats 3 frilled lizards 10 goblins 14 kobolds 11 rats 169 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Waffleman the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 176 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 866 | D:2 | Reached XP level 3. HP: 20/20 MP: 7/9 877 | D:2 | Identified the +1 leather armour of Ugaimid {Int+4 Slay+2} 893 | D:2 | Learned a level 2 spell: Searing Ray 1001 | D:2 | Reached XP level 4. HP: 34/34 MP: 7/11 1047 | D:2 | Found a faded altar of an unknown god. 1787 | D:3 | Reached XP level 5. HP: 38/38 MP: 8/12 2586 | D:5 | Entered Level 5 of the Dungeon 2586 | D:5 | Encountered Blorkula the orcula 2649 | D:4 | Found a glowing drain. 2658 | Sewer | Entered a sewer 2671 | Sewer | Identified 6 scrolls of acquirement 2671 | Sewer | Acquired 812 gold pieces 2672 | Sewer | Acquired the -1 pair of gloves "Kab Kyr" {Int+3} 2674 | Sewer | Acquired the ring of Cuekocwo {MP+9 Str+6 Int+5} 2676 | Sewer | Acquired the ring "Nocych" {rElec rPois Str+4} 2677 | Sewer | Acquired the conjuration staff of Context {rElec rF+ Str+3 | Conj Summ} 2807 | Sewer | Acquired the Quarto of Hyperthermia and Litharge 2915 | Sewer | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 2915 | Sewer | Gained mutation: You can sometimes gain power from killing | poisoned or drained foes. [potion of mutation] 2915 | Sewer | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 2915 | Sewer | Gained mutation: You are mostly covered in iridescent | scales. (AC +4) [potion of mutation] 2916 | Sewer | Lost mutation: You can sometimes gain power from killing | poisoned or drained foes. [potion of mutation] 2916 | Sewer | Lost mutation: You are mostly covered in iridescent scales. | (AC +4) [potion of mutation] 2916 | Sewer | Lost mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 2916 | Sewer | Gained mutation: You are dopey. (Int -3) [potion of | mutation] 2916 | Sewer | Gained mutation: You are clumsy. (Dex -3) [potion of | mutation] 2917 | Sewer | Lost mutation: You have a pair of small horns on your head. | [potion of mutation] 2917 | Sewer | Lost mutation: You are clumsy. (Dex -3) [potion of | mutation] 2917 | Sewer | Gained mutation: You are clumsy. (Dex -3) [potion of | mutation] 2917 | Sewer | Lost mutation: You are clumsy. (Dex -3) [potion of | mutation] 3090 | Sewer | Reached XP level 6. HP: 44/44 MP: 13/13 3376 | D:4 | Found a broken altar of Ashenzari. 3437 | D:4 | Found a staircase to the Ecumenical Temple. 3437 | D:4 | Found a statue of an orb of fire. 3437 | D:4 | Found a statue of an orb of fire. 3487 | Temple | Entered the Ecumenical Temple 3527 | Temple | Became a worshipper of Vehumet 3527 | Temple | Offered knowledge of Kinetic Grapnel by Vehumet. 3742 | D:4 | Found a sparkling altar of Nemelex Xobeh. 4137 | D:5 | Reached skill level 5 in Conjurations 4212 | D:5 | Found a basalt altar of Yredelemnul. 4222 | D:5 | Reached XP level 7. HP: 28/48 MP: 15/15 4397 | D:5 | Encountered Eustachio 4405 | D:5 | Killed Eustachio 4459 | D:5 | Killed Blorkula the orcula 4720 | D:5 | Reached XP level 8. HP: 23/54 MP: 17/17 5061 | D:5 | Lost mutation: You are dopey. (Int -3) [potion of mutation] 5061 | D:5 | Gained mutation: Spells you cast cost 1 less MP (to a | minimum of 1). [potion of mutation] 5061 | D:5 | Gained mutation: You have hidden genetic defects. [potion | of mutation] 5061 | D:5 | Gained mutation: Your health recovers twice as slowly from | being drained. [potion of mutation] 5061 | D:5 | Gained mutation: You have supernaturally acute vision. | (SInv) [potion of mutation] 5086 | D:5 | Reached skill level 1 in Fire Magic 5088 | D:5 | Reached skill level 1 in Alchemy 5089 | D:5 | Reached skill level 5 in Spellcasting 5149 | D:5 | Gained mutation: You are dopey. (Int -3) [hidden defects] 5546 | D:5 | Learned a level 2 spell: Static Discharge 5686 | D:5 | Reached skill level 5 in Stealth 6032 | D:6 | Gained mutation: You are vulnerable to electric shocks. | (rElec-) [hidden defects] 6032 | D:6 | Lost mutation: You have hidden genetic defects. [hidden | defects expressed] 6123 | D:6 | Encountered Sigmund 6130 | D:6 | Killed Sigmund 6131 | D:6 | Reached skill level 5 in Dodging 6740 | D:6 | Found an opulent altar of Gozag. 6740 | D:6 | Encountered Edmund 6748 | D:6 | Killed Edmund 6748 | D:6 | Reached * piety under Vehumet 6749 | D:6 | Reached XP level 9. HP: 50/58 MP: 20/20 7954 | D:7 | Encountered an unseen horror 8328 | D:7 | Reached skill level 1 in Forgecraft 8365 | D:7 | HP: 1/56 [wraith (11)] 8928 | D:7 | HP: 2/58 [sky beast (4)] 8929 | D:7 | Mangled by a sky beast Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_lava_bath, layout_rooms, st_stairs_9 D:2: layout_basic, chequers_ecumenical_altar_simple D:3: minmay_spotlight, layout_basic D:4: layout_cave_pools, mainiacjoe_overflow_boulevard, nicolae_ashenzari_temple_of_vision, temple_entry_dummy, portal_sewer_entry_d D:5: minmay_opposing_rooms, layout_basic, nicolae_yredelemnul_columnar_basalt, uniq_eustachio, uniq_blorkula_the_orcula D:6: layout_layer_cave, ms813_gozag_edmund's_armoury, uniq_sigmund D:7: minmay_the_grid_octo_tiled_octocenter [minmay_the_grid_octo_odd_swirl, minmay_the_grid_octo_focus, minmay_the_grid_octo_fat_diamond, minmay_the_grid_octo_concentric, minmay_the_grid_octo_prize_square_snowflake, minmay_the_grid_square_5x5_broken_cross, minmay_the_grid_square_5x5_hourglass, minmay_the_grid_square_5x5_three, minmay_the_grid_square_5x5_plus], layout_loops_ring, lemuel_coloured_pillars_altar, serial_shops, nicolae_shop_bimaterial_pillars, dreamdust_gnoll_farm Temple: minmay_temple_curvy_branch Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Stealth | 3 4 5 6 | 6.1 Fighting | 7 | 7.6 Staves | 6 | 6.1 Dodging | 3 4 5 | 5.8 Spellcasting | 4 6 7 | 7.6 Conjurations | 5 6 | 6.4 Fire Magic | 2 3 | 3.3 Alchemy | 2 | 2.7 Forgecraft | 1 | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | | 2 | || 2 Melee: Staff | | 2 | || 2 Cast: Magic Dart | 66 | 135 | 96 || 297 Searing Ray | | 13 | 64 || 77 Drink: Experience | 1 | | || 1 Mutation | | 3 | 1 || 4 Heal wounds | | 1 | 2 || 3 Curing | | | 4 || 4 Haste | | | 1 || 1 Read: Identify | 1 | 8 | 1 || 10 Acquirement | | 6 | || 6 Amnesia | | 1 | || 1 Poison | | 1 | || 1 Fear | | 1 | || 1 Fog | | 1 | || 1 Blinking | | | 2 || 2 Armour: Robe | 5 | | || 5 Leather armour | | 21 | 169 || 190 Dodge: Dodged | 4 | 18 | 126 || 148