WanderingSwordsman Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (0, 2, D:1) a rat corpse (skeletalised by now) (7, 45, D:1) a +0 leather armour (8, 35, D:1) a hobgoblin corpse (skeletalised by now) (11, 47, D:1) a frilled lizard corpse (skeletalised by now) (21, 14, D:1) a jackal corpse (skeletalised by now) (25, 0, D:1) a +0 dagger (28, 38, D:1) a ball python corpse (skeletalised by now) (34, 20, D:1) a bat skeleton (37, 43, D:1) a +0 leather armour (39, 8, D:1) a +0 leather armour (44, 27, D:1) a staff of alchemy Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (7, -25, D:2) a +0 club a +0 ring mail a goblin skeleton (8, -19, D:2) a hobgoblin skeleton (13, -26, D:2) a +0 dagger 3 stones a kobold skeleton (14, -25, D:2) a +0 dagger a +0 short sword a +0 short sword 6 stones a +0 short sword a kobold skeleton a kobold skeleton (18, -25, D:2) a rat skeleton (18, -24, D:2) a rat skeleton (20, -37, D:2) an adder skeleton (20, -35, D:2) a +0 dagger (21, -23, D:2) a frilled lizard skeleton (23, -23, D:2) a rat corpse (skeletalised by now) (24, -3, D:2) a +0 dagger (30, -19, D:2) a +0 long sword (34, -35, D:2) a +0 robe (38, -32, D:2) a +0 chain mail (50, -44, D:2) a hobgoblin skeleton Level 3 of the Dungeon (0, 0, D:3) a staff of fire (1, 2, D:3) a frilled lizard corpse (skeletalised by now) (4, -6, D:3) a +0 chain mail (5, -16, D:3) a bat skeleton (11, -35, D:3) an adder corpse (skeletalised by now) (12, -37, D:3) a +0 hand axe 3 boomerangs an orc skeleton (22, 7, D:3) a +0 mace (24, -31, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a ball python corpse (skeletalised by now) (6, -16, D:4) a +0 spear (11, 14, D:4) a +0 club (12, -8, D:4) a +0 spear a +0 halberd a gnoll corpse (skeletalised by now) (15, -10, D:4) a +0 club (19, 4, D:4) a +0 mace (27, -2, D:4) a hobgoblin skeleton (34, -9, D:4) a +0 dagger (35, -6, D:4) a ball python skeleton (36, -8, D:4) a hobgoblin skeleton (39, 16, D:4) a ball python corpse (skeletalised by now) (45, 7, D:4) an adder corpse (skeletalised by now) Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the +3 leather armour of Viotiz {rElec Dex+4 Slay+3} (5200 gold) rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. the ring "Juekkes" {rF+++ rC- rCorr} (5500 gold) [ring of resist corrosion] rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. the +1 leather armour "Peoc" {+Blink Dex+5} (3150 gold) +Blink: It lets you blink. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. the dragon-coil talisman of the Countless Domains {rElec rF+ rCorr SInv} (13890 gold) [dragon-coil talisman] rElec: It insulates you from electricity. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. the +1 robe "Omyqun" {rF++ Stlth+} (3320 gold) rF++: It greatly protects you from fire. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +9 hand axe of Fetronav {elec, rElec Str+3 Dex-3 SInv} (7070 gold) rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Dex-3: It affects your dexterity (-3). SInv: It lets you see invisible. It cannot be enchanted further. the ring "Bamnuyror" {+Blink rC+ Str+3 Slay+4} (6330 gold) [ring of slaying] +Blink: It lets you blink. rC+: It protects you from cold. Str+3: It affects your strength (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the +1 robe of Ovinwise {Archmagi} (2690 gold) Archmagi: It increases the power of your magical spells. It cannot be enchanted further. the fire staff of Mandamus {rF+ Will++ Fire} (4600 gold) [staff of fire] rF+: It protects you from fire. Will++: It greatly increases your willpower. Fire: It increases the power of your Fire spells. the +7 hand axe of a treasure trove {freeze, rPois Will+} (5720 gold) rPois: It protects you from poison. Will+: It increases your willpower. It cannot be enchanted further. the +5 ring mail of Grace {Int+2 Dex+3} (4650 gold) Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +1 whip of Tyuvott {heavy, Dex+7} (3120 gold) Dex+7: It affects your dexterity (+7). It cannot be enchanted further. the ring of Haomeheg {rF++ Will+ Int+6 SInv} (7030 gold) [ring of intelligence] rF++: It greatly protects you from fire. Will+: It increases your willpower. Int+6: It affects your intelligence (+6). SInv: It lets you see invisible. the ring of Awe {rPois rF+ Dex+3 SInv} (4670 gold) [ring of protection from fire] rPois: It protects you from poison. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. the ring "Jaylul" {rC+ AC+4 Dex+2} (5420 gold) [ring of protection] rC+: It protects you from cold. AC+4: It affects your AC (+4). Dex+2: It affects your dexterity (+2). the ring of Descent {^Drain +Blink rPois rF+++ rC+} (7260 gold) [ring of protection from cold] ^Drain: It drains your maximum health when unequipped. +Blink: It lets you blink. rPois: It protects you from poison. rF+++: It renders you almost immune to fire. rC+: It protects you from cold. the +1 ring mail "Yckarhepp" {Dex+3 Stlth+} (2510 gold) Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. the ring of Rialeasch {Fly rPois Will+ Str+2} (3850 gold) [ring of flight] Fly: It grants you flight. rPois: It protects you from poison. Will+: It increases your willpower. Str+2: It affects your strength (+2). the +0 chain mail of the Curupira {^Drain Fly rN+ rCorr} (1930 gold) ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +3 sling of the Devouring Coward {drain, rF+++ rCorr Str-2 Stlth+} (6390 gold) rF+++: It renders you almost immune to fire. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (3, 4, D:5) a +0 mace (6, 16, D:5) a +0 mace (10, -3, D:5) a +2 whip of venom (unseen) (19, 9, D:5) a +0 hand axe a +0 ring mail (20, 6, D:5) a +0 dagger a +0 robe a +0 club a +0 leather armour (21, 6, D:5) a +0 hand axe (23, 6, D:5) a +0 mace (24, 7, D:5) a +0 short sword a +0 leather armour (28, 5, D:5) a +0 mace (47, 26, D:5) a +0 scale mail (48, 33, D:5) a +0 scale mail (48, 35, D:5) a +0 war axe Level 6 of the Dungeon (12, -5, D:6) a +0 chain mail (23, -5, D:6) 4 gold pieces (24, -6, D:6) 4 gold pieces (24, -5, D:6) 6 gold pieces a +0 short sword (24, -4, D:6) 4 gold pieces a +0 dagger (25, -5, D:6) 8 gold pieces a +0 dagger 4 stones (26, -5, D:6) 30 gold pieces a +0 dagger a +0 club a +0 short sword 7 stones a +0 short sword a +0 club a curare-tipped dart (30, 0, D:6) a dart of disjunction