Warywind Level 1 of the Dungeon (0, 0, D:1) a frilled lizard corpse (skeletalised by now) (6, 4, D:1) a +0 dagger (9, 8, D:1) a +0 mace (13, -3, D:1) a +0 whip (15, -18, D:1) 3 stones (17, -11, D:1) a +0 club a +0 dagger a bat skeleton a goblin skeleton a goblin skeleton a jackal skeleton (31, -11, D:1) 4 stones a +0 club a kobold skeleton (31, -3, D:1) 7 stones (36, 4, D:1) a +0 club (43, -14, D:1) a +0 club (44, 5, D:1) a +0 dagger a bat skeleton (45, -13, D:1) 7 stones (45, 3, D:1) 5 stones a +0 whip (48, 10, D:1) a rat skeleton (60, -4, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a hobgoblin corpse (skeletalised by now) (8, 3, D:2) a book of Metalworking (18, 27, D:2) a quokka corpse (skeletalised by now) (22, -5, D:2) a +3 vampiric short sword (unseen) (39, 17, D:2) a rat corpse (skeletalised by now) (45, 21, D:2) a potion of curing (45, 23, D:2) 9 gold pieces Level 3 of the Dungeon (0, 0, D:3) a +0 club a +0 robe (2, -4, D:3) a +0 club 5 stones a +0 trident a +0 scale mail the human corpse of Terence (4, 4, D:3) a staff of death 4 stones (4, 7, D:3) a bat corpse (10, 9, D:3) a +0 whip 7 poisoned darts a kobold corpse (16, -7, D:3) 3 stones a +0 whip a kobold skeleton (17, -19, D:3) a staff of death (17, -5, D:3) an adder skeleton an adder skeleton (21, -3, D:3) a rat skeleton (23, 12, D:3) the inkwell talisman of the Desolation of Salt {rElec rF+ Int+2 Dex+2} [inkwell talisman] rElec: It insulates you from electricity. rF+: It protects you from fire. Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). (25, -12, D:3) a +0 dagger a goblin corpse (skeletalised by now) (26, 12, D:3) a quokka corpse (33, 12, D:3) a quokka corpse (33, 13, D:3) a +0 dagger a +0 robe a +0 hand axe a +0 club an orc corpse an orc corpse (37, 12, D:3) a +0 spear (41, 1, D:3) a +0 leather armour (46, -13, D:3) a +0 club (47, -9, D:3) a ball python corpse (skeletalised by now) Level 4 of the Dungeon (3, -21, D:4) an adder corpse (skeletalised by now) (10, -13, D:4) a +0 mace (17, -1, D:4) 8 gold pieces