Warywind Level 1 of the Dungeon (2, 9, D:1) a +0 club a jackal skeleton (2, 10, D:1) a jackal skeleton (11, 12, D:1) a ball python skeleton (12, 32, D:1) a +0 dagger (15, 18, D:1) a bat skeleton (17, 5, D:1) a +0 club (17, 49, D:1) a frilled lizard corpse (skeletalised by now) (20, 35, D:1) a +0 short sword (21, 43, D:1) a +0 dagger (21, 48, D:1) a +0 whip 3 stones (22, 6, D:1) a +0 club a kobold skeleton (22, 7, D:1) a frilled lizard skeleton (23, 32, D:1) a +0 ring mail (27, 45, D:1) a +0 ring mail (31, 51, D:1) a +0 dagger (33, 28, D:1) a rat corpse (skeletalised by now) (37, 0, D:1) a +0 dagger a kobold skeleton (44, 35, D:1) a hobgoblin skeleton (47, 35, D:1) 3 stones (48, 22, D:1) a +0 whip (49, 30, D:1) a +0 trident (49, 38, D:1) a +0 ring mail Level 2 of the Dungeon [Shop] Nylan's Weapon Boutique a +1 heavy flail (186 gold) a +0 heavy longbow (305 gold) a +0 whip (35 gold) the +7 whip "Ladghaj" {vamp, Fly} (722 gold) Fly: It grants you flight. a +1 rapier of draining (236 gold) the +0 scimitar "Demonbane" {freeze, rN+++ Will- rCorr Dex-5} (415 gold) rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Dex-5: It affects your dexterity (-5). the +13 sword of the Doom Knight {doom ^Drain *Silence Will+} (1069 gold) ^Drain: It drains your maximum health when unequipped. *Silence: It may silence you when you take damage. Will+: It increases your willpower. 7 stones (9 gold) (17, 28, D:2) a throwing net (18, 22, D:2) a frilled lizard corpse (19, 19, D:2) a +0 short sword (19, 27, D:2) an adder corpse (19, 29, D:2) a +0 flail a gnoll corpse (22, 27, D:2) a staff of death (still there?) a gnoll corpse (still there?) (22, 34, D:2) a rat corpse (23, 28, D:2) a +0 club a +0 robe a +0 whip a gnoll corpse (23, 33, D:2) an adder corpse (27, 43, D:2) an orb of guile (38, 12, D:2) a +0 dagger a goblin corpse (skeletalised by now)