Dungeon Crawl Stone Soup version 0.33-a0-649-g5bcc8a2132 (webtiles) character file. Game seed: 4813689687782140508 21 Watanasio the Conjurer (level 2, -2/21 HPs) Began as a Human Conjurer on Jan 7, 2025. Slain by a scorpion (3 damage) ... on level 2 of the Dungeon. The game lasted 00:03:50 (702 turns). Watanasio the Conjurer (Human Conjurer) Turns: 702, Time: 00:03:50 Health: -2/21 AC: 1 Str: 7 XL: 2 Next: 83% Magic: 1/5 EV: 11 Int: 18 God: Gold: 41 SH: 0 Dex: 11 Spells: 2/5 levels left rFire . . . d - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: lethally poisoned (-2 -> -3) A: explore regen, hooves 1, deformed body, deterioration 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 41 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) Talismans c - a serpent talisman Potions b - a potion of magic Skills: + Level 1.0 Fighting - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.4 Spellcasting + Level 4.3 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 56% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. You have large cloven feet. Armour fits poorly on your strangely shaped body. Your body sometimes deteriorates upon taking damage. Message History Press: ? - help, Shift-Dir - straight line Aim: a scorpion (78% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. The scorpion is moderately wounded. (Press . to maintain the ray.) You feel sick. Terence shouts! The scorpion stings you. The scorpion barely misses you. There are monsters nearby! There are monsters nearby! There are monsters nearby! There are monsters nearby! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (moderately wounded, 78% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion! The scorpion is severely wounded. (Press . to maintain the ray.) You feel sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * Sorry, you're not good enough to have a special ability. Unknown command. Sorry, you're not good enough to have a special ability. It was a potion of mutation. You feel extremely strange. Your body twists and deforms. You feel yourself wasting away. Your feet thicken and deform. You stop channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion stings you but does no damage. Terence looks scornfully at you. Okay, then. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion barely misses you. You see here 6 gold pieces. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion stings you. You die... .?...........?.. ......[......... ......#........ ............!. ............## .............# ........s..$.# .......g$@...# ......@......# ......###....# ...... .....# ..... .....# ..... ....### ##.. ##### #.. You could see Terence, a scorpion and a hobgoblin. Vanquished Creatures A dart slug (D:3) 3 endoplasms (D:3) 2 giant cockroaches (D:3) 2 goblins 3 hobgoblins A kobold (D:2) A quokka (D:3) 2 frilled lizards 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Watanasio the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 12 | D:1 | You fall into a shaft and drop 1 floor! 168 | D:2 | Noticed an orc priest 168 | D:2 | Noticed an orc priest 194 | D:3 | Reached XP level 2. HP: 19/19 MP: 1/5 200 | D:3 | Noticed an ice beast 202 | D:3 | Learned a level 2 spell: Searing Ray 633 | D:3 | Reached skill level 1 in Fighting 688 | D:3 | Noticed a scorpion 697 | D:2 | Noticed Terence 700 | D:2 | Gained mutation: Armour fits poorly on your strangely | shaped body. [potion of mutation] 700 | D:2 | Gained mutation: Your body sometimes deteriorates upon | taking damage. [potion of mutation] 700 | D:2 | Gained mutation: You have large cloven feet. [potion of | mutation] 701 | D:2 | HP: 1/21 [poisoned by a scorpion] 702 | D:2 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_ratfight, layout_basic, hellmonk_ecumenical_altar_inner_sanctum, amcnicky_mini_rare_corridor_liquid, chequers_serial_rivers_micro_c D:2: layout_basic, kennysheep_generic_room_2, uniq_terence D:3: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Dodging | | 2.0 Stealth | | 2.0 Spellcasting | | 2.4 Conjurations | | 4.3 Action || total ---------------------------++------- Melee: Dagger || 11 Unarmed || 2 Cast: Magic Dart || 36 Searing Ray || 3 Use: Potion || 1 Armour: Robe || 15 Dodge: Dodged || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 700 | 700 | 0 | 0 | 487 | 3 | 233.3 | Dungeon | 700 | 700 | 0 | 0 | 487 | 3 | 233.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 520 daAuts D:2: 167 daAuts D:1: 12 daAuts