Wensley Level 1 of the Dungeon (0, 0, D:1) a +0 robe (3, 2, D:1) a jackal corpse (skeletalised by now) (4, 13, D:1) a +0 plate armour (6, 2, D:1) a jackal corpse (skeletalised by now) (11, 34, D:1) a +0 short sword a kobold corpse (skeletalised by now) (11, 35, D:1) a +0 club a goblin corpse (skeletalised by now) (15, 11, D:1) an adder corpse (skeletalised by now) (21, 23, D:1) a +0 pair of boots (22, 21, D:1) a +3 dagger a goblin skeleton (26, 25, D:1) a +0 club (31, 5, D:1) a bat corpse (skeletalised by now) (33, 4, D:1) a +0 club a goblin skeleton (40, 22, D:1) a +0 mace (56, 9, D:1) a hobgoblin skeleton (68, -3, D:1) a +0 ring mail Level 2 of the Dungeon (1, -2, D:2) a rat corpse (skeletalised by now) (3, 15, D:2) a +0 club (7, -4, D:2) a +0 helmet (12, -4, D:2) a +0 dagger (16, 21, D:2) a +0 short sword 4 stones a +0 club a kobold corpse (skeletalised by now) (16, 22, D:2) a +0 short sword a +0 ring mail the human corpse of Terence (skeletalised by now) (19, -4, D:2) the +3 leather armour of the Heavens {Harm *Slow +Inv Dex-3} Harm: It increases damage dealt and taken. *Slow: It may slow you when you take damage. +Inv: It lets you turn invisible. Dex-3: It affects your dexterity (-3). It cannot be enchanted further. (19, 25, D:2) a +0 club 2 stones (20, 27, D:2) a +0 short sword 4 stones (26, 28, D:2) a rat corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) (27, 17, D:2) a +0 helmet (31, -8, D:2) 13 gold pieces (31, -7, D:2) 14 gold pieces (31, -6, D:2) a potion of curing (32, -8, D:2) 8 gold pieces (32, -7, D:2) a +0 mace (32, -6, D:2) a ring of protection from cold (33, -8, D:2) 11 gold pieces (33, -7, D:2) a gecko talisman (unseen) (33, -6, D:2) 14 gold pieces (37, 13, D:2) an adder corpse (skeletalised by now) (43, 12, D:2) a +0 whip (44, 8, D:2) a +0 dagger (48, 29, D:2) a +0 dagger (53, -2, D:2) a +0 whip 2 stones (53, 30, D:2) a rat corpse (skeletalised by now) (64, 37, D:2) a +0 dagger a goblin corpse (skeletalised by now) Level 3 of the Dungeon (5, -7, D:3) a parchment of Vhi's Electric Charge (9, 0, D:3) a +0 whip (12, 22, D:3) a +0 mace (12, 23, D:3) a +0 club a +0 leather armour a +0 whip an orc skeleton (13, -19, D:3) a bat corpse (skeletalised by now) (14, -23, D:3) a +0 robe (15, 32, D:3) a rat skeleton a bat skeleton (16, 3, D:3) a jackal skeleton (17, 2, D:3) a +0 dagger a goblin skeleton (17, 3, D:3) a +0 club a jackal skeleton (19, 3, D:3) a rat skeleton (21, 6, D:3) a +0 short sword a kobold skeleton (21, 24, D:3) a +0 long sword (23, 5, D:3) a +0 club a stone (24, 24, D:3) a +0 leather armour (32, -19, D:3) a +0 pair of gloves (37, 2, D:3) a +0 robe (50, 4, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 spear a +0 whip a +0 spear a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (1, 12, D:4) a ball python corpse (skeletalised by now) (2, -3, D:4) a +0 halberd (2, 12, D:4) a hobgoblin corpse (skeletalised by now) (36, -14, D:4) 2 darts of disjunction (37, 3, D:4) a +0 mace (40, -14, D:4) a dart of disjunction (41, -14, D:4) a +0 club (42, -13, D:4) a +2 whip of pain (still there?) a gnoll corpse (still there?) (47, -4, D:4) a +0 short sword 4 stones a kobold corpse