Werew Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (1, -39, D:1) a +0 dagger a +0 club (3, -15, D:1) a frilled lizard corpse (skeletalised by now) (7, -4, D:1) a ball python skeleton (8, -15, D:1) a quokka corpse (skeletalised by now) (14, -4, D:1) a +0 club a stone a kobold skeleton (17, -21, D:1) a +0 dagger a goblin skeleton (17, -20, D:1) a +0 club a goblin skeleton (18, -38, D:1) a bat corpse (skeletalised by now) (21, -32, D:1) a bat corpse (skeletalised by now) (23, -10, D:1) a quokka skeleton (26, -16, D:1) a +0 robe (27, -30, D:1) a ball python skeleton (27, -4, D:1) a +0 dagger (28, -7, D:1) a ball python skeleton (29, -8, D:1) a +0 club a goblin skeleton (31, 0, D:1) a +0 chain mail (33, -18, D:1) a +0 ring mail (34, -15, D:1) a +0 mace (41, 10, D:1) a +0 kite shield (61, 11, D:1) a frilled lizard skeleton (65, -35, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a scroll of identify (2, 6, D:2) a parchment of Call Imp (14, 8, D:2) a potion of enlightenment