Seeded DCSS version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 10001 (custom seed) Why the Vexing (Spriggan Hexslinger) Turns: 132, Time: 00:00:56 Health: 14/14 AC: 2 Str: 4 XL: 2 Next: 10% Magic: 3/5 EV: 16 Int: 14 God: Gold: 13 SH: 0 Dex: 17 Spells: 2/4 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no amulet) SInv + (no ring) Will ..... (no ring) Stlth ++ HPRegen 0.22/turn MPRegen 0.09/turn %: no passive effects @: very quick A: very small, no large weapons, unfitting armour, see invisible, speed 3 a: no special abilities You are on level 1 of the Dungeon. You have visited 1 branch of the dungeon, and seen 1 of its levels. You have collected 13 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) Scrolls p - a scroll of poison c - a scroll labelled MIR UNYMPUNU Skills: * Level 1.1 Fighting + Level 2.3 Ranged Weapons - Level 2.6 Dodging + Level 1.6 Spellcasting + Level 3.8 Hexes + Level 0.7 Fire Magic You have 2 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 22% 2d2 8% 2 Your spell library contains the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 11% N/A 16% 3 Inner Flame Hex/Fire 7% N/A 28% 3 Cause Fear Hex 5% N/A 45% 4 Dimensional Bullseye Hex/Tloc 3% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 ( Annotations: D:1 1 transporter Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute vision. (SInv) You move with supernatural speed. (Speed+++) Message History There is a stone staircase leading down here. You now have 13 gold pieces. c - a scroll labelled MIR UNYMPUNU You encounter a jackal. The jackal barks! A jackal is nearby! You shoot a sling bullet. The sling bullet misses the jackal. The sling bullet hits the plant. The plant begins to die. The plant is lightly damaged. You hear a splashing noise. You shoot a sling bullet. The sling bullet hits the jackal! You kill the jackal! You encounter a jackal. You shoot a sling bullet. The sling bullet hits the jackal. You kill the jackal! You encounter a jackal. You shoot a sling bullet. The sling bullet hits the jackal. The jackal is severely wounded. A nearby plant withers and dies. You shoot a sling bullet. The sling bullet barely misses the jackal. You shoot a sling bullet. The sling bullet closely misses the jackal. You encounter a jackal. You shoot a sling bullet. The sling bullet hits the jackal. You kill the jackal! The jackal barks! You have reached level 2! You shoot a sling bullet. The sling bullet hits the jackal. The jackal is moderately wounded. You shoot a sling bullet. The sling bullet hits the jackal. You kill the jackal! No target in view! No target in view! No target in view! No target in view! You start memorising the spell. You continue memorising. x2 You encounter an endoplasm. You finish memorising. Spell assigned to 'a'. Saving game... please wait. ..# . ...#. #...# #.#.# ♣#♣#♣### #.#.## #......####....## ♣.♣#♣.....#.PPP.# #@.####.......# ♣.## #.>.###.# :.## #.#.# #.# ##. ...#..##.#### #. ...####..#....# #. #### #.####.# ~† .# #.. PJ .# #♣. ♣. You can see an endoplasm (wandering). Vanquished Creatures A dart slug (D:1) A hobgoblin (D:1) 4 jackals (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Why the Spriggan Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 3/3 47 | D:1 | Reached skill level 1 in Fighting 57 | D:1 | Found a transporter. 61 | D:1 | Found Sorynwyu's Antique Weapon Shoppe. 127 | D:1 | Reached XP level 2. HP: 14/14 MP: 3/5 132 | D:1 | Learned a level 2 spell: Jinxbite Illustrated notes Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.1 Ranged Weapons | | 2.3 Dodging | | 2.6 Spellcasting | | 1.6 Hexes | | 3.8 Fire Magic | | 0.7 Action || total ---------------------------++------- Fire: Sling || 16 Armour: Robe || 1 Dodge: Dodged || 1