Dungeon Crawl Stone Soup version 0.32.0-12-g91f736bfdd (webtiles) character file. Game seed: 5941151359398164190 95 Wjakstry the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Sept 11, 2024. Slain by an orc wizard ... wielding a +0 dagger (1 damage) ... on level 3 of the Dungeon. The game lasted 00:01:52 (1423 turns). Wjakstry the Conjurer (Deep Elf Conjurer) Turns: 1423, Time: 00:01:53 Health: 0/24 AC: 3 Str: 4 XL: 4 Next: 40% Magic: 1/12 EV: 12 Int: 25 God: Gold: 86 SH: 5 Dex: 13 Spells: 8/11 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . e - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... c - amulet of reflection Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: reflection @: very slightly contaminated A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 86 gold pieces. Inventory: Armour a - a +0 robe (worn) e - a +0 cloak (worn) Jewellery c - an amulet of reflection (around neck) h - a +6 ring of strength Scrolls d - 3 scrolls of identify {unknown} f - a scroll of enchant armour {unknown} Potions b - 2 potions of magic g - a potion of enlightenment {unknown} Skills: + Level 3.5 Dodging + Level 3.6 Stealth + Level 4.1 Spellcasting + Level 5.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 10% 2d10 26% 3 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Elyvilon Yredelemnul Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Something hits you. Something hits you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Something hits you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) Something barely misses you. Something hits you. * * * LOW HITPOINT WARNING * * * Something hits you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) Something completely misses you. Something hits you. You die... ♣#.>......##########.#######.#.## ♣#........# #######......##.#.## ♣#.##.....# #........###...)#... ##.##.....# #.######.###..###### #..##.....####. #...#.#.......... #.###..........##.....#.######... ..# #.....#.............#......## .## ###.#.....{.#.######.###.... .# ###....@..# #...# #..<. ## ...)).#.### #.### #.... ....#.#.# #.# ##### .[. # #.. #.######### .. ### #.......... . #######...# ##########...# #............. #.########.... There were no monsters in sight! Vanquished Creatures 6 adders 2 dart slugs (D:2) 2 ribbon worms 3 orcs (D:3) 2 endoplasms (D:2) 3 giant cockroaches 3 goblins A hobgoblin (D:2) 3 kobolds A quokka (D:3) 3 ball pythons 3 bats A frilled lizard (D:3) 2 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Wjakstry the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 3 | D:1 | You fall into a shaft and drop 1 floor! 21 | D:2 | Reached XP level 2. HP: 15/15 MP: 2/8 195 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 610 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/11 806 | D:3 | Learned a level 2 spell: Searing Ray 850 | D:3 | Found a basalt altar of Yredelemnul. 986 | D:3 | Found a white marble altar of Elyvilon. 1146 | D:3 | Reached skill level 5 in Conjurations 1421 | D:3 | HP: 1/24 [something (1)] 1423 | D:3 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_diablo_church, layout_basic, st_stairs_10, minmay_heptomino_w4 D:2: layout_basic D:3: layout_basic, kennysheep_ying_yang, hangedman_abyss_or_decor_lesser_grid, nrook_loot_triangle Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.6 Dodging | 3 | 3.5 Spellcasting | 4 | 4.1 Conjurations | 5 | 5.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | | 1 || 1 Cast: Magic Dart | 46 | 37 || 83 Searing Ray | | 2 || 2 Armour: Robe | 2 | 11 || 13 Dodge: Dodged | 1 | 4 || 5 Block: Other | | 1 || 1