Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 11285164194371277714 570531 Wjakstry the Sorcerer (level 25, -9/156 HPs) Began as a Deep Elf Conjurer on Oct 10, 2024. Was the Champion of Vehumet. Shot with a bolt by a yaktaur captain (38 damage) ... on level 5 of the Vaults on Oct 11, 2024. The game lasted 03:36:48 (61734 turns). Wjakstry the Sorcerer (Deep Elf Conjurer) Turns: 61734, Time: 03:36:49 Health: -9/156 AC: 11 Str: 4 XL: 25 Next: 62% Magic: 53/53 EV: 16 Int: 50 God: Vehumet [******] Gold: 3725 SH: 0 Dex: 7 Spells: 8/72 levels left rFire + + . D - +2 spear of Fiwuc {pain, ^Fragile rPois Will+ Stlth+} rCold + . . a - crystal ball of Wucad Mu {*channel} rNeg + + + V - +2 robe {rC+} rPois + r - +3 hat "Ylixkis" {rF- Int+5} rElec + j - scarf {repulsion} rCorr + h - +0 pair of gloves of the Evening Star {rC- rN+++ Int+6 Dex-2} SInv . b - +2 pair of boots Will +++.. k - amulet "Vodu Sys" {Faith rElec rF++ rCorr Int+3} Stlth ++++++++ Q - ring of wizardry HPRegen 0.46/turn R - ring of flight MPRegen 0.66/turn %: repel missiles, faith, wizardry (x1), channel magic (40%) @: brilliant, resistant, flying A: magic regeneration, clumsy 2 }: 3/15 runes: serpentine, barnacled, slimy a: Renounce Religion You were on level 5 of the Vaults. You worshipped Vehumet. Vehumet was exalted by your worship. You visited 11 branches of the dungeon, and saw 51 of its levels. You visited the Abyss 1 time. You also visited: Ice Cave and Desolation. You collected 7083 gold pieces. You spent 3358 gold pieces at shops. Inventory: Hand Weapons D - the +2 spear of Fiwuc (weapon) {pain, ^Fragile rPois Will+ Stlth+} (You found it on level 8 of the Dungeon) rPois: It protects you from poison. Will+: It increases your willpower. ^Fragile: It will be destroyed if unequipped. Stlth+: It makes you more stealthy. Missiles u - 30 javelins T - 5 throwing nets W - 20 silver javelins Armour a - the crystal ball of Wucad Mu (worn) {*channel} (You took it off a merfolk on level 4 of the Shoals) *Channel: It often returns the magic spent to cast spells, but lowers their success rate. It always returns the magic spent on miscasts. b - a +2 pair of boots (worn) h - the +0 pair of gloves of the Evening Star (worn) {rC- rN+++ Int+6 Dex-2} (You acquired it on level 3 of the Depths) Int+6: It affects your intelligence (+6). Dex-2: It affects your dexterity (-2). rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. j - a scarf of repulsion (worn) r - the +3 hat "Ylixkis" (worn) {rF- Int+5} (You took it off Wiglaf on level 1 of the Snake Pit) Int+5: It affects your intelligence (+5). rF-: It makes you vulnerable to fire. V - a +2 robe of cold resistance (worn) Jewellery d - the ring of Qajatipp {Will+ Int+3 Dex+6 Slay+2} (You took it off a deep elf death mage on level 3 of the Elven Halls) [ring of dexterity] Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Will+: It increases your willpower. g - the ring "Wethric" {+Blink AC+4 SInv} (You took it off a ragged hierophant in the Desolation of Salt) [ring of protection] AC+4: It affects your AC (+4). SInv: It lets you see invisible. +Blink: It lets you blink. k - the amulet "Vodu Sys" (around neck) {Faith rElec rF++ rCorr Int+3} (You found it in the Desolation of Salt) [amulet of faith] Faith: It allows you to gain divine favour quickly. Int+3: It affects your intelligence (+3). rF++: It greatly protects you from fire. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. t - a ring of protection from cold E - the ring of Time Moved Backwards {rElec rPois rCorr Str+6} (You found it on level 5 of the Pits of Slime) [ring of strength] Str+6: It affects your strength (+6). rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Q - a ring of wizardry (left hand) R - a ring of flight (right hand) S - the ring of Cynicism {rN++ rCorr Dex+4} (You found it in the Desolation of Salt) [ring of resist corrosion] Dex+4: It affects your dexterity (+4). rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. X - a +6 ring of intelligence Wands s - a wand of digging (16) y - a wand of mindburst (37) B - a wand of light (36) F - a wand of iceblast (62) Y - a wand of charming (34) Scrolls l - 13 scrolls of amnesia o - 4 scrolls of fog p - 5 scrolls of blinking q - 18 scrolls of teleportation w - 4 scrolls of summoning x - 10 scrolls of revelation z - 9 scrolls of vulnerability J - 4 scrolls of immolation K - 7 scrolls of fear Potions c - 6 potions of heal wounds e - 8 potions of lignification f - 5 potions of brilliance n - 13 potions of attraction v - 7 potions of cancellation A - 6 potions of resistance G - a potion of invisibility I - 8 potions of enlightenment L - 9 potions of mutation M - 5 potions of ambrosia N - 5 potions of might O - 8 potions of magic P - 18 potions of curing Z - 6 potions of haste Miscellaneous i - a lightning rod (4/4) m - a tin of tremorstones (2/2) C - a sack of spiders H - a phantom mirror U - a Gell's gravitambourine (2/2) Skills: + Level 15.2 Fighting - Level 20.0 Dodging + Level 19.9 Stealth - Level 24.0 Spellcasting - Level 20.0 Conjurations * Level 9.0 Necromancy - Level 17.0 Fire Magic - Level 19.0 Ice Magic - Level 19.0 Earth Magic You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 63% 3d26 1% 4 d - Iskenderun's Mystic Conj/Tloc 100% 2d19 (+2d11% 4 e - Iskenderun's Battles Conj 100% 2d15 1% 5 f - Ozocubu's Refrigerat Ice 77% 4d24 1% 7 g - Permafrost Eruption Ice/Erth 77% 2x4d17 1% 6 h - Polar Vortex Ice 77% 12d10* 2% 9 i - Fire Storm Conj/Fire 76% 8d19 3% 9 j - Lehudib's Crystal Sp Conj/Erth 77% 10d17 1% 8 k - Shatter Erth 77% 3d56* 2% 9 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 100% N/A 1% 1 Kiss of Death Conj/Necr 100% 2d13 1% 1 Shock Conj/Air 100% 1d9 1% 1 Soul Splinter Necr 100% N/A 1% 1 Sting Conj/Alch 100% 1d9 1% 1 Blink Tloc 100% N/A 1% 2 Ensorcelled Hibernation Hex/Ice 100% N/A 1% 2 Grave Claw Necr 100% 2d14 1% 2 Lesser Beckoning Tloc 100% N/A 1% 2 Mercury Vapours Alch/Air 100% N/A 1% 2 Momentum Strike Conj/Tloc 100% 3d10 1% 2 Scorch Fire 100% 2d9 1% 2 Static Discharge Conj/Air 100% 3-8/arc 1% 2 Sublimation of Blood Necr 100% N/A 1% 2 Call Canine Familiar Summ 74% N/A 1% 3 Confusing Touch Hex 74% N/A 1% 3 Fugue of the Fallen Necr 100% N/A 1% 3 Inner Flame Hex/Fire 100% N/A 1% 3 Maxwell's Portable Pile Tloc 74% (3-9)d7 1% 3 Sigil of Binding Hex 74% N/A 1% 3 Stone Arrow Conj/Erth 100% 3d13 1% 3 Swiftness Air 74% N/A 1% 3 Teleport Other Tloc 74% N/A 1% 3 Tukima's Dance Hex 74% N/A 1% 3 Vampiric Draining Necr 100% 2d13 1% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 Airstrike Air 37% 2d(6-22) 1% 4 Anguish Hex/Necr 51% N/A 1% 4 Animate Armour Summ/Erth 100% N/A 1% 4 Animate Dead Necr 100% N/A 1% 4 Brom's Barrelling Bould Conj/Erth 100% 2d14 1% 4 Dispel Undead Necr 100% 3d31 1% 4 Flame Wave Conj/Fire 100% 2d21 1% 4 Ignite Poison Fire/Alch 100% N/A 1% 4 Martyr's Knell Necr/Summ 100% N/A 1% 4 Olgreb's Toxic Radiance Alch 74% N/A 1% 4 Petrify Alch/Erth 100% N/A 1% 4 Sticky Flame Fire/Alch 100% 2d15 1% 4 Borgnjor's Vile Clutch Necr/Erth 70% N/A 1% 5 Curse of Agony Necr 100% N/A 1% 5 Fireball Conj/Fire 76% 3d28 1% 5 Freezing Cloud Conj/Ice/Air 68% 6-21 1% 5 Hoarfrost Cannonade Ice/Alch 62% 3d10/3d21 1% 5 Irradiate Conj/Alch 63% 3d32 1% 5 Yara's Violent Unravell Hex/Alch 37% 3d15 1% 5 Bombard Conj/Erth 77% 9d12 1% 6 Conjure Ball Lightning Conj/Air 63% 3x3d23 1% 6 Death Channel Necr 61% N/A 1% 6 Sculpt Simulacrum Ice/Alch 62% N/A 1% 6 Starburst Conj/Fire 76% 6d20 1% 6 Hellfire Mortar Fire/Erth 75% 3d16 1% 7 Magnavolt Erth/Air 62% 4d21 1% 7 Orb of Destruction Conj 78% 9d18 1% 7 Rimeblight Ice/Necr 70% 2d12 (prim1% 7 Spellforged Servitor Conj/Summ 63% N/A 1% 7 Cause Fear Hex 37% N/A 3% 4 Dimensional Bullseye Hex/Tloc 37% N/A 3% 4 Passage of Golubria Tloc 74% N/A 3% 4 Summon Lightning Spire Summ/Air 74% 3d10 3% 4 Fulsome Fusillade Conj/Alch 63% (3-5)d20 5% 8 Alistair's Intoxication Alch 49% N/A 7% 5 Summon Mana Viper Hex/Summ 74% N/A 7% 5 Eringya's Noxious Bog Alch 37% 4d6 7% 6 Haunt Necr/Summ 51% N/A 22% 7 Summon Cactus Giant Summ 37% N/A 26% 6 Borgnjor's Revivificati Necr 61% N/A 26% 8 Infestation Necr 61% N/A 26% 8 Manifold Assault Tloc 37% N/A 71% 7 Maxwell's Capacitive Co Air 37% ∞ 78% 8 Disjunction Tloc 37% N/A 99% 8 Death's Door Necr 61% N/A 95% 9 Dragon's Call Summ 37% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:5 Lair (5/5) D:11 Shoals (4/4) Lair:3 Snake (4/4) Lair:3 Slime (5/5) Lair:5 Orc (2/2) D:9 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (3/3) Vaults:3 Tomb (0/3) Crypt:3 Depths (4/4) D:15 Zot (0/5) Depths:4 IceCv (visited) Desolation (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Shops: D:3 * D:4 * D:10 : Orc:1 (=?[ Orc:2 :(:* Shoals:2 ? Shoals:3 ! Snake:3 [*[([ Vaults:2 ? Vaults:4 ( Depths:4 [!(: Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Abyss: Lair:5 Depths:1 Depths:3 Depths:4 Pandemonium: Depths:2 Ziggurat: Depths:2 Annotations: D:2 1 runed translucent door, Crazy Yiuf D:9 4 transporters Depths:2 1 runed translucent door Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You are very clumsy. (Dex -4) Message History You kill the ironbound preserver! Vehumet accepts your kill. You kill the orc knight! Vehumet accepts your kill. You kill the stone giant! Vehumet accepts your kill. You hear an angry hiss. You hear a deafening roar! You hear a shout! x3 A yaktaur captain comes into view. Your Necromancy skill increases to level 9! You feel much better. The yaktaur captain wields a +0 arbalest. The yaktaur captain shoots a bolt. The bolt hits you!! A yaktaur comes into view. Casting: Shatter (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! The dungeon rumbles! The moth of wrath is severely wounded. The yaktaur captain is heavily wounded. You kill the yaktaur! Vehumet accepts your kill. You feel your power returning. You hear a shout! x3; You hear a deafening roar! A yaktaur comes into view. The moth of wrath bites you!! * * * LOW HITPOINT WARNING * * * The yaktaur captain shoots a bolt. The bolt hits you! * * * LOW HITPOINT WARNING * * * You feel much better. The moth of wrath bites you. A vault warden comes into view. It is wielding a +2 heavy battleaxe. The yaktaur captain shoots a bolt. The bolt completely misses you. Welcome back, Wjakstry the Deep Elf Conjurer. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. Magic restored. The moth of wrath bites you! * * * LOW HITPOINT WARNING * * * The yaktaur wields a +0 arbalest. The yaktaur shoots a bolt. The bolt hits you! * * * LOW HITPOINT WARNING * * * The yaktaur captain shoots a bolt. The bolt hits you!!! You die... .......c...[..). )............)$. )p.......)...... .[†.[.[.....[c[. ....[[[[......)# ...[...[[....... ..[..