Wjakstry Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (0, 30, D:1) a +0 dagger (4, 34, D:1) a +0 helmet (5, 47, D:1) a +0 short sword (16, 9, D:1) a +0 whip (18, 38, D:1) a quokka skeleton (20, 39, D:1) a ball python skeleton (22, -5, D:1) a +0 dagger a stone a kobold corpse (skeletalised by now) (28, 10, D:1) a +1 helmet (44, -1, D:1) a +0 dagger (44, 22, D:1) a +0 whip (45, -1, D:1) a rat corpse (skeletalised by now) (47, 13, D:1) a river rat skeleton (47, 41, D:1) a bat skeleton (47, 44, D:1) a hobgoblin skeleton (48, 31, D:1) a +0 short sword a quokka skeleton (49, 12, D:1) a river rat skeleton (51, -1, D:1) a +0 ring mail (53, 21, D:1) a +0 club (57, 14, D:1) a river rat skeleton (61, 0, D:1) a rat corpse (skeletalised by now) (62, 15, D:1) a book of Frost (63, 1, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a bat corpse (1, 9, D:2) a +0 leather armour (3, 7, D:2) a +0 rapier (12, 3, D:2) a +0 club (13, 7, D:2) the +0 ring mail of Bamev {-Tele Harm rN+ Int+2} -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). (18, -2, D:2) a giant cockroach corpse (21, -5, D:2) a hobgoblin corpse (22, 21, D:2) a +0 hammer (30, 38, D:2) a +0 club (31, 28, D:2) a +0 sling (31, 31, D:2) a +0 dagger 4 stones (38, 2, D:2) a +0 dagger (42, 18, D:2) a +0 club a +0 club a +0 robe (53, 1, D:2) a +0 short sword 5 stones a kobold corpse (skeletalised by now) (53, 16, D:2) a rat corpse (skeletalised by now) (64, 36, D:2) a +0 robe (64, 42, D:2) a rat corpse (skeletalised by now)