Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.34.1-3-ga2c7840dd7 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 16255590673864658808, deterministic pregen: 1 Command line: /usr/games/crawl-0.34 -name Wolfenite -rc /dgldir/rcfiles/crawl-0.34/Wolfenite.rc -macro /dgldir/rcfiles/crawl-0.34/Wolfenite.macro -morgue /dgldir/morgue/Wolfenite/ -webtiles-socket /crawl-master/webserver/sockets/Wolfenite:2026-06-13.23:01:37.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 50 stack frames. /usr/games/crawl-0.34(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x6004c095a91e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.34(_Z13do_crash_dumpv+0x43a) [0x6004c0968b7a]: do_crash_dump() /usr/games/crawl-0.34(_Z20crash_signal_handleri+0x1fa) [0x6004c095adfa]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x42910) [0x7c110e842910]: /usr/games/crawl-0.34(_Z20is_travelsafe_squareRK9coord_defbbb+0x147) [0x6004c1053947]: is_travelsafe_square(coord_def const&, bool, bool, bool) /usr/games/crawl-0.34(_ZN15travel_pathfind10path_floodERK9coord_defS2_+0x1ec) [0x6004c105771c]: travel_pathfind::path_flood(coord_def const&, coord_def const&) /usr/games/crawl-0.34(_ZN15travel_pathfind18path_examine_pointERK9coord_def+0xd2) [0x6004c1053da2]: travel_pathfind::path_examine_point(coord_def const&) /usr/games/crawl-0.34(_ZN15travel_pathfind8pathfindE13run_mode_typeb+0x17e) [0x6004c105424e]: travel_pathfind::pathfind(run_mode_type, bool) /usr/games/crawl-0.34(_Z26fill_travel_point_distanceRK9coord_defPSt6vectorIS_SaIS_EE+0x10e) [0x6004c105481e]: fill_travel_point_distance(coord_def const&, std::vector >*) /usr/games/crawl-0.34(+0xbef932) [0x6004c1054932]: /usr/games/crawl-0.34(+0xbefbb9) [0x6004c1054bb9]: /usr/games/crawl-0.34(+0xbefbb9) [0x6004c1054bb9]: /usr/games/crawl-0.34(+0xbefbb9) [0x6004c1054bb9]: /usr/games/crawl-0.34(+0xbefbb9) [0x6004c1054bb9]: /usr/games/crawl-0.34(+0xbefbb9) [0x6004c1054bb9]: /usr/games/crawl-0.34(+0xbefbb9) [0x6004c1054bb9]: /usr/games/crawl-0.34(+0xbefbb9) [0x6004c1054bb9]: /usr/games/crawl-0.34(+0xbefbb9) [0x6004c1054bb9]: /usr/games/crawl-0.34(+0xbefbb9) [0x6004c1054bb9]: /usr/games/crawl-0.34(+0xbefbb9) [0x6004c1054bb9]: /usr/games/crawl-0.34(+0xbefbb9) [0x6004c1054bb9]: /usr/games/crawl-0.34(+0xbefbb9) [0x6004c1054bb9]: /usr/games/crawl-0.34(+0xbefbb9) [0x6004c1054bb9]: /usr/games/crawl-0.34(+0xbefbb9) [0x6004c1054bb9]: /usr/games/crawl-0.34(+0xbefbb9) [0x6004c1054bb9]: /usr/games/crawl-0.34(+0xbefbb9) [0x6004c1054bb9]: /usr/games/crawl-0.34(+0xbefbb9) [0x6004c1054bb9]: /usr/games/crawl-0.34(+0xbefbb9) [0x6004c1054bb9]: /usr/games/crawl-0.34(+0xbefbb9) [0x6004c1054bb9]: /usr/games/crawl-0.34(+0xbefbb9) [0x6004c1054bb9]: /usr/games/crawl-0.34(+0xbefbb9) [0x6004c1054bb9]: /usr/games/crawl-0.34(+0xbefbb9) [0x6004c1054bb9]: /usr/games/crawl-0.34(+0xbefbb9) [0x6004c1054bb9]: /usr/games/crawl-0.34(+0xbefbb9) [0x6004c1054bb9]: /usr/games/crawl-0.34(+0xbefbb9) [0x6004c1054bb9]: /usr/games/crawl-0.34(+0xbefbb9) [0x6004c1054bb9]: /usr/games/crawl-0.34(+0xbefbb9) [0x6004c1054bb9]: /usr/games/crawl-0.34(+0xbefbb9) [0x6004c1054bb9]: /usr/games/crawl-0.34(+0xbefbb9) [0x6004c1054bb9]: /usr/games/crawl-0.34(+0xbefbb9) [0x6004c1054bb9]: /usr/games/crawl-0.34(+0xbefbb9) [0x6004c1054bb9]: /usr/games/crawl-0.34(+0xbefbb9) [0x6004c1054bb9]: /usr/games/crawl-0.34(+0xbefbb9) [0x6004c1054bb9]: /usr/games/crawl-0.34(+0xbefbb9) [0x6004c1054bb9]: /usr/games/crawl-0.34(+0xbefbb9) [0x6004c1054bb9]: /usr/games/crawl-0.34(+0xbefbb9) [0x6004c1054bb9]: /usr/games/crawl-0.34(+0xbefbb9) [0x6004c1054bb9]: /usr/games/crawl-0.34(+0xbefbb9) [0x6004c1054bb9]: /usr/games/crawl-0.34(+0xbefbb9) [0x6004c1054bb9]: /usr/games/crawl-0.34(+0xbefbb9) [0x6004c1054bb9]: Trying to run gdb. GNU gdb (Ubuntu 14.0.50.20230907-0ubuntu1) 14.0.50.20230907-git Copyright (C) 2023 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007c110e90fbf7 in __GI___wait4 (pid=677022, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007c110e90fbf7 in __GI___wait4 (pid=677022, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00006004c095afcc in call_gdb (file=0x7c110e9ff6c0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 675282\000\000\000\000\000\000" #2 0x00006004c0968b98 in do_crash_dump () at dbg-asrt.cc:673 t = 1781395765 dir = "/dgldir/morgue/Wolfenite/" name = "/dgldir/morgue/Wolfenite/crash-Wolfenite-20260614-000925.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x7c110e9ff6c0 <_IO_2_1_stderr_> #3 0x00006004c095adfa in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 0x00006004c1053947 in is_travelsafe_square (c=..., ignore_hostile=, ignore_danger=, try_fallback=true) at travel.cc:528 grid = DNGN_FLOOR levelmap_cell = #6 0x00006004c105771c in travel_pathfind::path_flood (this=0x7ffd118cbbe0, c=..., dc=...) at travel.cc:1799 No locals. #7 0x00006004c1053da2 in travel_pathfind::path_examine_point (this=this@entry=0x7ffd118cbbe0, c=...) at travel.cc:1915 dir = 3 found_target = false #8 0x00006004c105424e in travel_pathfind::pathfind (this=this@entry=0x7ffd118cbbe0, rmode=, rmode@entry=RMODE_NOT_RUNNING, fallback_explore=fallback_explore@entry=true) at travel.cc:1501 i = 2 points = saved_ipt = {val = @0x6004c16a22d4, oldval = false} slime_wall_check = {val = @0x6004c1525a44, oldval = true} slime_neighbours = {did_compute_mask = false} found_target = #9 0x00006004c105481e in fill_travel_point_distance (youpos=..., features=features@entry=0x0) at travel.cc:2003 tp = {_vptr.travel_pathfind = 0x6004c14cfdf0 , static UNFOUND_DIST = -30000, static INFINITE_DIST = 30000, runmode = RMODE_NOT_RUNNING, start = {x = 26, y = 18}, dest = {x = 0, y = 0}, next_travel_move = {x = 0, y = 0}, floodout = true, double_flood = false, ignore_hostile = false, ignore_danger = false, annotate_map = false, ls = 0x0, need_for_greed = false, autopickup = false, unexplored_place = {x = 0, y = 0}, greedy_place = {x = 0, y = 0}, unexplored_dist = -30000, greedy_dist = -30000, refdist = 0x7ffd118cbc2c, reseed_points = std::vector of length 0, capacity 0, features = 0x0, unreachables = std::set with 0 elements, point_distance = 0x6004c169c460 , next_iter_points = 4, traveled_distance = 35, circ_index = 0, static circumference = , try_fallback = true} #10 0x00006004c1054932 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at /home/crawl-dev/dgamelaunch-config/crawl-build/crawl-git-repository/crawl-ref/source/actor.h:66 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 0}, pos = {x = 0, y = 0}} #11 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #12 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #13 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #14 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #15 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #16 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #17 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #18 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #19 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #20 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #21 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #22 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #23 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #24 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #25 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #26 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #27 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #28 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #29 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #30 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #31 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #32 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #33 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #34 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #35 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #36 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #37 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #38 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #39 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #40 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #41 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #42 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #43 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #44 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #45 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #46 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #47 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #48 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #49 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #50 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #51 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #52 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #53 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #54 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #55 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #56 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #57 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #58 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #59 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #60 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #61 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #62 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #63 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #64 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #65 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #66 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #67 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #68 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #69 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #70 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #71 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #72 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #73 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #74 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #75 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #76 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #77 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #78 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #79 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #80 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #81 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #82 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #83 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #84 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #85 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #86 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #87 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #88 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #89 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #90 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #91 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #92 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #93 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #94 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #95 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #96 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #97 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #98 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #99 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #100 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #101 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #102 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #103 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #104 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #105 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #106 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #107 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #108 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #109 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #110 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #111 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #112 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #113 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #114 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #115 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #116 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #117 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #118 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #119 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #120 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #121 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #122 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #123 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #124 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #125 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #126 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #127 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #128 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #129 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #130 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #131 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #132 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #133 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #134 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #135 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #136 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #137 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #138 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #139 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #140 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #141 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #142 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #143 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #144 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #145 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #146 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #147 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #148 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #149 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #150 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #151 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #152 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #153 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #154 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #155 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #156 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #157 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #158 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #159 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #160 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #161 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #162 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #163 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #164 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #165 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #166 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #167 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #168 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #169 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #170 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #171 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #172 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #173 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #174 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #175 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #176 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #177 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #178 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #179 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #180 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #181 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #182 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #183 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #184 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #185 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #186 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #187 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #188 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #189 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #190 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #191 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #192 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #193 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #194 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #195 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #196 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #197 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #198 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #199 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #200 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #201 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #202 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #203 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #204 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #205 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #206 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #207 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #208 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #209 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #210 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #211 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #212 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #213 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #214 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #215 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #216 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #217 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #218 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #219 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #220 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #221 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #222 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #223 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #224 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #225 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #226 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #227 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #228 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #229 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #230 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #231 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #232 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #233 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #234 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #235 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #236 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #237 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #238 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #239 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #240 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #241 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #242 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #243 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #244 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #245 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #246 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #247 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #248 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #249 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #250 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #251 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #252 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #253 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #254 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #255 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #256 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #257 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #258 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #259 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #260 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #261 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #262 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #263 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #264 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #265 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #266 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #267 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #268 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #269 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #270 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #271 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #272 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #273 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #274 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #275 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #276 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #277 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #278 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #279 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #280 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #281 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #282 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #283 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #284 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #285 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #286 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #287 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #288 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #289 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #290 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #291 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #292 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #293 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #294 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #295 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #296 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #297 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #298 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #299 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #300 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #301 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #302 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #303 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #304 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #305 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #306 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #307 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #308 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #309 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #310 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #311 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #312 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #313 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #314 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #315 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #316 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #317 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #318 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #319 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #320 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #321 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #322 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #323 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #324 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #325 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #326 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #327 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #328 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #329 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #330 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #331 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #332 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #333 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #334 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #335 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #336 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #337 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #338 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #339 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #340 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #341 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #342 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #343 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #344 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #345 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #346 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #347 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #348 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #349 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #350 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #351 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #352 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #353 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #354 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #355 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #356 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #357 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #358 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #359 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #360 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #361 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #362 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #363 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #364 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #365 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #366 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #367 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #368 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #369 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #370 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #371 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #372 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #373 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #374 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #375 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #376 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #377 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #378 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #379 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #380 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #381 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #382 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #383 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #384 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #385 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #386 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #387 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #388 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #389 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #390 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #391 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #392 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #393 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #394 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #395 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #396 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #397 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #398 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #399 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #400 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #401 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #402 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #403 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #404 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #405 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #406 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #407 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #408 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #409 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #410 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #411 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #412 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #413 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #414 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #415 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #416 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #417 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #418 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #419 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #420 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #421 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #422 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #423 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #424 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #425 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #426 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #427 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #428 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #429 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #430 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #431 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #432 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #433 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #434 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #435 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #436 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #437 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #438 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #439 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #440 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #441 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #442 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #443 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #444 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #445 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #446 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #447 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #448 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #449 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #450 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #451 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #452 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #453 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #454 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #455 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #456 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #457 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #458 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #459 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #460 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #461 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #462 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #463 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #464 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #465 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #466 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #467 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #468 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #469 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #470 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #471 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #472 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #473 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #474 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #475 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #476 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #477 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #478 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #479 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #480 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #481 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #482 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #483 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #484 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #485 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #486 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #487 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #488 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #489 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #490 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #491 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #492 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #493 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #494 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #495 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #496 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #497 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #498 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #499 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #500 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #501 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #502 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #503 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #504 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #505 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #506 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #507 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #508 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #509 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #510 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #511 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #512 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #513 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #514 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #515 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #516 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #517 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #518 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #519 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #520 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #521 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #522 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #523 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #524 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #525 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #526 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #527 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #528 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #529 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #530 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #531 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #532 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #533 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #534 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #535 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #536 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #537 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #538 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #539 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #540 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #541 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #542 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #543 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #544 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #545 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #546 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #547 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #548 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #549 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #550 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #551 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #552 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #553 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #554 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #555 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #556 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #557 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #558 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #559 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #560 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #561 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #562 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #563 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #564 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #565 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #566 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #567 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #568 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #569 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #570 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #571 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #572 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #573 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #574 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #575 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #576 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #577 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #578 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #579 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #580 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #581 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #582 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #583 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #584 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #585 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #586 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #587 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #588 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #589 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #590 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #591 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #592 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #593 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #594 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #595 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #596 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #597 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #598 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #599 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #600 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #601 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #602 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #603 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #604 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #605 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #606 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #607 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #608 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #609 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #610 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #611 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #612 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #613 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #614 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #615 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #616 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #617 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #618 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #619 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #620 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #621 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #622 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #623 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #624 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #625 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #626 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #627 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #628 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #629 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #630 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #631 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #632 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #633 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #634 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #635 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #636 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #637 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #638 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #639 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #640 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #641 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #642 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #643 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #644 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #645 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #646 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #647 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #648 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #649 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #650 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #651 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #652 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #653 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #654 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #655 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #656 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #657 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #658 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #659 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #660 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #661 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #662 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #663 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #664 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #665 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #666 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #667 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #668 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #669 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #670 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #671 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #672 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #673 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #674 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #675 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #676 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #677 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #678 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #679 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #680 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #681 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #682 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #683 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #684 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #685 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #686 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #687 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #688 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #689 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #690 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #691 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #692 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #693 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #694 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #695 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #696 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #697 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #698 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #699 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #700 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #701 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #702 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #703 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #704 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #705 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #706 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #707 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #708 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #709 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #710 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #711 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #712 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #713 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #714 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #715 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #716 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #717 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #718 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #719 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #720 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #721 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #722 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #723 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #724 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #725 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #726 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #727 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #728 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #729 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #730 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #731 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #732 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #733 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #734 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #735 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #736 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #737 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #738 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #739 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #740 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #741 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #742 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #743 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #744 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #745 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #746 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #747 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #748 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #749 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #750 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #751 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #752 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #753 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #754 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #755 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #756 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #757 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #758 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #759 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #760 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #761 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #762 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #763 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #764 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #765 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #766 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #767 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #768 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #769 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #770 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #771 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #772 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #773 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #774 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #775 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #776 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #777 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #778 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #779 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #780 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #781 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #782 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #783 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #784 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #785 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #786 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #787 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #788 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #789 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #790 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #791 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #792 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #793 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #794 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #795 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #796 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #797 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #798 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #799 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #800 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #801 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #802 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #803 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #804 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #805 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #806 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #807 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #808 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #809 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #810 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #811 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #812 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #813 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #814 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #815 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #816 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #817 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #818 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #819 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #820 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #821 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #822 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #823 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #824 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #825 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #826 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #827 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #828 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #829 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #830 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #831 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #832 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #833 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #834 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #835 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #836 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #837 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #838 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #839 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #840 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #841 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #842 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #843 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #844 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #845 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #846 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #847 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #848 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #849 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #850 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #851 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #852 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #853 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #854 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #855 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #856 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #857 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #858 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #859 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #860 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #861 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #862 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #863 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #864 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #865 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #866 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #867 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #868 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #869 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #870 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #871 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #872 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #873 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #874 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #875 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #876 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #877 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #878 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #879 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #880 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #881 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #882 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #883 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #884 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #885 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #886 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #887 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #888 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #889 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #890 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #891 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #892 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #893 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #894 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #895 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #896 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #897 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #898 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #899 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #900 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #901 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #902 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #903 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #904 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #905 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #906 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #907 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #908 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #909 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #910 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #911 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #912 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #913 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #914 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #915 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #916 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #917 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #918 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #919 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #920 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #921 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #922 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #923 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #924 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #925 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #926 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #927 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #928 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #929 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #930 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #931 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #932 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #933 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #934 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #935 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #936 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #937 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #938 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #939 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #940 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #941 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #942 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #943 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #944 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #945 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #946 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #947 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #948 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #949 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #950 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #951 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #952 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #953 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #954 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #955 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #956 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #957 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #958 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #959 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #960 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #961 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #962 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #963 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #964 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #965 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #966 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #967 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #968 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #969 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #970 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #971 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #972 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #973 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #974 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #975 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #976 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #977 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #978 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #979 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #980 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #981 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #982 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #983 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #984 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #985 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #986 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #987 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #988 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #989 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #990 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #991 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #992 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #993 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #994 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #995 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #996 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #997 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #998 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #999 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1000 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1001 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1002 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1003 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1004 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1005 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1006 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1007 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1008 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1009 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1010 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1011 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1012 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1013 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1014 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1015 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1016 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1017 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1018 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1019 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1020 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1021 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1022 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1023 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1024 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1025 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1026 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1027 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1028 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1029 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1030 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1031 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1032 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1033 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1034 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1035 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1036 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1037 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1038 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1039 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1040 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1041 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1042 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1043 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1044 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1045 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1046 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1047 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1048 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1049 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1050 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1051 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1052 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1053 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1054 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1055 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1056 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1057 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1058 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1059 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1060 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1061 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1062 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1063 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1064 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1065 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1066 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1067 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1068 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1069 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1070 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1071 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1072 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1073 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1074 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1075 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1076 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1077 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1078 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1079 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1080 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1081 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1082 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1083 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1084 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1085 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1086 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1087 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1088 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1089 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1090 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1091 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1092 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1093 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1094 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1095 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1096 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1097 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1098 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1099 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1100 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1101 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1102 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1103 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1104 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1105 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1106 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1107 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1108 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1109 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1110 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1111 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1112 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1113 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1114 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1115 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1116 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1117 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1118 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1119 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1120 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1121 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1122 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1123 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1124 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1125 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1126 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1127 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1128 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1129 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1130 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1131 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1132 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1133 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1134 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1135 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1136 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1137 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1138 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1139 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1140 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1141 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1142 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1143 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1144 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1145 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1146 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1147 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1148 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1149 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1150 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1151 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1152 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1153 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1154 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1155 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1156 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1157 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1158 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1159 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1160 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1161 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1162 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1163 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1164 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1165 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1166 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1167 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1168 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1169 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1170 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1171 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1172 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1173 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1174 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1175 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1176 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1177 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1178 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1179 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1180 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1181 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1182 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1183 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1184 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1185 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1186 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1187 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1188 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1189 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1190 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1191 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1192 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1193 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1194 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1195 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1196 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1197 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1198 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1199 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1200 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1201 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1202 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1203 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1204 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1205 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1206 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1207 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1208 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1209 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1210 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1211 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1212 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1213 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1214 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1215 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1216 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1217 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1218 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1219 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1220 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1221 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1222 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1223 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1224 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1225 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1226 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1227 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1228 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1229 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1230 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1231 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1232 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1233 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1234 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1235 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1236 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1237 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1238 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1239 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1240 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1241 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1242 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1243 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1244 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1245 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1246 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1247 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1248 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1249 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1250 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1251 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1252 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1253 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1254 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1255 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1256 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1257 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1258 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1259 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1260 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1261 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1262 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1263 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1264 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1265 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1266 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1267 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1268 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1269 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1270 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1271 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1272 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1273 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1274 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1275 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1276 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1277 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1278 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1279 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1280 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1281 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1282 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1283 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1284 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1285 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1286 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1287 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1288 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1289 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1290 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1291 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1292 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1293 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1294 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1295 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1296 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1297 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1298 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1299 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1300 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1301 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1302 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1303 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1304 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1305 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1306 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1307 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1308 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1309 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1310 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1311 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1312 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1313 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1314 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1315 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1316 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1317 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1318 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1319 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1320 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1321 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1322 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1323 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1324 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1325 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1326 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1327 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1328 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1329 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1330 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1331 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1332 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1333 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1334 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1335 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1336 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1337 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1338 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1339 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1340 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1341 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1342 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1343 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1344 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1345 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1346 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1347 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1348 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1349 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1350 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1351 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1352 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1353 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1354 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1355 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1356 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1357 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1358 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1359 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1360 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1361 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1362 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1363 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1364 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1365 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1366 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1367 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1368 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1369 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1370 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1371 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1372 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1373 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1374 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1375 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1376 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1377 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1378 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1379 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1380 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1381 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1382 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1383 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1384 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1385 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1386 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1387 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1388 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1389 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1390 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1391 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1392 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1393 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1394 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1395 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1396 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1397 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1398 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1399 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1400 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1401 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1402 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1403 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1404 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1405 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1406 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1407 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1408 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1409 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1410 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1411 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1412 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1413 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1414 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1415 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1416 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1417 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1418 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1419 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1420 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1421 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1422 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1423 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1424 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1425 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1426 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1427 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1428 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1429 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1430 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1431 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1432 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1433 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1434 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1435 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1436 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1437 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1438 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1439 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1440 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1441 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1442 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1443 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1444 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1445 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1446 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1447 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1448 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1449 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1450 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1451 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1452 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1453 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1454 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1455 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1456 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1457 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1458 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1459 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1460 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1461 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1462 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1463 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1464 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1465 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1466 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1467 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1468 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1469 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1470 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1471 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1472 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1473 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1474 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1475 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1476 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1477 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1478 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1479 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1480 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1481 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1482 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1483 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1484 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1485 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1486 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1487 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1488 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1489 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1490 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1491 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1492 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1493 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1494 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1495 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1496 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1497 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1498 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1499 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1500 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1501 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1502 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1503 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1504 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1505 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1506 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1507 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1508 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1509 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1510 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1511 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1512 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1513 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1514 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1515 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1516 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1517 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1518 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1519 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1520 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1521 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1522 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1523 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1524 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1525 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1526 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1527 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1528 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1529 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1530 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1531 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1532 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1533 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1534 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1535 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1536 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1537 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1538 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1539 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1540 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1541 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1542 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1543 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1544 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1545 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1546 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1547 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1548 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1549 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1550 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1551 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1552 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1553 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1554 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1555 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1556 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1557 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1558 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1559 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1560 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1561 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1562 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1563 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1564 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1565 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1566 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1567 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1568 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1569 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1570 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1571 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1572 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1573 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1574 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1575 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1576 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1577 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1578 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1579 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1580 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1581 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1582 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1583 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1584 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1585 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1586 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1587 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1588 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1589 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1590 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1591 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1592 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1593 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1594 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1595 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1596 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1597 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1598 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1599 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1600 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1601 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1602 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1603 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1604 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1605 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1606 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1607 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1608 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1609 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1610 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1611 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1612 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1613 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1614 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1615 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1616 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1617 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1618 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1619 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1620 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1621 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1622 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1623 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1624 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1625 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1626 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1627 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1628 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1629 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1630 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1631 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1632 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1633 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1634 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1635 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1636 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1637 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1638 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1639 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1640 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1641 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1642 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1643 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1644 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1645 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1646 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1647 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1648 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1649 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1650 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1651 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1652 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1653 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1654 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1655 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1656 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1657 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1658 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1659 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1660 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1661 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1662 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1663 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1664 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1665 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1666 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1667 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1668 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1669 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1670 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1671 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1672 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1673 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1674 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1675 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1676 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1677 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1678 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1679 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1680 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1681 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1682 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1683 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1684 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1685 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1686 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1687 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1688 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1689 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1690 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1691 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1692 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1693 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1694 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1695 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1696 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1697 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1698 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1699 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1700 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1701 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1702 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1703 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1704 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1705 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1706 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1707 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1708 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1709 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1710 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1711 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1712 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1713 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1714 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1715 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1716 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1717 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1718 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1719 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1720 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1721 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1722 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1723 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1724 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1725 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1726 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1727 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1728 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1729 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1730 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1731 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1732 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1733 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1734 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1735 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1736 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1737 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1738 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1739 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1740 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1741 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1742 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1743 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1744 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1745 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1746 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1747 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1748 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1749 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1750 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1751 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1752 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1753 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1754 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1755 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1756 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1757 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1758 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1759 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1760 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1761 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1762 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1763 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1764 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1765 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1766 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1767 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1768 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1769 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1770 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1771 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1772 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1773 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1774 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1775 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1776 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1777 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1778 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1779 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1780 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1781 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1782 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1783 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1784 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1785 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1786 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1787 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1788 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1789 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1790 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1791 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1792 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1793 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1794 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1795 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1796 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1797 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1798 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1799 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1800 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1801 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1802 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1803 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1804 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1805 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1806 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1807 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1808 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1809 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1810 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1811 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1812 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1813 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1814 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1815 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1816 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1817 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1818 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1819 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1820 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1821 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1822 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1823 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1824 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1825 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1826 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1827 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1828 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1829 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1830 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1831 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1832 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1833 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1834 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1835 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1836 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1837 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1838 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1839 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1840 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1841 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1842 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1843 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1844 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1845 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1846 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1847 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1848 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1849 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1850 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1851 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1852 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1853 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1854 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1855 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1856 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1857 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1858 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1859 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1860 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1861 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1862 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1863 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1864 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1865 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1866 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1867 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1868 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1869 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1870 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1871 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1872 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1873 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1874 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1875 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1876 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1877 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1878 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1879 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1880 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1881 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1882 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1883 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1884 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1885 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1886 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1887 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1888 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1889 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1890 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1891 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1892 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1893 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1894 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1895 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1896 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1897 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1898 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1899 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1900 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1901 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1902 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1903 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1904 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1905 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1906 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1907 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1908 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1909 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1910 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1911 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1912 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1913 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1914 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1915 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1916 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1917 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1918 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1919 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1920 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1921 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1922 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1923 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1924 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1925 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1926 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1927 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1928 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1929 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1930 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1931 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1932 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1933 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1934 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1935 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1936 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1937 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1938 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1939 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1940 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1941 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1942 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1943 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1944 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1945 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1946 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1947 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1948 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1949 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1950 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1951 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1952 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1953 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1954 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1955 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1956 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1957 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1958 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1959 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1960 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1961 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1962 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1963 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1964 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1965 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1966 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1967 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1968 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1969 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1970 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1971 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1972 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1973 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1974 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1975 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1976 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1977 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1978 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1979 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1980 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1981 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1982 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1983 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1984 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1985 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1986 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1987 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1988 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1989 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1990 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1991 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1992 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1993 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1994 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1995 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1996 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #1997 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #1998 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #1999 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2000 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2001 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2002 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2003 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2004 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2005 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2006 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2007 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2008 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2009 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2010 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2011 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2012 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2013 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2014 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2015 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2016 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2017 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2018 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2019 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2020 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2021 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2022 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2023 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2024 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2025 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2026 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2027 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2028 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2029 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2030 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2031 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2032 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2033 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2034 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2035 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2036 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2037 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2038 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2039 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2040 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2041 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2042 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2043 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2044 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2045 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2046 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2047 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2048 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2049 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2050 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2051 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2052 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2053 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2054 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2055 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2056 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2057 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2058 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2059 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2060 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2061 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2062 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2063 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2064 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2065 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2066 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2067 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2068 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2069 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2070 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2071 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2072 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2073 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2074 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2075 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2076 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2077 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2078 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2079 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2080 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2081 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2082 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2083 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2084 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2085 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2086 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2087 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2088 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2089 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2090 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2091 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2092 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2093 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2094 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2095 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2096 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2097 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2098 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2099 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2100 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2101 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2102 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2103 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2104 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2105 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2106 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2107 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2108 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2109 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2110 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2111 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2112 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2113 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2114 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2115 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2116 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2117 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2118 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2119 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2120 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2121 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2122 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2123 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2124 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2125 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2126 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2127 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2128 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2129 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2130 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2131 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2132 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2133 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2134 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2135 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2136 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2137 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2138 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2139 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2140 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2141 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2142 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2143 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2144 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2145 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2146 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2147 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2148 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2149 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2150 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2151 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2152 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2153 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2154 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2155 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2156 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2157 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2158 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2159 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2160 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2161 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2162 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2163 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2164 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2165 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2166 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2167 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2168 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2169 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2170 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2171 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2172 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2173 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2174 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2175 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2176 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2177 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2178 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2179 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2180 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2181 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2182 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2183 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2184 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2185 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2186 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2187 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2188 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2189 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2190 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2191 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2192 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2193 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2194 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2195 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2196 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2197 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2198 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2199 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2200 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2201 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2202 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2203 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2204 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2205 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2206 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2207 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2208 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2209 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2210 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2211 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2212 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2213 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2214 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2215 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2216 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2217 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2218 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2219 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2220 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2221 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2222 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2223 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2224 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2225 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2226 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2227 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2228 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2229 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2230 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2231 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2232 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2233 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2234 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2235 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2236 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2237 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2238 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2239 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2240 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2241 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2242 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2243 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2244 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2245 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2246 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2247 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2248 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2249 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2250 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2251 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2252 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2253 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2254 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2255 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2256 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2257 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2258 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2259 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2260 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2261 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2262 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2263 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2264 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2265 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2266 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2267 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2268 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2269 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2270 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2271 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2272 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2273 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2274 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2275 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2276 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2277 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2278 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2279 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2280 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2281 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2282 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2283 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2284 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2285 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2286 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2287 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2288 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2289 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2290 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2291 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2292 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2293 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2294 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2295 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2296 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2297 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2298 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2299 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2300 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2301 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2302 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2303 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2304 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2305 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2306 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2307 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2308 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2309 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2310 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2311 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2312 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2313 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2314 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2315 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2316 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2317 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2318 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2319 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2320 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2321 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2322 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2323 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2324 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2325 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2326 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2327 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2328 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2329 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2330 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2331 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2332 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2333 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2334 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2335 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2336 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2337 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2338 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2339 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2340 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2341 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2342 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2343 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2344 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2345 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2346 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2347 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2348 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2349 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2350 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2351 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2352 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2353 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2354 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2355 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2356 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2357 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2358 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2359 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2360 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2361 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2362 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2363 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2364 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2365 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2366 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2367 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2368 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2369 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2370 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2371 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2372 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2373 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2374 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2375 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2376 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2377 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2378 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2379 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2380 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2381 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2382 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2383 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2384 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2385 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2386 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2387 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2388 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2389 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2390 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2391 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2392 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2393 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2394 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2395 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2396 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2397 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2398 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2399 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2400 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2401 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2402 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2403 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2404 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2405 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2406 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2407 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2408 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2409 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2410 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2411 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2412 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2413 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2414 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2415 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2416 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2417 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2418 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2419 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2420 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2421 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2422 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2423 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2424 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2425 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2426 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2427 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2428 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2429 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2430 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2431 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2432 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2433 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2434 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2435 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2436 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2437 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2438 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2439 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2440 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2441 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2442 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2443 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2444 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2445 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2446 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2447 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2448 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2449 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2450 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2451 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2452 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2453 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2454 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2455 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2456 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2457 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2458 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2459 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2460 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2461 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2462 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2463 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2464 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2465 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2466 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2467 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2468 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2469 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2470 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2471 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2472 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2473 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2474 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2475 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2476 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2477 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2478 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2479 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2480 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2481 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2482 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2483 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2484 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2485 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2486 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2487 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2488 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2489 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2490 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2491 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2492 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2493 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2494 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2495 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2496 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2497 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2498 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2499 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2500 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2501 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2502 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2503 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2504 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2505 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2506 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2507 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2508 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2509 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2510 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2511 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2512 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2513 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2514 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2515 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2516 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2517 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2518 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2519 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2520 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2521 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2522 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2523 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2524 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2525 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2526 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2527 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2528 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2529 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2530 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2531 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2532 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2533 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2534 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2535 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2536 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2537 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2538 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2539 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2540 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2541 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2542 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2543 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2544 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2545 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2546 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2547 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2548 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2549 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2550 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2551 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2552 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2553 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2554 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2555 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2556 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2557 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2558 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2559 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2560 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2561 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2562 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2563 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2564 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2565 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2566 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2567 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2568 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2569 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2570 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2571 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2572 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2573 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2574 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2575 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2576 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2577 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2578 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2579 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2580 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2581 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2582 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2583 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2584 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2585 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2586 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2587 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2588 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2589 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2590 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2591 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2592 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2593 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2594 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2595 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2596 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2597 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2598 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2599 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2600 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2601 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2602 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2603 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2604 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2605 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2606 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2607 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2608 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2609 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2610 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2611 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2612 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2613 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2614 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2615 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2616 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2617 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2618 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2619 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2620 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2621 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2622 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2623 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2624 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2625 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2626 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2627 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2628 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2629 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2630 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2631 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2632 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2633 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2634 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2635 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2636 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2637 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2638 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2639 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2640 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2641 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2642 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2643 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2644 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2645 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2646 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2647 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2648 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2649 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2650 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2651 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2652 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2653 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2654 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2655 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2656 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2657 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2658 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2659 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2660 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2661 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2662 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2663 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2664 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2665 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2666 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2667 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2668 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2669 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2670 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2671 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2672 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2673 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2674 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2675 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2676 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2677 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2678 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2679 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2680 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2681 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2682 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2683 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2684 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2685 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2686 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2687 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2688 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2689 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2690 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2691 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2692 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2693 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2694 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2695 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2696 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2697 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2698 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2699 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2700 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2701 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2702 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2703 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2704 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2705 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2706 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2707 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2708 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2709 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2710 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2711 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2712 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2713 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2714 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2715 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2716 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2717 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2718 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2719 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2720 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2721 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2722 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2723 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2724 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2725 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2726 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2727 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2728 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2729 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2730 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2731 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2732 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2733 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2734 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2735 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2736 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2737 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2738 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2739 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2740 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2741 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2742 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2743 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2744 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2745 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2746 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2747 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2748 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2749 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2750 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2751 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2752 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2753 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2754 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2755 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2756 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2757 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2758 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2759 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2760 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2761 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2762 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2763 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2764 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2765 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2766 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2767 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2768 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2769 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2770 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2771 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2772 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2773 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2774 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2775 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2776 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2777 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2778 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2779 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2780 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2781 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2782 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2783 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2784 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2785 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2786 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2787 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2788 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2789 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2790 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2791 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2792 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2793 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2794 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2795 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2796 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2797 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2798 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2799 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2800 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2801 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2802 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2803 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2804 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2805 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2806 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2807 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2808 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2809 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2810 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2811 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2812 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2813 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2814 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2815 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2816 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2817 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2818 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2819 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2820 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2821 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2822 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2823 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2824 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2825 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2826 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2827 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2828 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2829 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2830 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2831 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2832 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2833 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2834 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2835 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2836 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2837 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2838 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2839 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2840 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2841 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2842 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2843 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2844 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2845 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2846 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2847 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2848 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2849 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2850 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2851 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2852 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2853 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2854 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2855 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2856 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2857 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2858 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2859 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2860 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2861 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2862 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2863 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2864 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2865 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2866 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2867 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2868 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2869 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2870 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2871 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2872 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2873 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2874 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2875 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2876 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2877 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2878 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2879 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2880 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2881 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2882 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2883 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2884 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2885 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2886 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2887 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2888 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2889 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2890 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2891 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2892 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2893 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2894 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2895 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2896 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2897 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2898 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2899 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2900 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2901 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2902 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2903 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2904 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2905 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2906 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2907 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2908 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2909 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2910 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2911 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2912 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2913 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2914 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2915 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2916 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2917 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2918 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2919 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2920 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2921 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2922 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2923 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2924 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2925 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2926 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2927 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2928 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2929 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2930 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2931 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2932 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2933 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2934 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2935 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2936 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2937 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2938 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2939 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2940 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2941 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2942 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2943 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2944 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2945 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2946 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2947 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2948 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2949 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2950 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2951 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2952 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2953 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2954 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2955 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2956 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2957 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2958 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2959 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2960 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2961 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2962 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2963 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2964 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2965 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2966 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2967 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2968 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2969 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2970 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2971 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2972 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2973 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2974 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2975 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2976 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2977 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2978 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2979 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2980 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2981 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2982 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2983 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2984 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2985 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2986 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2987 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2988 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2989 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2990 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2991 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2992 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2993 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2994 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2995 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2996 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #2997 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #2998 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #2999 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3000 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3001 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3002 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3003 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3004 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3005 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3006 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3007 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3008 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3009 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3010 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3011 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3012 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3013 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3014 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3015 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3016 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3017 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3018 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3019 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3020 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3021 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3022 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3023 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3024 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3025 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3026 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3027 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3028 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3029 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3030 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3031 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3032 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3033 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3034 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3035 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3036 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3037 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3038 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3039 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3040 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3041 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3042 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3043 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3044 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3045 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3046 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3047 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3048 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3049 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3050 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3051 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3052 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3053 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3054 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3055 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3056 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3057 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3058 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3059 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3060 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3061 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3062 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3063 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3064 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3065 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3066 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3067 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3068 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3069 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3070 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3071 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3072 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3073 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3074 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3075 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3076 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3077 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3078 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3079 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3080 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3081 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3082 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3083 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3084 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3085 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3086 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3087 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3088 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3089 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3090 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3091 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3092 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3093 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3094 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3095 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3096 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3097 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3098 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3099 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3100 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3101 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3102 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3103 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3104 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3105 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3106 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3107 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3108 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3109 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3110 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3111 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3112 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3113 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3114 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3115 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3116 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3117 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3118 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3119 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3120 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3121 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3122 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3123 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3124 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3125 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3126 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3127 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3128 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3129 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3130 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3131 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3132 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3133 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3134 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3135 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3136 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3137 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3138 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3139 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3140 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3141 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3142 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3143 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3144 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3145 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3146 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3147 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3148 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3149 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3150 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3151 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3152 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3153 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3154 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3155 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3156 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3157 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3158 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3159 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3160 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3161 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3162 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3163 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3164 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3165 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3166 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3167 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3168 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3169 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3170 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3171 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3172 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3173 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3174 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3175 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3176 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3177 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3178 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3179 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3180 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3181 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3182 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3183 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3184 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3185 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3186 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3187 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3188 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3189 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3190 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3191 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3192 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3193 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3194 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3195 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3196 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3197 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3198 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3199 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3200 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3201 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3202 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3203 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3204 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3205 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3206 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3207 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3208 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3209 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3210 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3211 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3212 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3213 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3214 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3215 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3216 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3217 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3218 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3219 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3220 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3221 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3222 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3223 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3224 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3225 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3226 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3227 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3228 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3229 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3230 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3231 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3232 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3233 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3234 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3235 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3236 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3237 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3238 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3239 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3240 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3241 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3242 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3243 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3244 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3245 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3246 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3247 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3248 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3249 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3250 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3251 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3252 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3253 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3254 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3255 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3256 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3257 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3258 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3259 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3260 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3261 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3262 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3263 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3264 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3265 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3266 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3267 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3268 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3269 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3270 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3271 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3272 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3273 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3274 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3275 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3276 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3277 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3278 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3279 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3280 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3281 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3282 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3283 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3284 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3285 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3286 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3287 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3288 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3289 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3290 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3291 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3292 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3293 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3294 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3295 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3296 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3297 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3298 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3299 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3300 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3301 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3302 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3303 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3304 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3305 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3306 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3307 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3308 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3309 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3310 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3311 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3312 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3313 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3314 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3315 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3316 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3317 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3318 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3319 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3320 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3321 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3322 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3323 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3324 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3325 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3326 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3327 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3328 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3329 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3330 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3331 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3332 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3333 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3334 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3335 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3336 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3337 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3338 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3339 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3340 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3341 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3342 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3343 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3344 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3345 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3346 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3347 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3348 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3349 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3350 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3351 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3352 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3353 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3354 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3355 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3356 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3357 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3358 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3359 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3360 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3361 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3362 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3363 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3364 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3365 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3366 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3367 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3368 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3369 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3370 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3371 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3372 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3373 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3374 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3375 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3376 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3377 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3378 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3379 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3380 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3381 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3382 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3383 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3384 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3385 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3386 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3387 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3388 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3389 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3390 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3391 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3392 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3393 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3394 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3395 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3396 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3397 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3398 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3399 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3400 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3401 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3402 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3403 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3404 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3405 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3406 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3407 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3408 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3409 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3410 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3411 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3412 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3413 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3414 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3415 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3416 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3417 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3418 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3419 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3420 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3421 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3422 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3423 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3424 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3425 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3426 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3427 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3428 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3429 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3430 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3431 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3432 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3433 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3434 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3435 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3436 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3437 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3438 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3439 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3440 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3441 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3442 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3443 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3444 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3445 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3446 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3447 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3448 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3449 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3450 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3451 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3452 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3453 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3454 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3455 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3456 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3457 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3458 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3459 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3460 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3461 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3462 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3463 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3464 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3465 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3466 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3467 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3468 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3469 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3470 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3471 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3472 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3473 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3474 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3475 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3476 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3477 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3478 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3479 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3480 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3481 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3482 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3483 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3484 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3485 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3486 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3487 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3488 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3489 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3490 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3491 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3492 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3493 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3494 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3495 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3496 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3497 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3498 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3499 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3500 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3501 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3502 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3503 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3504 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3505 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3506 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3507 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3508 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3509 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3510 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3511 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3512 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3513 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3514 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3515 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3516 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3517 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3518 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3519 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3520 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3521 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3522 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3523 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3524 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3525 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3526 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3527 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3528 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3529 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3530 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3531 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3532 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3533 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3534 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3535 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3536 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3537 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3538 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3539 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3540 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3541 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3542 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3543 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3544 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3545 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3546 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3547 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3548 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3549 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3550 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3551 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3552 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3553 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3554 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3555 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3556 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3557 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3558 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3559 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3560 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3561 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3562 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3563 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3564 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3565 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3566 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3567 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3568 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3569 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3570 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3571 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3572 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3573 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3574 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3575 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3576 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3577 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3578 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3579 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3580 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3581 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3582 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3583 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3584 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3585 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3586 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3587 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3588 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3589 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3590 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3591 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3592 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3593 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3594 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3595 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3596 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3597 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3598 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3599 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3600 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3601 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3602 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3603 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3604 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3605 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3606 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3607 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3608 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3609 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3610 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3611 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3612 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3613 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3614 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3615 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3616 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3617 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3618 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3619 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3620 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3621 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3622 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3623 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3624 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3625 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3626 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3627 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3628 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3629 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3630 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3631 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3632 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3633 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3634 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3635 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3636 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3637 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3638 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3639 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3640 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3641 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3642 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3643 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3644 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3645 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3646 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3647 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3648 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3649 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3650 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3651 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3652 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3653 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3654 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3655 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3656 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3657 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3658 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3659 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3660 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3661 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3662 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3663 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3664 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3665 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3666 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3667 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3668 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3669 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3670 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3671 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3672 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3673 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3674 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3675 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3676 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3677 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3678 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3679 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3680 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3681 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3682 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3683 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3684 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3685 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3686 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3687 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3688 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3689 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3690 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3691 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3692 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3693 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3694 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3695 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3696 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3697 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3698 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3699 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3700 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3701 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3702 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3703 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3704 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3705 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3706 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3707 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3708 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3709 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3710 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3711 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3712 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3713 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3714 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3715 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3716 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3717 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3718 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3719 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3720 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3721 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3722 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3723 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3724 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3725 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3726 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3727 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3728 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3729 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3730 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3731 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3732 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3733 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3734 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3735 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3736 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3737 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3738 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3739 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3740 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3741 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3742 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3743 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3744 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3745 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3746 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3747 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3748 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3749 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3750 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3751 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3752 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3753 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3754 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3755 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3756 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3757 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3758 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3759 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3760 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3761 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3762 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3763 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3764 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3765 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3766 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3767 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3768 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3769 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3770 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3771 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3772 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3773 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3774 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3775 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3776 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3777 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3778 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3779 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3780 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3781 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3782 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3783 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3784 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3785 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3786 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3787 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3788 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3789 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3790 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3791 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3792 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3793 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3794 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3795 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3796 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3797 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3798 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3799 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3800 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3801 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3802 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3803 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3804 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3805 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3806 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3807 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3808 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3809 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3810 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3811 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3812 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3813 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3814 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3815 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3816 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3817 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3818 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3819 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3820 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3821 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3822 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3823 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3824 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3825 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3826 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3827 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3828 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3829 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3830 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3831 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3832 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3833 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3834 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3835 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3836 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3837 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3838 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3839 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3840 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3841 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3842 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3843 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3844 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3845 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3846 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3847 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3848 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3849 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3850 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3851 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3852 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3853 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3854 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3855 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3856 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3857 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3858 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3859 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3860 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3861 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3862 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3863 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3864 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3865 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3866 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3867 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3868 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3869 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3870 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3871 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3872 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3873 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3874 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3875 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3876 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3877 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3878 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3879 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3880 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3881 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3882 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3883 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3884 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3885 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3886 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3887 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3888 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3889 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3890 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3891 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3892 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3893 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3894 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3895 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3896 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3897 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3898 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3899 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3900 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3901 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3902 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3903 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3904 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3905 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3906 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3907 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3908 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3909 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3910 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3911 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3912 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3913 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3914 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3915 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3916 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3917 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3918 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3919 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3920 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3921 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3922 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3923 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3924 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3925 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3926 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3927 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3928 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3929 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3930 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3931 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3932 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3933 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3934 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3935 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3936 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3937 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3938 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3939 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3940 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3941 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3942 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3943 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3944 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3945 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3946 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3947 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3948 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3949 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3950 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3951 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3952 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3953 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3954 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3955 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3956 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3957 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3958 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3959 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3960 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3961 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3962 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3963 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3964 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3965 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3966 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3967 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3968 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3969 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3970 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3971 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3972 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3973 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3974 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3975 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3976 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3977 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3978 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3979 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3980 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3981 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3982 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3983 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3984 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3985 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3986 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3987 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3988 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3989 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3990 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3991 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3992 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3993 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3994 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3995 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3996 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #3997 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #3998 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #3999 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4000 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4001 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4002 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4003 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4004 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4005 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4006 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4007 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4008 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4009 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4010 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4011 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4012 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4013 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4014 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4015 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4016 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4017 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4018 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4019 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4020 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4021 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4022 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4023 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4024 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4025 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4026 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4027 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4028 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4029 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4030 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4031 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4032 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4033 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4034 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4035 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4036 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4037 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4038 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4039 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4040 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4041 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4042 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4043 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4044 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4045 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4046 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4047 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4048 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4049 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4050 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4051 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4052 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4053 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4054 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4055 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4056 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4057 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4058 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4059 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4060 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4061 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4062 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4063 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4064 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4065 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4066 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4067 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4068 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4069 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4070 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4071 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4072 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4073 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4074 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4075 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4076 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4077 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4078 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4079 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4080 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4081 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4082 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4083 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4084 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4085 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4086 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4087 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4088 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4089 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4090 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4091 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4092 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4093 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4094 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4095 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4096 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4097 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4098 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4099 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4100 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4101 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4102 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4103 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4104 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4105 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4106 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4107 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4108 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4109 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4110 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4111 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4112 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4113 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4114 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4115 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4116 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4117 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4118 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4119 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4120 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4121 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4122 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4123 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4124 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4125 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4126 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4127 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4128 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4129 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4130 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4131 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4132 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4133 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4134 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4135 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4136 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4137 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4138 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4139 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4140 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4141 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4142 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4143 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4144 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4145 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4146 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4147 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4148 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4149 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4150 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4151 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4152 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4153 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4154 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4155 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4156 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4157 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4158 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4159 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4160 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4161 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4162 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4163 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4164 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4165 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4166 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4167 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4168 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4169 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4170 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4171 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4172 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4173 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4174 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4175 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4176 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4177 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4178 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4179 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4180 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4181 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4182 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4183 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4184 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4185 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4186 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4187 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4188 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4189 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4190 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4191 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4192 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4193 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4194 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4195 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4196 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4197 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4198 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4199 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4200 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4201 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4202 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4203 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4204 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4205 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4206 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4207 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4208 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4209 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4210 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4211 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4212 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4213 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4214 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4215 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4216 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4217 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4218 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4219 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4220 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4221 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4222 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4223 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4224 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4225 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4226 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4227 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4228 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4229 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4230 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4231 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4232 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4233 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4234 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4235 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4236 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4237 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4238 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4239 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4240 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4241 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4242 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4243 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4244 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4245 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4246 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4247 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4248 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4249 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4250 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4251 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4252 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4253 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4254 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4255 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4256 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4257 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4258 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4259 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4260 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4261 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4262 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4263 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4264 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4265 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4266 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4267 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4268 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4269 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4270 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4271 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4272 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4273 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4274 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4275 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4276 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4277 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4278 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4279 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4280 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4281 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4282 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4283 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4284 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4285 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4286 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4287 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4288 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4289 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4290 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4291 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4292 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4293 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4294 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4295 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4296 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4297 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4298 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4299 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4300 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4301 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4302 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4303 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4304 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4305 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4306 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4307 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4308 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4309 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4310 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4311 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4312 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4313 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4314 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4315 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4316 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4317 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4318 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4319 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4320 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4321 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4322 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4323 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4324 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4325 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4326 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4327 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4328 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4329 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4330 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4331 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4332 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4333 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4334 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4335 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4336 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4337 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4338 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4339 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4340 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4341 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4342 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4343 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4344 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4345 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4346 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4347 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4348 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4349 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4350 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4351 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4352 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4353 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4354 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4355 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4356 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4357 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4358 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4359 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4360 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4361 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4362 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4363 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4364 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4365 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4366 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4367 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4368 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4369 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4370 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4371 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4372 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4373 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4374 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4375 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4376 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4377 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4378 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4379 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4380 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4381 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4382 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4383 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4384 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4385 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4386 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4387 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4388 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4389 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4390 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4391 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4392 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4393 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4394 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4395 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4396 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4397 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4398 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4399 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4400 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4401 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4402 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4403 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4404 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4405 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4406 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4407 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4408 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4409 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4410 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4411 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4412 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4413 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4414 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4415 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4416 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4417 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4418 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4419 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4420 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4421 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4422 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4423 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4424 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4425 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4426 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4427 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4428 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4429 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4430 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4431 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4432 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4433 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4434 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4435 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4436 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4437 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4438 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4439 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4440 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4441 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4442 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4443 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4444 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4445 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4446 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4447 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4448 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4449 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4450 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4451 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4452 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4453 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4454 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4455 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4456 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4457 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4458 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4459 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4460 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4461 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4462 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4463 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4464 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4465 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4466 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4467 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4468 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4469 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4470 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4471 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4472 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4473 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4474 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4475 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4476 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4477 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4478 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4479 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4480 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4481 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4482 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4483 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4484 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4485 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4486 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4487 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4488 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4489 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4490 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4491 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4492 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4493 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4494 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4495 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4496 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4497 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4498 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4499 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4500 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4501 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4502 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4503 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4504 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4505 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4506 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4507 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4508 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4509 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4510 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4511 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4512 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4513 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4514 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4515 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4516 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4517 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4518 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4519 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4520 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4521 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4522 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4523 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4524 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4525 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4526 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4527 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4528 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4529 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4530 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4531 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4532 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4533 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4534 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4535 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4536 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4537 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4538 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4539 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4540 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4541 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4542 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4543 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4544 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4545 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4546 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4547 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4548 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4549 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4550 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4551 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4552 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4553 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4554 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4555 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4556 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4557 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4558 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4559 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4560 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4561 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4562 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4563 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4564 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4565 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4566 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4567 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4568 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4569 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4570 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4571 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4572 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4573 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4574 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4575 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4576 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4577 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4578 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4579 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4580 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4581 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4582 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4583 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4584 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4585 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4586 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4587 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4588 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4589 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4590 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4591 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4592 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4593 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4594 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4595 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4596 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4597 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4598 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4599 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4600 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4601 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4602 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4603 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4604 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4605 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4606 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4607 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4608 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4609 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4610 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4611 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4612 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4613 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4614 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4615 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4616 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4617 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4618 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4619 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4620 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4621 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4622 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4623 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4624 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4625 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4626 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4627 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4628 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4629 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4630 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4631 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4632 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4633 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4634 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4635 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4636 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4637 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4638 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4639 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4640 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4641 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4642 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4643 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4644 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4645 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4646 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4647 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4648 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4649 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4650 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4651 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4652 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4653 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4654 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4655 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4656 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4657 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4658 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4659 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4660 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4661 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4662 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4663 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4664 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4665 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4666 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4667 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4668 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4669 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4670 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4671 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4672 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4673 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4674 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4675 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4676 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4677 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4678 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4679 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4680 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4681 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4682 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4683 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4684 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4685 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4686 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4687 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4688 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4689 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4690 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4691 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4692 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4693 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4694 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4695 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4696 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4697 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4698 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4699 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4700 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4701 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4702 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4703 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4704 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4705 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4706 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4707 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4708 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4709 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4710 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4711 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4712 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4713 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4714 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4715 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4716 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4717 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4718 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4719 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4720 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4721 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4722 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4723 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4724 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4725 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4726 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4727 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4728 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4729 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4730 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4731 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4732 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4733 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4734 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4735 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4736 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4737 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4738 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4739 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4740 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4741 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4742 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4743 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4744 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4745 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4746 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4747 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4748 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4749 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4750 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4751 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4752 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4753 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4754 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4755 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4756 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4757 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4758 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4759 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4760 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4761 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4762 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4763 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4764 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4765 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4766 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4767 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4768 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4769 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4770 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4771 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4772 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4773 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4774 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4775 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4776 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4777 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4778 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4779 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4780 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4781 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4782 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4783 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4784 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4785 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4786 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4787 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4788 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4789 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4790 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4791 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4792 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4793 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4794 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4795 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4796 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4797 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4798 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4799 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4800 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4801 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4802 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4803 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4804 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4805 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4806 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4807 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4808 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4809 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4810 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4811 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4812 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4813 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4814 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4815 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4816 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4817 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4818 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4819 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4820 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4821 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4822 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4823 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4824 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4825 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4826 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4827 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4828 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4829 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4830 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4831 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4832 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4833 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4834 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4835 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4836 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4837 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4838 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4839 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4840 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4841 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4842 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4843 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4844 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4845 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4846 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4847 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4848 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4849 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4850 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4851 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4852 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4853 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4854 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4855 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4856 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4857 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4858 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4859 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4860 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4861 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4862 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4863 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4864 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4865 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4866 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4867 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4868 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4869 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4870 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4871 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4872 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4873 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4874 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4875 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4876 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4877 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4878 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4879 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4880 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4881 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4882 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4883 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4884 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4885 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4886 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4887 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4888 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4889 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4890 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4891 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4892 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4893 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4894 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4895 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4896 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4897 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4898 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4899 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4900 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4901 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4902 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4903 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4904 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4905 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4906 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4907 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4908 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4909 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4910 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4911 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4912 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4913 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4914 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4915 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4916 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4917 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4918 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4919 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4920 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4921 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4922 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4923 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4924 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4925 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4926 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4927 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4928 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4929 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4930 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4931 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4932 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4933 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4934 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4935 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4936 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4937 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4938 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4939 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4940 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4941 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4942 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4943 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4944 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4945 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4946 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4947 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4948 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4949 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4950 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4951 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4952 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4953 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4954 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4955 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4956 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4957 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4958 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4959 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4960 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4961 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4962 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4963 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4964 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4965 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4966 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4967 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4968 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4969 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4970 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4971 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4972 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4973 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4974 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4975 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4976 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4977 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4978 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4979 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4980 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4981 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4982 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4983 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4984 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4985 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4986 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4987 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4988 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4989 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4990 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4991 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4992 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4993 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4994 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4995 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4996 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #4997 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #4998 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #4999 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5000 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5001 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5002 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5003 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5004 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5005 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5006 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5007 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5008 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5009 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5010 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5011 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5012 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5013 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5014 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5015 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5016 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5017 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5018 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5019 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5020 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5021 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5022 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5023 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5024 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5025 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5026 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5027 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5028 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5029 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5030 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5031 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5032 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5033 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5034 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5035 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5036 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5037 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5038 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5039 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5040 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5041 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5042 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5043 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5044 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5045 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5046 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5047 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5048 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5049 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5050 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5051 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5052 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5053 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5054 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5055 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5056 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5057 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5058 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5059 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5060 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5061 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5062 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5063 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5064 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5065 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5066 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5067 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5068 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5069 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5070 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5071 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5072 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5073 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5074 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5075 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5076 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5077 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5078 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5079 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5080 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5081 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5082 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5083 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5084 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5085 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5086 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5087 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5088 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5089 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5090 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5091 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5092 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5093 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5094 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5095 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5096 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5097 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5098 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5099 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5100 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5101 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5102 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5103 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5104 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5105 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5106 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5107 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5108 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5109 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5110 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5111 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5112 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5113 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5114 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5115 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5116 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5117 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5118 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5119 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5120 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5121 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5122 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5123 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5124 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5125 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5126 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5127 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5128 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5129 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5130 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5131 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5132 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5133 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5134 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5135 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5136 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5137 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5138 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5139 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5140 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5141 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5142 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5143 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5144 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5145 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5146 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5147 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5148 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5149 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5150 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5151 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5152 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5153 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5154 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5155 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5156 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5157 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5158 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5159 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5160 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5161 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5162 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5163 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5164 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5165 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5166 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5167 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5168 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5169 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5170 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5171 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5172 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5173 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5174 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5175 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5176 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5177 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5178 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5179 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5180 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5181 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5182 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5183 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5184 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5185 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5186 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5187 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5188 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5189 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5190 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5191 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5192 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5193 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5194 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5195 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5196 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5197 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5198 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5199 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5200 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5201 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5202 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5203 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5204 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5205 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5206 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5207 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5208 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5209 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5210 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5211 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5212 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5213 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5214 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5215 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5216 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5217 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5218 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5219 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5220 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5221 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5222 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5223 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5224 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5225 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5226 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5227 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5228 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5229 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5230 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5231 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5232 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5233 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5234 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5235 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5236 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5237 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5238 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5239 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5240 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5241 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5242 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5243 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5244 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5245 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5246 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5247 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5248 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5249 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5250 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5251 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5252 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5253 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5254 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5255 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5256 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5257 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5258 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5259 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5260 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5261 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5262 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5263 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5264 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5265 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5266 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5267 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5268 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5269 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5270 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5271 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5272 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5273 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5274 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5275 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5276 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5277 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5278 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5279 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5280 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5281 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5282 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5283 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5284 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5285 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5286 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5287 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5288 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5289 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5290 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5291 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5292 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5293 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5294 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5295 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5296 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5297 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5298 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5299 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5300 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5301 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5302 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5303 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5304 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5305 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5306 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5307 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5308 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5309 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5310 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5311 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5312 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5313 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5314 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5315 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5316 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5317 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5318 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5319 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5320 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5321 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5322 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5323 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5324 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5325 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5326 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5327 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5328 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5329 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5330 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5331 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5332 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5333 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5334 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5335 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5336 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5337 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5338 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5339 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5340 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5341 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5342 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5343 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5344 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5345 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5346 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5347 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5348 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5349 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5350 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5351 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5352 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5353 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5354 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5355 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5356 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5357 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5358 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5359 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5360 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5361 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5362 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5363 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5364 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5365 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5366 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5367 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5368 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5369 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5370 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5371 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5372 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5373 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5374 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5375 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5376 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5377 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5378 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5379 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5380 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5381 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5382 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5383 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5384 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5385 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5386 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5387 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5388 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5389 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5390 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5391 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5392 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5393 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5394 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5395 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5396 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5397 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5398 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5399 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5400 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5401 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5402 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5403 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5404 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5405 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5406 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5407 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5408 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5409 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5410 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5411 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5412 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5413 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5414 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5415 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5416 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5417 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5418 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5419 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5420 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5421 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5422 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5423 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5424 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5425 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5426 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5427 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5428 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5429 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5430 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5431 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5432 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5433 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5434 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5435 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5436 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5437 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5438 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5439 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5440 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5441 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5442 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5443 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5444 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5445 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5446 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5447 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5448 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5449 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5450 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5451 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5452 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5453 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5454 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5455 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5456 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5457 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5458 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5459 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5460 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5461 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5462 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5463 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5464 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5465 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5466 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5467 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5468 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5469 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5470 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5471 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5472 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5473 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5474 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5475 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5476 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5477 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5478 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5479 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5480 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5481 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5482 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5483 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5484 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5485 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5486 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5487 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5488 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5489 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5490 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5491 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5492 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5493 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5494 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5495 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5496 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5497 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5498 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5499 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5500 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5501 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5502 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5503 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5504 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5505 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5506 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5507 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5508 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5509 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5510 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5511 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5512 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5513 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5514 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5515 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5516 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5517 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5518 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5519 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5520 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5521 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5522 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5523 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5524 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5525 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5526 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5527 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5528 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5529 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5530 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5531 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5532 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5533 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5534 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5535 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5536 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5537 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5538 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5539 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5540 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5541 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5542 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5543 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5544 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5545 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5546 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5547 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5548 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5549 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5550 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5551 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5552 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5553 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5554 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5555 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5556 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5557 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5558 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5559 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5560 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5561 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5562 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5563 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5564 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5565 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5566 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5567 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5568 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5569 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5570 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5571 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5572 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5573 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5574 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5575 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5576 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5577 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5578 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5579 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5580 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5581 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5582 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5583 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5584 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5585 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5586 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5587 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5588 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5589 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5590 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5591 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5592 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5593 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5594 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5595 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5596 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5597 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5598 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5599 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5600 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5601 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5602 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5603 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5604 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5605 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5606 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5607 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5608 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5609 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5610 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5611 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5612 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5613 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5614 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5615 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5616 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5617 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5618 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5619 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5620 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5621 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5622 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5623 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5624 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5625 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5626 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5627 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5628 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5629 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5630 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5631 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5632 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5633 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5634 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5635 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5636 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5637 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5638 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5639 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5640 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5641 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5642 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5643 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5644 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5645 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5646 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5647 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5648 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5649 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5650 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5651 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5652 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5653 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5654 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5655 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5656 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5657 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5658 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5659 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5660 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5661 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5662 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5663 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5664 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5665 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5666 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5667 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5668 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5669 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5670 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5671 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5672 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5673 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5674 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5675 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5676 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5677 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5678 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5679 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5680 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5681 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5682 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5683 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5684 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5685 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5686 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5687 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5688 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5689 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5690 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5691 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5692 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5693 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5694 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5695 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5696 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5697 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5698 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5699 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5700 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5701 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5702 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5703 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5704 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5705 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5706 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5707 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5708 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5709 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5710 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5711 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5712 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5713 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5714 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5715 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5716 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5717 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5718 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5719 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5720 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5721 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5722 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5723 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5724 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5725 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5726 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5727 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5728 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5729 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5730 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5731 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5732 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5733 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5734 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5735 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5736 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5737 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5738 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5739 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5740 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5741 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5742 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5743 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5744 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5745 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5746 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5747 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5748 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5749 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5750 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5751 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5752 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5753 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5754 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5755 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5756 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5757 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5758 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5759 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5760 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5761 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5762 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5763 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5764 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5765 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5766 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5767 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5768 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5769 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5770 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5771 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5772 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5773 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5774 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5775 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5776 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5777 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5778 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5779 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5780 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5781 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5782 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5783 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5784 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5785 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5786 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5787 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5788 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5789 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5790 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5791 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5792 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5793 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5794 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5795 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5796 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5797 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5798 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5799 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5800 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5801 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5802 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5803 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5804 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5805 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5806 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5807 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5808 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5809 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5810 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5811 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5812 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5813 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5814 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5815 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5816 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5817 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5818 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5819 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5820 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5821 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5822 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5823 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5824 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5825 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5826 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5827 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5828 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5829 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5830 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5831 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5832 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5833 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5834 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5835 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5836 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5837 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5838 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5839 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5840 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5841 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5842 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5843 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5844 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5845 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5846 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5847 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5848 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5849 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5850 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5851 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5852 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5853 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5854 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5855 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5856 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5857 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5858 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5859 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5860 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5861 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5862 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5863 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5864 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5865 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5866 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5867 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5868 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5869 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5870 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5871 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5872 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5873 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5874 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5875 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5876 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5877 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5878 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5879 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5880 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5881 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5882 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5883 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5884 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5885 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5886 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5887 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5888 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5889 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5890 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5891 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5892 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5893 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5894 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5895 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5896 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5897 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5898 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5899 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5900 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5901 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5902 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5903 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5904 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5905 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5906 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5907 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5908 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5909 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5910 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5911 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5912 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5913 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5914 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5915 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5916 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5917 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5918 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5919 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5920 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5921 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5922 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5923 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5924 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5925 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5926 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5927 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5928 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5929 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5930 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5931 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5932 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5933 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5934 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5935 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5936 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5937 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5938 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5939 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5940 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5941 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5942 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5943 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5944 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5945 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5946 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5947 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5948 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5949 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5950 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5951 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5952 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5953 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5954 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5955 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5956 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5957 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5958 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5959 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5960 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5961 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5962 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5963 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5964 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5965 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5966 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5967 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5968 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5969 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5970 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5971 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5972 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5973 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5974 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5975 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5976 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5977 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5978 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5979 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5980 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5981 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5982 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5983 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5984 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5985 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5986 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5987 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5988 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5989 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5990 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5991 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5992 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5993 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5994 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5995 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5996 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #5997 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #5998 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #5999 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6000 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6001 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6002 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6003 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6004 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6005 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6006 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6007 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6008 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6009 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6010 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6011 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6012 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6013 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6014 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6015 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6016 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6017 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6018 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6019 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6020 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6021 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6022 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6023 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6024 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6025 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6026 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6027 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6028 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6029 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6030 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6031 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6032 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6033 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6034 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6035 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6036 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6037 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6038 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6039 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6040 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6041 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6042 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6043 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6044 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6045 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6046 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6047 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6048 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6049 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6050 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6051 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6052 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6053 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6054 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6055 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6056 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6057 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6058 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6059 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6060 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6061 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6062 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6063 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6064 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6065 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6066 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6067 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6068 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6069 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6070 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6071 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6072 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6073 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6074 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6075 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6076 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6077 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6078 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6079 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6080 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6081 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6082 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6083 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6084 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6085 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6086 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6087 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6088 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6089 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6090 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6091 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6092 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6093 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6094 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6095 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6096 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6097 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6098 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6099 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6100 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6101 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6102 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6103 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6104 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6105 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6106 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6107 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6108 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6109 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6110 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6111 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6112 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6113 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6114 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6115 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6116 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6117 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6118 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6119 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6120 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6121 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6122 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6123 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6124 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6125 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6126 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6127 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6128 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6129 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6130 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6131 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6132 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6133 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6134 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6135 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6136 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6137 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6138 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6139 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6140 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6141 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6142 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6143 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6144 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6145 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6146 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6147 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6148 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6149 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6150 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6151 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6152 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6153 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6154 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6155 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6156 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6157 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6158 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6159 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6160 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6161 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6162 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6163 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6164 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6165 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6166 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6167 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6168 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6169 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6170 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6171 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6172 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6173 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6174 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6175 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6176 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6177 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6178 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6179 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6180 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6181 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6182 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6183 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6184 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6185 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6186 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6187 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6188 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6189 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6190 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6191 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6192 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6193 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6194 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6195 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6196 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6197 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6198 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6199 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6200 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6201 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6202 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6203 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6204 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6205 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6206 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6207 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6208 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6209 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6210 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6211 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6212 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6213 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6214 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6215 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6216 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6217 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6218 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6219 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6220 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6221 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6222 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6223 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6224 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6225 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6226 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6227 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6228 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6229 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6230 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6231 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6232 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6233 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6234 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6235 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6236 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6237 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6238 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6239 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6240 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6241 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6242 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6243 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6244 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6245 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6246 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6247 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6248 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6249 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6250 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6251 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6252 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6253 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6254 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6255 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6256 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6257 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6258 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6259 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6260 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6261 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6262 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6263 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6264 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6265 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6266 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6267 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6268 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6269 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6270 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6271 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6272 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6273 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6274 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6275 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6276 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6277 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6278 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6279 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6280 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6281 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6282 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6283 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6284 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6285 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6286 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6287 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6288 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6289 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6290 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6291 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6292 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6293 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6294 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6295 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6296 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6297 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6298 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6299 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6300 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6301 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6302 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6303 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6304 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6305 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6306 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6307 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6308 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6309 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6310 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6311 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6312 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6313 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6314 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6315 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6316 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6317 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6318 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6319 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6320 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6321 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6322 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6323 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6324 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6325 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6326 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6327 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6328 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6329 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6330 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6331 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6332 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6333 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6334 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6335 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6336 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6337 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6338 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6339 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6340 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6341 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6342 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6343 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6344 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6345 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6346 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6347 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6348 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6349 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6350 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6351 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6352 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6353 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6354 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6355 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6356 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6357 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6358 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6359 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6360 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6361 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6362 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6363 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6364 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6365 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6366 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6367 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6368 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6369 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6370 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6371 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6372 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6373 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6374 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6375 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6376 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6377 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6378 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6379 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6380 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6381 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6382 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6383 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6384 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6385 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6386 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6387 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6388 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6389 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6390 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6391 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6392 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6393 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6394 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6395 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6396 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6397 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6398 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6399 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6400 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6401 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6402 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6403 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6404 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6405 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6406 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6407 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6408 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6409 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6410 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6411 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6412 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6413 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6414 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6415 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6416 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6417 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6418 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6419 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6420 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6421 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6422 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6423 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6424 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6425 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6426 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6427 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6428 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6429 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6430 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6431 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6432 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6433 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6434 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6435 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6436 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6437 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6438 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6439 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6440 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6441 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6442 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6443 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6444 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6445 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6446 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6447 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6448 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6449 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6450 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6451 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6452 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6453 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6454 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6455 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6456 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6457 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6458 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6459 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6460 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6461 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6462 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6463 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6464 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6465 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6466 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6467 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6468 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6469 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6470 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6471 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6472 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6473 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6474 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6475 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6476 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6477 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6478 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6479 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6480 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6481 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6482 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6483 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6484 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6485 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6486 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6487 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6488 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6489 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6490 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6491 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6492 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6493 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6494 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6495 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6496 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6497 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6498 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6499 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6500 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6501 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6502 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6503 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6504 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6505 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6506 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6507 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6508 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6509 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6510 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6511 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6512 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6513 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6514 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6515 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6516 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6517 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6518 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6519 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6520 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6521 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6522 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6523 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6524 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6525 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6526 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6527 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6528 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6529 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6530 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6531 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6532 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6533 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6534 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6535 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6536 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6537 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6538 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6539 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6540 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6541 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6542 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6543 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6544 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6545 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6546 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6547 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6548 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6549 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6550 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6551 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6552 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6553 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6554 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6555 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6556 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6557 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6558 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6559 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6560 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6561 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6562 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6563 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6564 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6565 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6566 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6567 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6568 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6569 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6570 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6571 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6572 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6573 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6574 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6575 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6576 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6577 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6578 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6579 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6580 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6581 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6582 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6583 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6584 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6585 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6586 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6587 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6588 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6589 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6590 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6591 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6592 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6593 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6594 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6595 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6596 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6597 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6598 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6599 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6600 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6601 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6602 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6603 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6604 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6605 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6606 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6607 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6608 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6609 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6610 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6611 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6612 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6613 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6614 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6615 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6616 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6617 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6618 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6619 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6620 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6621 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6622 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6623 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6624 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6625 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6626 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6627 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6628 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6629 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6630 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6631 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6632 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6633 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6634 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6635 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6636 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6637 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6638 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6639 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6640 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6641 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6642 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6643 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6644 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6645 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6646 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6647 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6648 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6649 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6650 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6651 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6652 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6653 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6654 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6655 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6656 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6657 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6658 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6659 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6660 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6661 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6662 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6663 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6664 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6665 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6666 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6667 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6668 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6669 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6670 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6671 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6672 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6673 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6674 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6675 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6676 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6677 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6678 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6679 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6680 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6681 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6682 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6683 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6684 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6685 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6686 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6687 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6688 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6689 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6690 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6691 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6692 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6693 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6694 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6695 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6696 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6697 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6698 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6699 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6700 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6701 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6702 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6703 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6704 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6705 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6706 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6707 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6708 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6709 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6710 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6711 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6712 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6713 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6714 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6715 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6716 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6717 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6718 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6719 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6720 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6721 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6722 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6723 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6724 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6725 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6726 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6727 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6728 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6729 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6730 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6731 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6732 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6733 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6734 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6735 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6736 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6737 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6738 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6739 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6740 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6741 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6742 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6743 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6744 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6745 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6746 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6747 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6748 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6749 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6750 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6751 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6752 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6753 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6754 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6755 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6756 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6757 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6758 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6759 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6760 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6761 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6762 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6763 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6764 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6765 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6766 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6767 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6768 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6769 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6770 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6771 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6772 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6773 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6774 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6775 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6776 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6777 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6778 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6779 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6780 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6781 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6782 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6783 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6784 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6785 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6786 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6787 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6788 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6789 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6790 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6791 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6792 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6793 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6794 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6795 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6796 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6797 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6798 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6799 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6800 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6801 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6802 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6803 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6804 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6805 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6806 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6807 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6808 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6809 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6810 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6811 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6812 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6813 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6814 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6815 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6816 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6817 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6818 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6819 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6820 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6821 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6822 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6823 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6824 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6825 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6826 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6827 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6828 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6829 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6830 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6831 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6832 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6833 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6834 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6835 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6836 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6837 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6838 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6839 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6840 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6841 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6842 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6843 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6844 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6845 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6846 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6847 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6848 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6849 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6850 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6851 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6852 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6853 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6854 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6855 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6856 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6857 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6858 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6859 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6860 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6861 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6862 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6863 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6864 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6865 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6866 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6867 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6868 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6869 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6870 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6871 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6872 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6873 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6874 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6875 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6876 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6877 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6878 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6879 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6880 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6881 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6882 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6883 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6884 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6885 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6886 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6887 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6888 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6889 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6890 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6891 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6892 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6893 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6894 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6895 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6896 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6897 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6898 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6899 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6900 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6901 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6902 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6903 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6904 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6905 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6906 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6907 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6908 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6909 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6910 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6911 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6912 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6913 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6914 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6915 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6916 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6917 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6918 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6919 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6920 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6921 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6922 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6923 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6924 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6925 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6926 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6927 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6928 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6929 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6930 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6931 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6932 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6933 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6934 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6935 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6936 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6937 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6938 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6939 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6940 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6941 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6942 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6943 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6944 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6945 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6946 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6947 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6948 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6949 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6950 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6951 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6952 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6953 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6954 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6955 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6956 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6957 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6958 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6959 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6960 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6961 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6962 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6963 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6964 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6965 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6966 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6967 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6968 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6969 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6970 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6971 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6972 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6973 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6974 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6975 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6976 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6977 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6978 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6979 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6980 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6981 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6982 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6983 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6984 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6985 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6986 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6987 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6988 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6989 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6990 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6991 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6992 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6993 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6994 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6995 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6996 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #6997 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #6998 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #6999 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7000 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7001 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7002 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7003 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7004 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7005 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7006 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7007 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7008 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7009 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7010 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7011 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7012 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7013 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7014 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7015 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7016 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7017 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7018 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7019 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7020 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7021 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7022 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7023 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7024 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7025 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7026 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7027 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7028 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7029 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7030 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7031 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7032 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7033 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7034 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7035 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7036 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7037 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7038 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7039 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7040 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7041 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7042 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7043 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7044 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7045 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7046 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7047 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7048 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7049 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7050 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7051 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7052 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7053 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7054 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7055 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7056 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7057 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7058 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7059 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7060 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7061 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7062 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7063 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7064 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7065 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7066 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7067 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7068 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7069 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7070 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7071 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7072 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7073 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7074 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7075 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7076 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7077 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7078 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7079 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7080 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7081 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7082 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7083 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7084 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7085 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7086 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7087 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7088 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7089 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7090 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7091 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7092 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7093 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7094 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7095 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7096 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7097 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7098 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7099 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7100 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7101 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7102 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7103 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7104 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7105 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7106 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7107 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7108 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7109 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7110 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7111 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7112 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7113 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7114 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7115 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7116 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7117 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7118 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7119 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7120 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7121 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7122 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7123 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7124 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7125 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7126 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7127 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7128 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7129 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7130 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7131 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7132 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7133 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7134 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7135 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7136 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7137 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7138 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7139 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7140 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7141 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7142 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7143 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7144 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7145 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7146 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7147 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7148 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7149 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7150 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7151 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7152 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7153 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7154 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7155 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7156 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7157 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7158 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7159 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7160 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7161 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7162 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7163 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7164 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7165 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7166 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7167 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7168 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7169 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7170 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7171 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7172 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7173 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7174 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7175 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7176 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7177 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7178 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7179 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7180 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7181 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7182 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7183 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7184 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7185 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7186 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7187 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7188 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7189 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7190 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7191 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7192 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7193 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7194 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7195 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7196 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7197 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7198 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7199 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7200 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7201 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7202 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7203 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7204 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7205 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7206 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7207 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7208 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7209 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7210 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7211 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7212 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7213 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7214 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7215 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7216 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7217 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7218 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7219 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7220 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7221 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7222 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7223 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7224 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7225 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7226 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7227 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7228 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7229 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7230 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7231 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7232 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7233 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7234 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7235 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7236 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7237 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7238 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7239 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7240 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7241 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7242 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7243 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7244 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7245 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7246 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7247 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7248 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7249 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7250 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7251 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7252 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7253 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7254 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7255 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7256 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7257 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7258 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7259 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7260 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7261 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7262 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7263 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7264 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7265 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7266 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7267 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7268 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7269 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7270 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7271 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7272 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7273 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7274 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7275 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7276 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7277 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7278 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7279 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7280 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7281 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7282 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7283 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7284 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7285 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7286 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7287 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7288 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7289 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7290 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7291 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7292 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7293 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7294 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7295 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7296 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7297 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7298 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7299 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7300 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7301 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7302 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7303 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7304 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7305 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7306 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7307 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7308 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7309 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7310 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7311 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7312 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7313 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7314 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7315 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7316 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7317 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7318 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7319 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7320 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7321 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7322 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7323 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7324 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7325 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7326 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7327 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7328 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7329 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7330 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7331 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7332 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7333 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7334 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7335 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7336 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7337 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7338 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7339 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7340 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7341 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7342 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7343 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7344 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7345 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7346 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7347 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7348 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7349 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7350 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7351 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7352 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7353 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7354 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7355 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7356 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7357 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7358 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7359 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7360 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7361 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7362 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7363 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7364 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7365 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7366 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7367 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7368 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7369 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7370 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7371 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7372 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7373 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7374 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7375 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7376 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7377 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7378 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7379 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7380 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7381 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7382 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7383 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7384 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7385 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7386 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7387 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7388 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7389 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7390 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7391 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7392 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7393 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7394 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7395 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7396 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7397 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7398 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7399 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7400 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7401 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7402 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7403 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7404 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7405 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7406 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7407 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7408 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7409 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7410 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7411 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7412 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7413 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7414 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7415 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7416 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7417 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7418 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7419 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7420 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7421 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7422 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7423 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7424 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7425 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7426 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7427 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7428 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7429 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7430 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7431 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7432 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7433 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7434 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7435 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7436 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7437 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7438 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7439 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7440 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7441 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7442 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7443 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7444 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7445 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7446 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7447 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7448 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7449 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7450 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7451 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7452 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7453 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7454 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7455 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7456 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7457 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7458 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7459 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7460 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7461 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7462 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7463 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7464 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7465 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7466 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7467 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7468 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7469 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7470 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7471 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7472 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7473 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7474 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7475 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7476 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7477 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7478 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7479 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7480 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7481 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7482 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7483 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7484 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7485 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7486 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7487 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7488 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7489 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7490 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7491 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7492 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7493 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7494 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7495 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7496 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7497 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7498 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7499 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7500 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7501 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7502 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7503 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7504 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7505 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7506 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7507 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7508 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7509 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7510 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7511 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7512 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7513 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7514 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7515 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7516 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7517 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7518 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7519 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7520 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7521 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7522 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7523 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7524 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7525 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7526 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7527 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7528 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7529 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7530 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7531 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7532 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7533 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7534 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7535 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7536 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7537 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7538 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7539 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7540 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7541 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7542 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7543 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7544 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7545 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7546 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7547 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7548 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7549 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7550 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7551 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7552 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7553 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7554 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7555 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7556 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7557 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7558 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7559 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7560 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7561 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7562 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7563 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7564 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7565 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7566 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7567 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7568 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7569 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7570 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7571 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7572 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7573 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7574 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7575 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7576 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7577 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7578 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7579 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7580 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7581 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7582 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7583 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7584 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7585 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7586 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7587 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7588 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7589 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7590 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7591 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7592 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7593 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7594 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7595 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7596 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7597 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7598 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7599 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7600 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7601 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7602 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7603 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7604 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7605 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7606 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7607 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7608 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7609 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7610 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7611 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7612 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7613 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7614 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7615 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7616 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7617 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7618 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7619 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7620 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7621 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7622 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7623 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7624 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7625 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7626 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7627 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7628 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7629 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7630 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7631 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7632 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7633 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7634 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7635 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7636 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7637 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7638 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7639 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7640 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7641 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7642 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7643 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7644 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7645 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7646 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7647 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7648 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7649 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7650 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7651 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7652 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7653 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7654 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7655 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7656 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7657 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7658 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7659 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7660 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7661 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7662 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7663 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7664 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7665 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7666 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7667 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7668 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7669 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7670 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7671 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7672 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7673 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7674 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7675 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7676 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7677 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7678 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7679 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7680 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7681 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7682 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7683 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7684 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7685 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7686 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7687 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7688 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7689 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7690 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7691 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7692 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7693 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7694 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7695 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7696 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7697 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7698 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7699 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7700 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7701 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7702 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7703 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7704 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7705 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7706 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7707 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7708 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7709 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7710 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7711 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7712 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7713 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7714 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7715 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7716 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7717 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7718 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7719 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7720 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7721 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7722 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7723 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7724 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7725 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7726 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7727 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7728 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7729 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7730 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7731 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7732 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7733 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7734 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7735 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7736 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7737 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7738 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7739 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7740 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7741 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7742 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7743 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7744 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7745 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7746 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7747 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7748 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7749 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7750 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7751 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7752 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7753 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7754 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7755 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7756 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7757 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7758 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7759 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7760 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7761 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7762 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7763 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7764 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7765 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7766 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7767 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7768 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7769 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7770 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7771 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7772 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7773 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7774 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7775 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7776 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7777 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7778 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7779 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7780 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7781 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7782 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7783 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7784 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7785 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7786 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7787 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7788 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7789 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7790 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7791 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7792 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7793 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7794 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7795 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7796 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7797 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7798 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7799 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7800 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7801 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7802 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7803 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7804 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7805 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7806 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7807 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7808 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7809 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7810 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7811 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7812 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7813 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7814 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7815 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7816 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7817 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7818 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7819 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7820 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7821 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7822 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7823 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7824 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7825 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7826 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7827 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7828 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7829 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7830 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7831 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7832 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7833 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7834 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7835 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7836 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7837 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7838 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7839 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7840 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7841 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7842 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7843 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7844 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7845 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7846 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7847 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7848 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7849 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7850 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7851 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7852 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7853 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7854 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7855 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7856 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7857 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7858 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7859 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7860 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7861 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7862 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7863 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7864 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7865 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7866 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7867 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7868 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7869 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7870 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7871 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7872 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7873 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7874 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7875 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7876 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7877 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7878 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7879 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7880 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7881 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7882 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7883 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7884 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7885 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7886 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7887 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7888 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7889 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7890 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7891 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7892 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7893 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7894 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7895 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7896 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7897 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7898 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7899 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7900 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7901 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7902 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7903 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7904 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7905 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7906 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7907 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7908 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7909 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7910 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7911 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7912 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7913 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7914 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7915 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7916 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7917 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7918 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7919 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7920 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7921 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7922 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7923 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7924 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7925 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7926 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7927 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7928 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7929 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7930 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7931 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7932 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7933 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7934 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7935 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7936 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7937 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7938 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7939 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7940 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7941 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7942 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7943 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7944 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7945 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7946 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7947 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7948 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7949 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7950 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7951 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7952 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7953 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7954 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7955 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7956 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7957 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7958 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7959 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7960 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7961 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7962 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7963 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7964 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7965 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7966 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7967 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7968 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7969 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7970 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7971 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7972 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7973 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7974 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7975 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7976 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7977 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7978 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7979 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7980 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7981 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7982 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7983 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7984 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7985 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7986 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7987 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7988 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7989 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7990 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7991 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7992 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7993 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7994 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7995 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7996 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #7997 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #7998 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #7999 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8000 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8001 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8002 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8003 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8004 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8005 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8006 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8007 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8008 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8009 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8010 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8011 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8012 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8013 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8014 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8015 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8016 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8017 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8018 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8019 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8020 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8021 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8022 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8023 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8024 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8025 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8026 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8027 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8028 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8029 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8030 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8031 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8032 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8033 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8034 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8035 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8036 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8037 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8038 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8039 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8040 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8041 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8042 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8043 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8044 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8045 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8046 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8047 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8048 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8049 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8050 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8051 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8052 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8053 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8054 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8055 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8056 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8057 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8058 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8059 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8060 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8061 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8062 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8063 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8064 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8065 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8066 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8067 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8068 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8069 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8070 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8071 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8072 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8073 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8074 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8075 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8076 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8077 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8078 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8079 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8080 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8081 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8082 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8083 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8084 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8085 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8086 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8087 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8088 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8089 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8090 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8091 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8092 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8093 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8094 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8095 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8096 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8097 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8098 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8099 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8100 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8101 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8102 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8103 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8104 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8105 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8106 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8107 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8108 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8109 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8110 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8111 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8112 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8113 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8114 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8115 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8116 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8117 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8118 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8119 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8120 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8121 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8122 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8123 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8124 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8125 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8126 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8127 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8128 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8129 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8130 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8131 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8132 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8133 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8134 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8135 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8136 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8137 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8138 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8139 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8140 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8141 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8142 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8143 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8144 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8145 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8146 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8147 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8148 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8149 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8150 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8151 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8152 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8153 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8154 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8155 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8156 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8157 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8158 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8159 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8160 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8161 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8162 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8163 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8164 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8165 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8166 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8167 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8168 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8169 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8170 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8171 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8172 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8173 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8174 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8175 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8176 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8177 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8178 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8179 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8180 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8181 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8182 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8183 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8184 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8185 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8186 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8187 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8188 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8189 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8190 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8191 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8192 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8193 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8194 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8195 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8196 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8197 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8198 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8199 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8200 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8201 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8202 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8203 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8204 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8205 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8206 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8207 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8208 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8209 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8210 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8211 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8212 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8213 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8214 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8215 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8216 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8217 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8218 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8219 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8220 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8221 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8222 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8223 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8224 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8225 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8226 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8227 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8228 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8229 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8230 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8231 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8232 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8233 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8234 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8235 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8236 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8237 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8238 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8239 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8240 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8241 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8242 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8243 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8244 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8245 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8246 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8247 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8248 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8249 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8250 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8251 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8252 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8253 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8254 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8255 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8256 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8257 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8258 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8259 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8260 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8261 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8262 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8263 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8264 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8265 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8266 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8267 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8268 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8269 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8270 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8271 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8272 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8273 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8274 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8275 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8276 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8277 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8278 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8279 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8280 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8281 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8282 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8283 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8284 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8285 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8286 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8287 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8288 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8289 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8290 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8291 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8292 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8293 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8294 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8295 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8296 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8297 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8298 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8299 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8300 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8301 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8302 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8303 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8304 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8305 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8306 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8307 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8308 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8309 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8310 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8311 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8312 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8313 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8314 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8315 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8316 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8317 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8318 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8319 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8320 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8321 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8322 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8323 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8324 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8325 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8326 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8327 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8328 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8329 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8330 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8331 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8332 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8333 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8334 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8335 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8336 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8337 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8338 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8339 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8340 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8341 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8342 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8343 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8344 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8345 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8346 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8347 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8348 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8349 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8350 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8351 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8352 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8353 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8354 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8355 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8356 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8357 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8358 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8359 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8360 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8361 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8362 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8363 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8364 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8365 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8366 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8367 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8368 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8369 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8370 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8371 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8372 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8373 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8374 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8375 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8376 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8377 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8378 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8379 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8380 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8381 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8382 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8383 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8384 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8385 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8386 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8387 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8388 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8389 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8390 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8391 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8392 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8393 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8394 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8395 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8396 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8397 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8398 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8399 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8400 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8401 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8402 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8403 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8404 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8405 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8406 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8407 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8408 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8409 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8410 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8411 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8412 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8413 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8414 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8415 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8416 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8417 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8418 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8419 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8420 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8421 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8422 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8423 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8424 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8425 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8426 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8427 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8428 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8429 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8430 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8431 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8432 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8433 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8434 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8435 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8436 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8437 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8438 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8439 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8440 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8441 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8442 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8443 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8444 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8445 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8446 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8447 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8448 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8449 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8450 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8451 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8452 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8453 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8454 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8455 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8456 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8457 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8458 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8459 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8460 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8461 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8462 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8463 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8464 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8465 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8466 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8467 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8468 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8469 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8470 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8471 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8472 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8473 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8474 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8475 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8476 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8477 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8478 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8479 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8480 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8481 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8482 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8483 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8484 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8485 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8486 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8487 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8488 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8489 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8490 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8491 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8492 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8493 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8494 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8495 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8496 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8497 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8498 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8499 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8500 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8501 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8502 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8503 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8504 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8505 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8506 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8507 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8508 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8509 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8510 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8511 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8512 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8513 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8514 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8515 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8516 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8517 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8518 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8519 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8520 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8521 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8522 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8523 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8524 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8525 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8526 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8527 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8528 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8529 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8530 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8531 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8532 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8533 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8534 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8535 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8536 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8537 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8538 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8539 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8540 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8541 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8542 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8543 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8544 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8545 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8546 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8547 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8548 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8549 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8550 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8551 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8552 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8553 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8554 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8555 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8556 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8557 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8558 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8559 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8560 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8561 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8562 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8563 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8564 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8565 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8566 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8567 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8568 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8569 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8570 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8571 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8572 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8573 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8574 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8575 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8576 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8577 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8578 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8579 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8580 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8581 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8582 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8583 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8584 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8585 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8586 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8587 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8588 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8589 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8590 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8591 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8592 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8593 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8594 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8595 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8596 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8597 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8598 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8599 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8600 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8601 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8602 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8603 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8604 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8605 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8606 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8607 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8608 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8609 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8610 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8611 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8612 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8613 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8614 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8615 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8616 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8617 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8618 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8619 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8620 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8621 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8622 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8623 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8624 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8625 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8626 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8627 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8628 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8629 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8630 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8631 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8632 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8633 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8634 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8635 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8636 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8637 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8638 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8639 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8640 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8641 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8642 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8643 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8644 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8645 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8646 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8647 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8648 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8649 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8650 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8651 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8652 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8653 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8654 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8655 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8656 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8657 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8658 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8659 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8660 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8661 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8662 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8663 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8664 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8665 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8666 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8667 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8668 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8669 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8670 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8671 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8672 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8673 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8674 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8675 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8676 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8677 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8678 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8679 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8680 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8681 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8682 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8683 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8684 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8685 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8686 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8687 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8688 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8689 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8690 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8691 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8692 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8693 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8694 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8695 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8696 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8697 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8698 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8699 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8700 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8701 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8702 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8703 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8704 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8705 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8706 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8707 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8708 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8709 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8710 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8711 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8712 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8713 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8714 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8715 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8716 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8717 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8718 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8719 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8720 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8721 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8722 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8723 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8724 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8725 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8726 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8727 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8728 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8729 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8730 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8731 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8732 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8733 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8734 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8735 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8736 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8737 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8738 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8739 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8740 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8741 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8742 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8743 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8744 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8745 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8746 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8747 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8748 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8749 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8750 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8751 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8752 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8753 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8754 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8755 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8756 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8757 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8758 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8759 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8760 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8761 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8762 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8763 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8764 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8765 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8766 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8767 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8768 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8769 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8770 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8771 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8772 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8773 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8774 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8775 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8776 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8777 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8778 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8779 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8780 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8781 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8782 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8783 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8784 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8785 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8786 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 19}} #8787 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 19}} #8788 0x00006004c1054bb9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3415 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 26, y = 18} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 18}} #8789 0x00006004c1055a89 in travel () at travel.cc:1194 holdx = 0 holdy = 0 move_x = move_y = result = CMD_NO_CMD #8790 0x00006004c09877cc in BaseRunDelay::handle (this=0x6004c4059ee0) at delay.cc:564 first_move = true cmd = CMD_NO_CMD #8791 0x00006004c0985d89 in handle_delay () at delay.cc:722 delay = std::shared_ptr (use count 2, weak count 0) = {get() = 0x6004c4059ee0} #8792 0x00006004c1128441 in _input () at main.cc:1179 time_is_frozen = player_disabled = {was_disabled = false} #8793 0x00006004c1128e25 in _launch_game () at main.cc:498 game_start = ccon = {cstate = false} #8794 0x00006004c088c317 in _launch_game_loop () at main.cc:397 game_ended = false game_ended = ge = fe = #8795 main (argc=12, argv=0x7ffd11a67ec8) at main.cc:343 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe =