Wolfenite Level 1 of the Dungeon (4, -7, D:1) a +0 mace (5, -42, D:1) a ball python skeleton (7, -40, D:1) a bat skeleton (9, -40, D:1) a bat skeleton (22, -16, D:1) a +0 dagger a goblin corpse (skeletalised by now) (26, -9, D:1) a frilled lizard corpse (skeletalised by now) (29, -11, D:1) a hobgoblin corpse (skeletalised by now) (31, -21, D:1) a ball python skeleton (33, -10, D:1) a +0 club (36, -41, D:1) a +0 robe (42, -46, D:1) a hobgoblin corpse (skeletalised by now) (42, -45, D:1) a +0 dagger (50, -54, D:1) a rat skeleton (50, -16, D:1) a +0 dagger a goblin corpse (skeletalised by now) (53, -50, D:1) a bat skeleton (56, -50, D:1) a +0 dagger Level 2 of the Dungeon (7, -5, D:2) a jackal corpse (skeletalised by now) (9, -5, D:2) a bat corpse (skeletalised by now) (9, 0, D:2) a jackal corpse (skeletalised by now) (14, 33, D:2) an inkwell talisman (18, 22, D:2) a rat corpse (skeletalised by now) (27, 37, D:2) 2 potions of curing (28, 37, D:2) a scroll of identify (29, 21, D:2) a frilled lizard corpse (33, 27, D:2) a +0 hand axe a hobgoblin corpse (33, 32, D:2) a frilled lizard corpse (34, 24, D:2) an adder corpse (35, 23, D:2) a +0 club (37, 29, D:2) a hobgoblin corpse (43, 30, D:2) the scarf of Reason {Shadows, -Tele Will++ MP+9 SInv} -Tele: It prevents most forms of teleportation. Will++: It greatly increases your willpower. MP+9: It affects your magic capacity (+9). SInv: It lets you see invisible.