Wolfenite Level 1 of the Dungeon [Shop] Zaer's Jewellery Emporium a +6 ring of strength (unknown) (468 gold) an amulet of guardian spirit (unknown) (390 gold) a ring of see invisible (unknown) (195 gold) an amulet of magic regeneration (unknown) (390 gold) a +6 ring of intelligence (unknown) (468 gold) a ring of positive energy (unknown) (260 gold) an amulet of faith (unknown) (520 gold) a ring of willpower (unknown) (325 gold) (0, 0, D:1) a +0 club (8, 50, D:1) a rat corpse (skeletalised by now) (10, 18, D:1) a ball python corpse (skeletalised by now) (14, 13, D:1) a +0 club a goblin skeleton (16, 17, D:1) a frilled lizard skeleton (22, 10, D:1) a +0 club (28, 49, D:1) a ball python skeleton (30, 17, D:1) a +0 club a goblin corpse (skeletalised by now) (40, 52, D:1) a ball python skeleton (49, 53, D:1) a hobgoblin skeleton (50, 58, D:1) a +0 club a goblin corpse (skeletalised by now) (61, 25, D:1) a +0 sling Level 2 of the Dungeon (8, 22, D:2) a rat corpse (skeletalised by now) (20, 21, D:2) an adder corpse (skeletalised by now) (27, 12, D:2) the felid corpse of Natasha (skeletalised by now) (32, 9, D:2) a +0 leather armour (35, 21, D:2) a +0 sling (35, 28, D:2) an adder skeleton (37, 30, D:2) a +0 club a +0 sling a frilled lizard skeleton (37, 41, D:2) a +0 plate armour (37, 42, D:2) a quokka skeleton (38, 5, D:2) a ball python skeleton (41, 28, D:2) a +0 sling (42, 12, D:2) a +0 short sword a stone a kobold corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Gymudavu's Magic Scroll Shoppe a parchment of Freeze (48 gold) a scroll of torment (unknown) (114 gold) a scroll of vulnerability (48 gold) a scroll of torment (unknown) (114 gold) a scroll of silence (114 gold) [Shop] Bearuar's Antique Armour Shop the +1 pair of boots "Voecs" {Rampage rN+} (600 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rN+: It protects you from negative energy. It cannot be enchanted further. a +0 plate armour (522 gold) the +5 ring mail of the Lonely Friends {rN++ Str-3 Dex+6} (1531 gold) rN++: It greatly protects you from negative energy. Str-3: It affects your strength (-3). Dex+6: It affects your dexterity (+6). It cannot be enchanted further. the +1 leather armour "Hongigis" {Int+3} (588 gold) Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +2 leather armour of cold resistance (551 gold) a +0 leather armour (58 gold) a +0 cloak of corrosion resistance (333 gold) a +0 chain mail (174 gold) a +0 leather armour (58 gold) [Shop] Ninkaeh's Weapon Emporium a +4 flail of venom (340 gold) 4 datura-tipped darts (46 gold) 5 poisoned darts (39 gold) the +9 arbalest of the King {heavy, rElec Dex+3 SInv Stlth+} (1115 gold) rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 long sword (45 gold) 2 boomerangs (52 gold) a +0 club (6 gold) a +0 mace (39 gold) 3 poisoned darts (23 gold) [Shop] Odoin's Antique Weapon Shop a +0 dagger (54 gold) a +0 club (13 gold) the +8 spear "Ymiomuy" {elec, rF+ rN+ rCorr} (1925 gold) rF+: It protects you from fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +5 rapier of Fate {holy, Dex+3} (1301 gold) Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +2 heavy scimitar (615 gold) a +0 mace (81 gold) a +0 dagger (54 gold) a +0 great sword (270 gold) a +0 spear (81 gold) (0, 0, D:3) a +0 robe (9, 2, D:3) an adder skeleton (10, -12, D:3) a +0 club a +0 giant club a hobgoblin skeleton (24, 6, D:3) a +0 short sword a kobold skeleton a rat skeleton (29, 3, D:3) an adder skeleton (33, 5, D:3) a +0 barding (49, -10, D:3) a +0 whip Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the ring "Vynenof" {rPois Wiz Dex+3 Slay+3} (6010 gold) [ring of wizardry] rPois: It protects you from poison. Wiz: It increases the success rate of your magical spells. Dex+3: It affects your dexterity (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the +7 dagger of Cataclysm {devious, Int+2 Dex+3} (5450 gold) Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the dragon-coil talisman "Matrah" {rElec rC+ Will+ rCorr} (14220 gold) [dragon-coil talisman] rElec: It insulates you from electricity. rC+: It protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +3 short sword of Dadytok {speed, rN+ Will+} (4080 gold) rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. the +7 short sword of Gallantry {speed, rN+ Dex+3} (6150 gold) rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +2 leather armour of Tomorrow {rPois Regen+ Str-4} (1480 gold) rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. Str-4: It affects your strength (-4). It cannot be enchanted further. the ring of the Glimmering Gods {rF+ EV+5 SInv} (5420 gold) [ring of evasion] rF+: It protects you from fire. EV+5: It affects your evasion (+5). SInv: It lets you see invisible. the scarf of Uleorapt {Shadows, Slay+3} (2960 gold) Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the +5 ring mail "Mitouch" {rElec rCorr} (4860 gold) rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +1 leather armour "Yxeups" {Harm rElec rC+ Int-3} (2170 gold) Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. rC+: It protects you from cold. Int-3: It affects your intelligence (-3). It cannot be enchanted further. the scarf of the Weaver {Harm, Int+3 Stlth+} (2310 gold) Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. the +1 whip of the Newt {pain, Will+ Str+2} (2800 gold) Will+: It increases your willpower. Str+2: It affects your strength (+2). It cannot be enchanted further. the +5 short sword of Divine Courage {drain, ^Drain rElec Str+2} (4300 gold) ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Str+2: It affects your strength (+2). It cannot be enchanted further. the amulet "Ulaodum" {RegenMP+ Int+3} (4330 gold) [amulet of magic regeneration] RegenMP+: It increases your rate of magic regeneration. Int+3: It affects your intelligence (+3). the ring of Ygier {Str+9 Int+3 Dex+5} (6610 gold) [ring of strength] Str+9: It affects your strength (+9). Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). the +0 leather armour of Uhod {Harm rF+} (1600 gold) Harm: It increases damage dealt and taken. rF+: It protects you from fire. It cannot be enchanted further. the ring of Syqynod {rPois rF+ Will- Int+4} (3820 gold) [ring of poison resistance] rPois: It protects you from poison. rF+: It protects you from fire. Will-: It decreases your willpower. Int+4: It affects your intelligence (+4). the ring of Secrets {rCorr AC+4 Str+3} (5490 gold) [ring of protection] rCorr: It protects you from acid and corrosion. AC+4: It affects your AC (+4). Str+3: It affects your strength (+3). the +11 sling of Misconduct {flame, rCorr Int+4} (7870 gold) rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the ring "Zaclubb" {rN++ MP+9 Dex+4} (4590 gold) [ring of magical power] rN++: It greatly protects you from negative energy. MP+9: It affects your magic capacity (+9). Dex+4: It affects your dexterity (+4). (0, 0, D:4) a +0 short sword of holy wrath (2, -22, D:4) a +0 spear (9, -19, D:4) a +0 short sword an orc skeleton (9, -18, D:4) a +0 robe a +0 dagger (10, -19, D:4) a +0 club an orc skeleton (14, -11, D:4) a +0 club a goblin skeleton (21, -34, D:4) a +0 leather armour (34, -9, D:4) a +0 mace an orc skeleton (37, -21, D:4) a +0 dagger of draining a kobold corpse (skeletalised by now) (39, -8, D:4) an orb of mayhem a +0 scale mail a +0 flail (39, -6, D:4) a +0 flail (42, -8, D:4) a +0 ring mail a +0 mace Level 5 of the Dungeon (4, 9, D:5) a spider talisman (8, 0, D:5) a +0 spear (13, 29, D:5) a +0 buckler (13, 42, D:5) a +0 ring mail (14, 23, D:5) a +0 club (19, 15, D:5) a +0 robe a +0 dagger (24, 3, D:5) a +0 leather armour a +0 dagger of venom a +1 mace of draining an orc skeleton (28, 29, D:5) a hound corpse (skeletalised by now) (29, 6, D:5) a +0 dagger (33, 30, D:5) 2 potions of moonshine a +0 leather armour (35, 6, D:5) a quokka skeleton (37, 22, D:5) a +0 long sword (38, 14, D:5) a +0 orcbow (44, 6, D:5) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (45, 5, D:5) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (45, 6, D:5) a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (skeletalised by now) the Ecumenical Temple