Wolfenite Level 1 of the Dungeon (3, 26, D:1) a rat corpse (skeletalised by now) (4, 23, D:1) a ball python corpse (skeletalised by now) (13, 4, D:1) a +0 whip (18, -5, D:1) a +0 club a stone (19, -5, D:1) a +0 whip a kobold corpse (skeletalised by now) (19, 18, D:1) a hobgoblin skeleton (20, 19, D:1) a +0 club a goblin skeleton (21, 16, D:1) a jackal skeleton (22, 14, D:1) a +0 short sword a jackal skeleton (23, -4, D:1) a +0 dagger 5 stones a kobold corpse (skeletalised by now) (24, -4, D:1) a frilled lizard corpse (skeletalised by now) (26, 7, D:1) a +0 robe (26, 10, D:1) a +0 short sword 5 stones (37, 5, D:1) a rat corpse (skeletalised by now) (41, 12, D:1) a +0 dagger (42, 13, D:1) a frilled lizard corpse (skeletalised by now) (42, 15, D:1) a bat corpse (skeletalised by now) (44, 12, D:1) a ring of protection from fire Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, 2, D:2) a +0 club (11, -19, D:2) a quokka corpse (skeletalised by now) (17, -19, D:2) a +0 club 2 stones a kobold corpse (skeletalised by now) (20, -19, D:2) a +0 whip a kobold corpse (skeletalised by now) (28, -25, D:2) a rat corpse (skeletalised by now) (42, -22, D:2) a +0 club Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the ring "Buqemme" {rCorr Int+6} (4860 gold) [ring of intelligence] rCorr: It protects you from acid and corrosion. Int+6: It affects your intelligence (+6). the +2 ring mail "Zegasog" {rC- MP+6 Stlth+} (2940 gold) rC-: It makes you vulnerable to cold. MP+6: It affects your magic capacity (+6). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +1 ring mail of Shielding {rElec rC- Dex+4} (2440 gold) rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the spore talisman of Shadows and Fog {rElec Will+} (4610 gold) [spore talisman] rElec: It insulates you from electricity. Will+: It increases your willpower. the +4 ring mail "Ugee" {-Tele Will+ Int+6} (4220 gold) -Tele: It prevents most forms of teleportation. Will+: It increases your willpower. Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +9 hand axe of Taeladgh {freeze, rPois rC+} (6860 gold) rPois: It protects you from poison. rC+: It protects you from cold. It cannot be enchanted further. the +5 ring mail "Faoth" {rElec rPois Regen+ Str+7} (6190 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. Str+7: It affects your strength (+7). It cannot be enchanted further. the eel talisman of Othre {rPois} (3900 gold) [eel talisman] rPois: It protects you from poison. the +6 whip of the Warrior-Mage {elec, rN+ Int+3} (5370 gold) rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the alchemy staff "Pitonapp" {rPois Dex+2 Alch} (3620 gold) [staff of alchemy] rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). Alch: It increases the power of your Alchemy spells. the +1 robe of Unreason {rC+ SInv} (2410 gold) rC+: It protects you from cold. SInv: It lets you see invisible. It cannot be enchanted further. the +2 dagger of Turmoil {freeze, rF+} (2760 gold) rF+: It protects you from fire. It cannot be enchanted further. a +3 short sword of venom (2060 gold) the ring of Ythresch {^Drain rElec rC++ MP+10 Slay+4} (8290 gold) [ring of slaying] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rC++: It greatly protects you from cold. MP+10: It affects your magic capacity (+10). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the ring of the Festooned God {rF+ rN+ Str+6 Int+4} (5720 gold) [ring of protection from fire] rF+: It protects you from fire. rN+: It protects you from negative energy. Str+6: It affects your strength (+6). Int+4: It affects your intelligence (+4). the +3 dagger of the Lost Songs {heavy, +Blink rElec Dex+2} (4380 gold) +Blink: It lets you blink. rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +0 pair of gloves of Wautiuse {*Slow rPois Int+8} (2690 gold) *Slow: It may slow you when you take damage. rPois: It protects you from poison. Int+8: It affects your intelligence (+8). It cannot be enchanted further. the +0 robe of Noon {rElec rN+ Str+4 Int-4} (1910 gold) rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Int-4: It affects your intelligence (-4). It cannot be enchanted further. the +13 sword of the Dread Knight {decimate ^Drain *Silence Will+} (7640 gold) ^Drain: It drains your maximum health when unequipped. *Silence: It may silence you when you take damage. Will+: It increases your willpower. It cannot be enchanted further. the +1 leather armour "Voxen" {rC+ Regen+} (2100 gold) rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. (0, 0, D:3) a +0 short sword a kobold skeleton (2, 17, D:3) a quokka skeleton (3, 18, D:3) a +0 spear (12, -2, D:3) a +0 dagger a stone a kobold skeleton (14, -12, D:3) a +0 club (24, 16, D:3) a +0 dagger a goblin skeleton (24, 18, D:3) a rat corpse (skeletalised by now) (25, 17, D:3) a quokka corpse (skeletalised by now) (27, 7, D:3) 2 large rocks (36, 33, D:3) a ball python corpse (skeletalised by now) (38, 27, D:3) a +0 flail a +0 leather armour (43, 34, D:3) a hobgoblin corpse (skeletalised by now) (45, 9, D:3) a +0 whip 4 stones a kobold corpse (skeletalised by now) (47, 20, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a poisoned dart (1, 0, D:4) a ball python corpse (13, 14, D:4) a +0 club a +4 sling a goblin corpse (22, 8, D:4) a +0 dagger (28, -21, D:4) a hobgoblin corpse (skeletalised by now) (29, 16, D:4) a hobgoblin corpse (skeletalised by now) (31, -22, D:4) a +0 dagger a stone a kobold corpse (skeletalised by now) (32, 13, D:4) a +0 club a +0 leather armour the goblin corpse of Ijyb (skeletalised by now) (34, 1, D:4) a hobgoblin skeleton (34, 3, D:4) a +0 club (35, 2, D:4) a +0 dagger (36, -2, D:4) a +0 dagger a goblin corpse (skeletalised by now) (37, -3, D:4) a +0 club a +0 dagger a goblin corpse (skeletalised by now) (39, -3, D:4) a +0 club a hobgoblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (40, -3, D:4) a +0 club a +0 animal skin a +0 helmet (41, -25, D:4) a +0 dagger (41, 16, D:4) a +0 leather armour (48, 1, D:4) a +0 club (55, -5, D:4) a +0 rapier