Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 9886749773975715988 1145 Wolfenite the Conjurer (level 7, -2/55 HPs) Began as a Demigod Conjurer on June 12, 2026. Slain by a gnoll bouda ... wielding a +0 whip (11 damage) ... on level 5 of the Dungeon. The game lasted 00:09:38 (4347 turns). Wolfenite the Conjurer (Demigod Conjurer) Turns: 4347, Time: 00:09:39 Health: -2/55 AC: 6 Str: 8 XL: 7 Next: 92% Magic: 14/16 EV: 11 Int: 28 God: Gold: 483 SH: 0 Dex: 12 Spells: 7/14 levels left rFire + . . (50%) g - +2 dagger (devious) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) k - +0 helmet rElec . (100%) j - +0 cloak {Stlth+} rCorr . (100%) m - +0 pair of gloves {Parrying} SInv . e - +0 pair of boots Will ..... b - amulet of magic regeneration Stlth +++ h - ring of protection from fire HPRegen 0.29/turn (no ring) MPRegen 0.55/turn %: no passive effects @: marked A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You also visited: Ossuary. You collected 483 gold pieces. Inventory: Hand Weapons c - a +0 whip f - a +0 sling g - a +2 devious dagger (weapon) Missiles i - 6 boomerangs Armour a - a +0 robe (worn) e - a +0 pair of boots (worn) j - a +0 cloak of stealth (worn) k - a +0 helmet (worn) l - an orb of attunement m - a +0 pair of gloves of parrying (worn) Jewellery b - an amulet of magic regeneration (worn) d - an amulet of regeneration h - a ring of protection from fire (worn) Wands e - a wand of paralysis (12) Scrolls c - a scroll of enchant armour {unknown} d - 2 scrolls of identify {unknown} e - a scroll of silence {unknown} h - 2 scrolls of noise {unknown} l - a scroll of fog {unknown} m - 2 scrolls of teleportation {unknown} o - a scroll of enchant weapon {unknown} q - a scroll of amnesia {unknown} u - 3 scrolls of poison {unknown} v - 2 scrolls of revelation {unknown} y - 2 scrolls of fear {unknown} z - a scroll of brand weapon {unknown} Potions g - 3 potions of magic f - a potion of enlightenment {unknown} j - 7 potions of curing {unknown} k - a potion of moonshine {unknown} n - 2 potions of berserk rage {unknown} p - 2 potions of mutation {unknown} s - a potion of resistance {unknown} t - a potion of cancellation {unknown} x - a potion of ambrosia {unknown} D - a potion of haste {unknown} F - a potion of lignification {unknown} G - a potion of might {unknown} Skills: + Level 2.1 Fighting - Level 3.0 Dodging - Level 2.0 Stealth - Level 4.0 Spellcasting - Level 6.0 Conjurations - Level 5.0 Alchemy You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 78% 2d7 1% 2 c - Fulminant Prism Conj/Alch 18% 3d10 8% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 88% 2d12 2% 1 Confusing Touch Hex 5% N/A 22% 3 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 (+2d3 22% 4 Petrify Alch/Erth 9% N/A 26% 4 Dispel Undead Necr 5% 3d7 58% 4 Ozocubu's Refrigeration Ice 2% 4d8 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (0/1) D:5 Ossuary (visited) The Realm of Zot is guarded by orbs of fire. Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The centaur is almost dead. The centaur closely misses you. The centaur kicks you but does no damage. The centaur hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The centaur closely misses you. Casting: Fulminant Prism (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (83% to hit) Okay, then. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (83% to hit) You focus your ray upon the iguana. The searing ray hits the centaur. You kill the centaur! The searing ray hits the gnoll bouda. The gnoll bouda is moderately wounded. The searing ray hits the water moccasin! The water moccasin is moderately wounded. The searing ray hits the iguana! The iguana is moderately wounded. (Press . to maintain the ray.) Training target 2.0 for Fighting reached! Training target 3.0 for Dodging reached! Your Fighting skill increases to level 2! Your Dodging skill increases to level 3! You need to enable at least one skill for training. The searing ray hits the gnoll bouda. The gnoll bouda is heavily wounded. The searing ray hits the water moccasin. The water moccasin is heavily wounded. The searing ray hits the iguana. The iguana is severely wounded. The gnoll bouda hits you with a +0 whip! You die... ##########....# #...........#.# ##.####'####.#.# #..#.^#.#^.#.#.# ##..##^#.#^##.#.# #...#.^#l#^.#.#.#### #######.#.##^#S#^##......# # ........#j#.^#j#^.#.####.###### ####......####@####.# #....... #.###.....#.#....########### ###.###...#.###....S..# # .......<###.....#####.## .##..##.# #..#######..)### .. ## #.. ...............##... ###.#..#######...#...... #.#.# ##......... # ## #..#...... You could see a water moccasin, a gnoll bouda, an iguana and an adder. Vanquished Creatures Edmund (D:5) A water moccasin (D:5) 2 ice beasts (D:5) A centaur (D:5) A phantom (D:5) 2 scorpions 2 bombardier beetles (D:3) A jelly (D:4) An orc priest (D:4) Crazy Yiuf (D:2) A hound (D:4) Jessica (D:2) A clockroach (D:3) Natasha (twice) (D:2) 8 mummies (Ossuary) 2 adders 2 ufetubi (D:5) A dart slug (D:1) A ribbon worm (D:4) A gnoll zombie (Ossuary) 4 orcs 10 endoplasms 7 hobgoblins 4 jackals A quokka (D:1) 12 ball pythons 5 bats 3 frilled lizards 2 goblins 4 hobgoblin zombies (Ossuary) 4 kobolds 2 kobold zombies (Ossuary) An orc zombie (Ossuary) 8 rats 3 ribbon worm zombies (D:5) 103 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Wolfenite the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 243 | D:1 | Reached XP level 2. HP: 20/20 MP: 2/7 802 | D:1 | Reached skill level 4 in Conjurations 1000 | D:2 | Encountered Jessica 1006 | D:1 | Learned a level 2 spell: Searing Ray 1009 | D:2 | Killed Jessica 1010 | D:2 | Reached XP level 3. HP: 26/26 MP: 6/10 1301 | D:2 | Encountered Crazy Yiuf 1311 | D:2 | Killed Crazy Yiuf 1312 | D:2 | Reached XP level 4. HP: 3/33 MP: 7/11 1595 | D:2 | Encountered Natasha 1598 | D:2 | Killed Natasha 1943 | D:2 | Encountered Natasha 1949 | D:2 | Killed Natasha 1950 | D:2 | Reached skill level 5 in Conjurations 1955 | D:2 | Learned a level 4 spell: Fulminant Prism 2014 | D:3 | Reached XP level 5. HP: 33/38 MP: 7/12 2043 | D:3 | Reached skill level 1 in Alchemy 2974 | D:4 | Reached XP level 6. HP: 45/45 MP: 12/14 3285 | D:5 | Entered Level 5 of the Dungeon 3289 | D:5 | Encountered Edmund 3419 | D:5 | Found a sand-covered staircase. 3541 | Ossuary | Entered an ossuary 3565 | Ossuary | Reached XP level 7. HP: 50/50 MP: 10/16 3588 | Ossuary | Reached skill level 5 in Alchemy 3768 | D:5 | Found a staircase to the Ecumenical Temple. 3769 | D:5 | Found a statue of an orb of fire. 3771 | D:5 | Found a statue of an orb of fire. 4159 | D:5 | Reached skill level 6 in Conjurations 4198 | D:5 | Killed Edmund 4199 | D:5 | Reached skill level 1 in Fighting 4347 | D:5 | Slain by a gnoll bouda Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_basic, minmay_bisected D:2: layout_loops_ring, uniq_jessica, uniq_crazy_yiuf_cottage, uniq_natasha D:3: layout_loops_cross, regret_index_nemelex_hall_of_doors D:4: layout_basic D:5: layout_loops_ring, gammafunk_temple_overflow_wave, minmay_temple_entry_poolview, enter_ossuary_3, grunt_tough_drop, uniq_edmund Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 2 | 2.0 Spellcasting | 2 3 4 | 4.0 Conjurations | 4 5 6 | 6.0 Alchemy | 2 4 5 | 5.0 Dodging | 3 | 3.0 Fighting | 2 | 2.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 6 | 25 | 14 || 45 Melee: Unarmed | 4 | | || 4 Whip | 1 | | || 1 Dagger | 1 | 25 | 14 || 40 Cast: Magic Dart | 52 | 109 | 6 || 167 Searing Ray | 2 | 5 | 7 || 14 Fulminant Prism | | 6 | 11 || 17 Stab: Sleeping | 1 | 1 | || 2 Armour: Robe | 5 | 23 | 25 || 53 Dodge: Dodged | 7 | 25 | 22 || 54 Block: Other | | 8 | 5 || 13