Wolfenite Level 1 of the Dungeon (1, 23, D:1) a frilled lizard skeleton (2, 21, D:1) a bat corpse (skeletalised by now) (4, -3, D:1) a jackal skeleton (4, -2, D:1) a quokka skeleton (6, 14, D:1) a +0 whip (8, 23, D:1) a rat skeleton (12, -4, D:1) a +0 club (17, -6, D:1) a jackal skeleton (19, -7, D:1) a jackal skeleton (24, 20, D:1) 2 stones (30, 25, D:1) a +0 club (34, -8, D:1) a ball python corpse (skeletalised by now) (41, -5, D:1) a frilled lizard skeleton (41, 28, D:1) a frilled lizard corpse (skeletalised by now) (54, 15, D:1) a +0 dagger (56, 7, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (5, 14, D:2) a bat corpse (skeletalised by now) (15, 10, D:2) a ball python skeleton (19, 40, D:2) an adder corpse (skeletalised by now) (21, 0, D:2) a rat corpse (skeletalised by now) (24, 26, D:2) an adder skeleton (25, -5, D:2) a +0 mace (25, 27, D:2) a hobgoblin skeleton (27, 17, D:2) an adder skeleton (27, 19, D:2) a ball python skeleton (30, 22, D:2) a +0 short sword (38, 32, D:2) a rat corpse (skeletalised by now) (44, 15, D:2) a +0 club (44, 19, D:2) an adder corpse (skeletalised by now) (55, 3, D:2) a +0 shortbow Level 3 of the Dungeon (4, 3, D:3) a parchment of Cause Fear (7, 3, D:3) a +0 dagger a kobold corpse (skeletalised by now) (10, 7, D:3) a +0 short sword a +0 chain mail the human corpse of Terence (skeletalised by now) (12, 15, D:3) a +0 ring mail (19, 23, D:3) a quokka skeleton (22, 6, D:3) a +0 chain mail (24, 36, D:3) a quokka corpse (skeletalised by now) (25, 36, D:3) a ball python corpse (skeletalised by now) (26, 6, D:3) a frilled lizard corpse (skeletalised by now) (30, 33, D:3) a +0 spear (36, 14, D:3) a +0 club (37, 0, D:3) a hobgoblin corpse (skeletalised by now) (37, 26, D:3) a +0 ring mail (40, 22, D:3) a ball python skeleton (43, 8, D:3) a +0 dagger (44, 31, D:3) a hound corpse (skeletalised by now) (48, 34, D:3) a +0 hand axe Level 4 of the Dungeon (1, 7, D:4) a +0 war axe a +0 leather armour an orc corpse (skeletalised by now) (2, 11, D:4) a +0 club a +0 leather armour (3, -24, D:4) a poisoned dart (3, 12, D:4) a +0 falchion (4, 13, D:4) a +0 club a +0 leather armour a +0 club a +0 chain mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (10, -23, D:4) a +0 robe (27, 20, D:4) a +0 dagger an orc skeleton (28, 21, D:4) a +0 leather armour a +0 dagger an orc skeleton (29, 21, D:4) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (33, 5, D:4) a +0 dagger a +0 leather armour an orc skeleton (33, 19, D:4) a +0 short sword an orc skeleton a hobgoblin skeleton (33, 20, D:4) a +0 leather armour a +0 club (37, -25, D:4) a +0 hammer (39, -6, D:4) a +0 club a goblin corpse (skeletalised by now) (50, -1, D:4) a hound corpse (skeletalised by now) Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the +0 leather armour of Wotwy {Harm rF+} (1600 gold) Harm: It increases damage dealt and taken. rF+: It protects you from fire. It cannot be enchanted further. the orb "Mologh" {Guile, Regen+ MP+6 Dex+7 Stlth+} (6110 gold) Regen+: It increases your rate of health regeneration. MP+6: It affects your magic capacity (+6). Dex+7: It affects your dexterity (+7). Stlth+: It makes you more stealthy. the cold staff of Nuhataen {^Contam rF+ rC+ Dex+3 Ice} (3970 gold) [staff of cold] ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). Ice: It increases the power of your Ice spells. the +4 short sword of Doom {flame, Will+ Int-2 Dex+3 Stlth+} (4290 gold) Will+: It increases your willpower. Int-2: It affects your intelligence (-2). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +0 robe of Dishonour {rPois Str+4 Dex-2 Archmagi} (3030 gold) rPois: It protects you from poison. Str+4: It affects your strength (+4). Dex-2: It affects your dexterity (-2). Archmagi: It increases the power of your magical spells. It cannot be enchanted further. the cold staff "Widowermaker" {rPois rC+ Str-2 SInv Ice Alch} (4180 gold) [staff of cold] rPois: It protects you from poison. rC+: It protects you from cold. Str-2: It affects your strength (-2). SInv: It lets you see invisible. Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. the +4 mace "Tunyast" {concuss, rN+ Str+2} (3840 gold) rN+: It protects you from negative energy. Str+2: It affects your strength (+2). It cannot be enchanted further. the +6 hand axe of Pabbycai {venom, Str+2 Int-3 SInv} (4270 gold) Str+2: It affects your strength (+2). Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. It cannot be enchanted further. the +1 pair of boots of the Shore {rElec rN+ Will- Int+4} (3190 gold) rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will-: It decreases your willpower. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +7 mace of a Million Servitors {heavy, Bane rC+ rN+ Dex+4} (6700 gold) Bane: It inflicts you with a random bane when you equip it. rC+: It protects you from cold. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the ring "Hyimoim" {Fly MP+8} (4130 gold) [ring of flight] Fly: It grants you flight. MP+8: It affects your magic capacity (+8). the +5 dagger of Gereemah {drain, *Slow rN+++ Int+7 Stlth-} (6430 gold) *Slow: It may slow you when you take damage. rN+++: It renders you almost immune to negative energy. Int+7: It affects your intelligence (+7). Stlth-: It makes you less stealthy. It cannot be enchanted further. the ring "Oreupoog" {rElec rC- Dex+4 Slay+4} (5140 gold) [ring of slaying] rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Dex+4: It affects your dexterity (+4). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the conjuration staff "Hogix" {rElec rN+ Str-3 Conj} (3690 gold) [staff of conjuration] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str-3: It affects your strength (-3). Conj: It increases the power of your Conjurations spells. the fire staff of Wylano {rF+ Int+2 Fire} (3620 gold) [staff of fire] rF+: It protects you from fire. Int+2: It affects your intelligence (+2). Fire: It increases the power of your Fire spells. the alchemy staff of Moduacoh {rPois Str+3 Int+6 Ice Alch} (5650 gold) [staff of alchemy] rPois: It protects you from poison. Str+3: It affects your strength (+3). Int+6: It affects your intelligence (+6). Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. the +1 dagger "Evebiufus" {flame, rN++} (2610 gold) rN++: It greatly protects you from negative energy. It cannot be enchanted further. the dragon-coil talisman "Lefizaw" {rElec} (9000 gold) [dragon-coil talisman] rElec: It insulates you from electricity. the riddle talisman of Sorcery {*Slow rPois rF- rCorr} (4800 gold) [riddle talisman] *Slow: It may slow you when you take damage. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. the riddle talisman "Ubbeesk" {Rampage rF- rN++ Int-2} (5700 gold) [riddle talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. Int-2: It affects your intelligence (-2). (25, -24, D:5) a +0 ring mail Level 6 of the Dungeon an ossuary (0, 0, Ossuary) a +0 dagger (2, 0, Ossuary) a +0 dagger (2, 8, Ossuary) a -4 dagger (3, 14, Ossuary) a +0 dagger (7, 1, Ossuary) 6 gold pieces a +0 dagger a +0 robe (10, 7, Ossuary) a potion of heal wounds (10, 14, Ossuary) a -4 dagger (10, 29, Ossuary) a -4 dagger (11, 6, Ossuary) a scroll of amnesia (11, 7, Ossuary) a scroll of vulnerability (11, 8, Ossuary) a potion of enlightenment (11, 17, Ossuary) a +0 mace a +0 robe (12, 7, Ossuary) a potion of curing (13, 6, Ossuary) a potion of curing (13, 7, Ossuary) a scroll of torment (13, 18, Ossuary) a -4 dagger (14, 7, Ossuary) a scroll of teleportation