Wolfey Level 1 of the Dungeon [Shop] Rola's Book Shop a book of the Senses (480 gold) a book of Conjurations (240 gold) a book of the Wilderness (456 gold) a book of Debilitation (336 gold) a book of Cantrips (192 gold) a book of Decay (480 gold) a book of Spectacle (576 gold) a book of Touch (264 gold) the Excursus on the Gusty Iceberg (264 gold) Spells Type Level a - Static Discharge Conjuration/Air 2 b - Hailstorm Conjuration/Ice 3 c - Ozocubu's Armour Ice 3 (0, 0, D:1) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 whip (7, -6, D:3) the +2 leather armour "Soxtausm" {rElec rC+} rC+: It protects you from cold. rElec: It insulates you from electricity. (13, 10, D:3) 4 boomerangs (24, -18, D:3) 6 poisoned darts (31, -8, D:3) a +0 ring mail (47, -2, D:3) 4 stones (49, -28, D:3) a +0 dagger (51, -2, D:3) a +0 short sword 5 stones Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a +0 hand axe a +0 chain mail (0, 1, D:4) a +0 dagger (1, 0, D:4) a +0 trident a +0 scale mail (37, 38, D:4) a +0 flail Level 5 of the Dungeon (0, 0, D:5) a +0 falchion (2, 20, D:5) a +0 plate armour (3, 16, D:5) an amulet of faith (12, -32, D:5) a +0 scale mail Level 6 of the Dungeon (0, 0, D:6) a +0 robe (4, -10, D:6) a +0 trident a +0 robe an orb of energy (16, -12, D:6) the +1 flail of the Sage {flame, +Blink Str+4 Dex-4} Str+4: It affects your strength (+4). Dex-4: It affects your dexterity (-4). +Blink: It lets you blink. (27, 36, D:6) 4 poisoned darts (55, 4, D:6) a +0 scythe a +0 robe Level 7 of the Dungeon (29, 36, D:7) a ring of resist corrosion (50, 34, D:7) a +2 robe of positive energy (51, 34, D:7) 3 stones Level 8 of the Dungeon (0, 0, D:8) a +0 club a +0 dagger a +0 dagger a +1 short sword of holy wrath 6 stones a +0 dagger a +0 club 2 poisoned darts a +0 dagger (19, 27, D:8) a +0 falchion a +0 ring mail a +0 club 3 boomerangs a +0 dagger a +0 robe (19, 28, D:8) a +0 club a +0 leather armour (19, 32, D:8) the +5 long sword "Vup Fyzun" {protect, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison (31, 18, D:8) a +0 shortbow (32, 16, D:8) 6 stones Level 9 of the Dungeon (2, 2, D:9) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (3, 7, D:9) a +0 scimitar (13, -38, D:9) 5 stones (13, -37, D:9) 4 stones (37, -30, D:9) a +0 scale mail (38, -31, D:9) a boomerang a +0 hand axe (38, -30, D:9) a +0 hand axe (39, -31, D:9) a boomerang (39, -30, D:9) a boomerang Level 10 of the Dungeon (26, -39, D:10) a +0 shortbow (48, 2, D:10) a +1 robe of resistance a +1 scimitar Level 11 of the Dungeon (0, 0, D:11) the staff of Upnel {rF+++ rC- Dex-4 SInv Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex-4: It affects your dexterity (-4). rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. SInv: It lets you see invisible. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-tentacled weapon. (46, -8, D:11) a +0 robe Level 12 of the Dungeon [Shop] Isimm's General Store a potion of ambrosia (136 gold) a +0 glaive (110 gold) a +0 great sword (110 gold) the +10 scimitar "Jijav" {freeze, rElec rPois rCorr} (1377 gold) rElec: It insulates you from electricity. rPois: It protects you from poison rCorr: It protects you from acid and corrosion. 5 stones (8 gold) a +0 glaive (110 gold) a scroll of noise (17 gold) a +4 plate armour of cold resistance (850 gold) [Shop] Ruuwaova's Assorted Antiques a +1 plate armour of willpower (1190 gold) a scroll of immolation (136 gold) the staff "Itre" {*Corrode rC++ rN+ Dex+3 SInv Necro} (1849 gold) [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). rC++: It greatly protects you from cold. rN+: It protects you from negative energy. SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-tentacled weapon. a +0 hand axe (102 gold) the +2 Maxwell's thermic engine {flame, freeze, rev} (1496 gold) a scroll of brand weapon (323 gold) [Shop] Toylem's Antique Weapon Boutique a +0 rapier (112 gold) a +0 spear of venom (156 gold) a +0 quarterstaff (112 gold) a +0 flail (98 gold) a +1 scimitar of freezing (397 gold) [Shop] Omupi's Book Emporium a book of Party Tricks (264 gold) a book of Vapours (312 gold) a book of Callings (264 gold) a book of Decay (480 gold) a book of Scorching (360 gold) a Fen Folio (504 gold) a book of Flames (336 gold) (39, 5, D:12) 3 large rocks (40, 5, D:12) 3 silver javelins a +1 chain mail of poison resistance Level 13 of the Dungeon (0, 0, D:13) a +0 orcbow (18, 9, D:13) a +0 giant club a +0 giant club a +0 great mace a +0 giant club (18, 10, D:13) a +0 giant club a +0 giant club a +0 giant spiked club a +0 giant spiked club a +0 giant club (19, 8, D:13) a +0 giant club (22, -12, D:13) a +0 hand axe a +0 battleaxe a +0 short sword (23, -12, D:13) a +0 dagger (23, 4, D:13) 8 stones (24, 9, D:13) 4 stones (25, 7, D:13) 4 stones (25, 9, D:13) 6 stones (26, 1, D:13) 6 stones (26, 2, D:13) 3 large rocks (26, 3, D:13) 6 stones (26, 14, D:13) a +0 battleaxe a +0 ring mail (28, 2, D:13) 4 stones (28, 4, D:13) 3 large rocks (28, 6, D:13) 5 stones (28, 16, D:13) a +0 long sword a +0 ring mail a +0 buckler (29, 5, D:13) a +0 club (30, 6, D:13) 4 large rocks 5 stones (31, -32, D:13) a +3 battleaxe a +0 plate armour (31, 1, D:13) 2 stones (31, 3, D:13) 4 stones (31, 9, D:13) 4 stones (32, -32, D:13) a +0 short sword a +0 orcbow a +0 ring mail a +0 short sword a +0 buckler (32, 1, D:13) a +0 orcbow 4 stones (36, -4, D:13) a +0 dire flail (46, -7, D:13) a +0 troll leather armour (47, -31, D:13) 2 stones (56, -15, D:13) a +0 dagger Level 14 of the Dungeon (27, 15, D:14) a +4 scimitar of flaming (30, -2, D:14) the +2 pair of gloves of Relativism {Int+3 SInv} Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (33, -24, D:14) the +3 quarterstaff of Moyxuis {freeze, +Blink rPois Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). rPois: It protects you from poison +Blink: It lets you blink. (42, -26, D:14) a +0 giant club a +0 dire flail (44, -15, D:14) a +0 heavy quarterstaff a +1 robe (45, -28, D:14) a scroll of amnesia (53, -22, D:14) a +0 chain mail (56, -13, D:14) a +0 short sword (58, -15, D:14) a +0 great sword a +0 arbalest a +0 ring mail (61, -16, D:14) a +0 long sword a +0 ring mail a +1 buckler of protection Level 15 of the Dungeon (0, 0, D:15) the +0 robe of the Present {rElec Int+3 Stlth+} Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (26, 22, D:15) a +0 glaive a +0 chain mail (29, 7, D:15) 4 stones (47, 8, D:15) a +1 arbalest of flaming a +0 battleaxe a +0 ring mail Level 1 of the Orcish Mines (17, -34, Orc:1) 6 stones (44, -15, Orc:1) a +0 arbalest Level 2 of the Orcish Mines [Shop] Ataih's General Store a +2 orcbow of flaming (256 gold) a +2 robe of cold resistance (247 gold) a staff of air (350 gold) 9 stones (12 gold) a +0 scale mail (56 gold) [Shop] Xaojud's Jewellery Boutique an amulet of reflection (450 gold) a +6 ring of strength (540 gold) a +5 ring of evasion (540 gold) a +6 ring of strength (540 gold) a +5 ring of evasion (540 gold) a +6 ring of intelligence (540 gold) a +6 ring of intelligence (540 gold) [Shop] Heorghomo's Jewellery Shoppe an amulet of the acrobat (480 gold) a +6 ring of strength (576 gold) a +4 ring of slaying (1248 gold) an amulet of faith (640 gold) a beast talisman (320 gold) a +4 ring of protection (576 gold) a ring of ice (400 gold) [Shop] Hefumaq's Weapon Shoppe a +0 hand axe (45 gold) a +4 war axe of draining (424 gold) a +0 quarterstaff (60 gold) a +0 war axe (52 gold) a +0 war axe of pain (160 gold) 8 stones (12 gold) a +3 broad axe of venom (327 gold) 5 stones (7 gold) [Shop] Plog's Assorted Antiques a wand of paralysis (3) (122 gold) a wand of roots (5) (204 gold) a +0 ring mail (68 gold) a wand of quicksilver (5) (357 gold) a scroll of fog (68 gold) a +0 quarterstaff (68 gold) (0, 0, Orc:2) a +0 club 3 boomerangs (2, 0, Orc:2) a +0 leather armour a +0 dagger (2, 1, Orc:2) a +0 leather armour a +0 short sword (14, -46, Orc:2) a +0 trident a +0 chain mail (14, -45, Orc:2) a +0 hand axe (15, -17, Orc:2) the amulet "Qulatebu" {Spirit Dex+3} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Dex+3: It affects your dexterity (+3). (16, -45, Orc:2) a +0 club a +0 leather armour (17, -46, Orc:2) a +0 dagger a +0 robe (63, -6, Orc:2) a +0 trident of protection a +0 plate armour (64, -7, Orc:2) a +0 dire flail 2 boomerangs a +0 chain mail a +0 flail a +0 chain mail a +0 long sword of protection a +0 plate armour (64, -6, Orc:2) a +0 trident a +0 scale mail (65, -8, Orc:2) a +0 hand axe a +0 chain mail a +0 heavy war axe a +0 arbalest a +0 plate armour a +0 club a +0 ring mail (65, -7, Orc:2) a +0 flail a +0 plate armour a +0 whip a +0 ring mail a +2 great mace a +0 plate armour a +0 short sword a +0 leather armour Level 1 of the Elven Halls (0, 0, Elf:1) a +0 long sword a +0 long sword a +0 ring mail a +0 glaive (0, 1, Elf:1) a +0 robe a +0 dagger a +0 robe a +0 dagger (1, 0, Elf:1) a +0 robe a +0 dagger a +0 robe a +0 dagger (6, 27, Elf:1) 5 poisoned darts (7, 6, Elf:1) a +8 trident of flaming (36, 53, Elf:1) a +2 dagger of draining (37, 7, Elf:1) a +2 heavy mace (37, 50, Elf:1) 2 stones (40, 14, Elf:1) a +0 rapier a +0 leather armour a +0 short sword (46, 40, Elf:1) 4 poisoned darts (54, 7, Elf:1) a +0 ring mail Level 2 of the Elven Halls [Shop] Fuffuck's Jewellery Emporium a ring of fire (375 gold) a +4 ring of protection (540 gold) a ring of willpower (375 gold) a +5 ring of evasion (540 gold) a dragon-blood talisman (900 gold) a ring of flight (262 gold) the ring "Ofota" {Ice rPois Str+7 Dex-3} (669 gold) [ring of ice] Ice: It enhances your ice magic. Str+7: It affects your strength (+7). Dex-3: It affects your dexterity (-3). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rPois: It protects you from poison a +6 ring of intelligence (540 gold) a ring of fire (375 gold) an amulet of magic regeneration (450 gold) a +4 ring of protection (540 gold) (0, 0, Elf:2) a +1 heavy trident (0, 5, Elf:2) a +1 heavy battleaxe (3, -27, Elf:2) a +1 short sword of draining (unseen) (5, -35, Elf:2) a +0 long sword a +0 ring mail (10, -38, Elf:2) a +0 leather armour a +0 dagger (13, -51, Elf:2) a +0 dagger a +0 rapier (13, -50, Elf:2) a +2 flail of venom (13, 5, Elf:2) a +6 battleaxe of venom (14, -38, Elf:2) a +0 ring mail a +0 long sword (15, -52, Elf:2) a +0 ring mail a +0 long sword (20, -47, Elf:2) a +0 falchion (39, -39, Elf:2) the ring of Balance {rC+ Str+2} [ring of protection from cold] Str+2: It affects your strength (+2). rC+: It protects you from cold. (46, -5, Elf:2) a +0 scimitar a +0 leather armour a +0 buckler (50, -5, Elf:2) a +0 short sword a +0 chain mail (53, 4, Elf:2) a +0 long sword (54, -6, Elf:2) a +1 vampiric bardiche (54, -5, Elf:2) a +1 battleaxe of pain (55, -34, Elf:2) a serpent talisman (55, -1, Elf:2) a +2 short sword of draining (57, -34, Elf:2) a +0 long sword a +0 scimitar a +0 long sword (59, -35, Elf:2) the +10 falchion of a wizard's laboratory {freeze, rElec Str-4 Int+8 Dex+4} Str-4: It affects your strength (-4). Int+8: It affects your intelligence (+8). Dex+4: It affects your dexterity (+4). rElec: It insulates you from electricity. Level 3 of the Elven Halls (0, 0, Elf:3) a +0 long sword (6, 6, Elf:3) a +0 long sword (9, -12, Elf:3) a +0 ring mail a +0 long sword (30, 17, Elf:3) a +0 short sword a +0 shortbow (35, -29, Elf:3) a +0 long sword a +0 leather armour (35, -11, Elf:3) a +0 dagger a +0 leather armour (36, -12, Elf:3) a +0 rapier a +0 rapier a +0 leather armour (36, 16, Elf:3) the ring "Ekic" {rC+ Will- Int+3 SInv} [ring of see invisible] Int+3: It affects your intelligence (+3). rC+: It protects you from cold. Will-: It decreases your willpower. SInv: It lets you see invisible. (36, 17, Elf:3) a +0 shortbow (36, 20, Elf:3) the +4 great mace of Puveegru {freeze, Will+} Will+: It increases your willpower. (37, 18, Elf:3) a ring of ice (37, 22, Elf:3) a +3 longbow of freezing (37, 24, Elf:3) a +0 dagger the +2 falchion of Ubbeamapt {freeze, rCorr Dex+4} Dex+4: It affects your dexterity (+4). rCorr: It protects you from acid and corrosion. (37, 25, Elf:3) a +2 chain mail of fire resistance (38, 20, Elf:3) a +1 heavy flail (39, 18, Elf:3) a +1 long sword of electrocution (39, 23, Elf:3) 2 stones (39, 24, Elf:3) a +0 heavy mace a +6 ring of dexterity the staff of Poxif {rPois Str+4 Int-3 Dex+4 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+4: It affects your strength (+4). Int-3: It affects your intelligence (-3). Dex+4: It affects your dexterity (+4). rPois: It protects you from poison Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-tentacled weapon. (42, 21, Elf:3) a +3 halberd of protection a +0 chain mail (43, 21, Elf:3) a +0 rapier a +0 leather armour a +4 short sword of speed a +0 leather armour (43, 22, Elf:3) a +0 rapier a +0 leather armour (43, 26, Elf:3) a +0 broad axe (43, 27, Elf:3) a +2 flail of protection (44, 22, Elf:3) a +0 long sword a +0 chain mail (44, 26, Elf:3) a +0 rapier (45, 25, Elf:3) 5 curare-tipped darts (45, 27, Elf:3) 4 stones (46, -5, Elf:3) a +0 rapier (46, 12, Elf:3) the +9 quarterstaff "Togof" {flame, SInv} SInv: It lets you see invisible. (46, 22, Elf:3) the +3 tower shield of the Cuttlefish {Dex+3} Dex+3: It affects your dexterity (+3). a +1 vampiric long sword a +0 plate armour (46, 27, Elf:3) a +0 rapier (47, 27, Elf:3) a +1 cloak of poison resistance (48, 23, Elf:3) a +1 antimagic rapier (48, 26, Elf:3) a +0 short sword (48, 28, Elf:3) a +0 pair of boots (49, 26, Elf:3) a +0 hat (50, 18, Elf:3) a +0 mace a +0 leather armour (50, 26, Elf:3) a +0 dagger (50, 27, Elf:3) a +0 scale mail (51, 26, Elf:3) a scroll of identify (51, 27, Elf:3) a +0 short sword (52, 26, Elf:3) a +0 short sword (52, 28, Elf:3) the +2 pair of boots "Qehoiss" {rN+ Stlth+} rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (53, 25, Elf:3) a +0 short sword (53, 27, Elf:3) a staff of conjuration (54, 25, Elf:3) a +0 plate armour (54, 26, Elf:3) the +7 arbalest of Discretion {flame, rF+} rF+: It protects you from fire. (54, 27, Elf:3) a +0 long sword of draining (55, 27, Elf:3) 5 atropa-tipped darts (59, 24, Elf:3) a book of Party Tricks (60, 22, Elf:3) a +0 short sword (60, 25, Elf:3) a +3 sling of freezing (61, 17, Elf:3) a +0 hand axe (61, 20, Elf:3) a +0 dagger (61, 23, Elf:3) a scroll of identify (61, 24, Elf:3) a Young Poisoner's Handbook (63, 19, Elf:3) a +2 antimagic halberd Level 1 of the Lair of Beasts Level 3 of the Lair of Beasts (52, -15, Lair:3) a +3 troll leather armour {Snorg} Level 4 of the Lair of Beasts (0, 0, Lair:4) a blade talisman (14, 19, Lair:4) a +0 ring mail (24, 10, Lair:4) a blade talisman (25, -20, Lair:4) the +1 scale mail of Dewoul {rC+ Dex+5} Dex+5: It affects your dexterity (+5). rC+: It protects you from cold. Level 5 of the Lair of Beasts (20, -6, Lair:5) a +0 hand axe a +0 leather armour (24, -43, Lair:5) a +0 leather armour (25, -41, Lair:5) 2 poisoned darts (25, -9, Lair:5) a +0 shortbow (26, -41, Lair:5) 7 stones (26, -40, Lair:5) a +0 orcbow (27, -39, Lair:5) the +10 spear "Dolaet" {freeze, Int+5} Int+5: It affects your intelligence (+5). (28, -39, Lair:5) 6 stones (29, -38, Lair:5) the +8 great sword "Tuukhu Nuoh" {freeze, *Corrode rElec Dex+2} Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. Level 1 of the Swamp (0, 0, Swamp:1) 6 stones (1, 0, Swamp:1) a ring of ice (21, -11, Swamp:1) a wand of quicksilver (1) (22, -11, Swamp:1) a +0 chain mail (23, -11, Swamp:1) a +2 leather armour of fire resistance (27, 21, Swamp:1) 9 stones (38, 11, Swamp:1) a +0 orcbow of freezing Level 2 of the Swamp (20, 14, Swamp:2) a +0 hand axe Level 3 of the Swamp (14, 22, Swamp:3) the +0 helmet of the Oily Jabberwock {^Contam rPois rN+} rPois: It protects you from poison rN+: It protects you from negative energy. ^Contam: It causes magical contamination when unequipped. (24, 41, Swamp:3) a +3 lajatang Level 4 of the Swamp (0, 0, Swamp:4) +0 swamp dragon scales (29, 1, Swamp:4) +0 swamp dragon scales (32, 2, Swamp:4) a +0 scale mail (36, -9, Swamp:4) a +1 morningstar of venom (36, 18, Swamp:4) a +0 chain mail (60, -5, Swamp:4) a +0 broad axe (60, -1, Swamp:4) a +0 quarterstaff a +0 robe (68, 1, Swamp:4) a +2 pair of gloves (69, 19, Swamp:4) 2 stones Level 1 of the Snake Pit (0, 0, Snake:1) a +0 mace a +0 robe (24, -7, Snake:1) a +0 glaive (43, -18, Snake:1) the serpent talisman "Fooconuf" {rF+ rC+ Dex-3 SInv} [serpent talisman] Dex-3: It affects your dexterity (-3). rF+: It protects you from fire. rC+: It protects you from cold. SInv: It lets you see invisible. Level 2 of the Snake Pit [Shop] Nidugyxteq's Distillery a potion of enlightenment (65 gold) 2 potions of ambrosia (208 gold) 2 potions of enlightenment (130 gold) a potion of brilliance (52 gold) (0, 0, Snake:2) a +0 sling (11, 44, Snake:2) 7 stones (14, 45, Snake:2) a +2 hand axe of flaming (18, 22, Snake:2) a +0 robe a +4 halberd (18, 28, Snake:2) a +1 vampiric hand axe a +0 longbow (24, 33, Snake:2) a +0 robe a +0 war axe (25, 32, Snake:2) a +0 robe a +0 dire flail a +0 arbalest (25, 33, Snake:2) a +0 robe a +0 battleaxe (33, 10, Snake:2) the +3 ring mail of Alobol {Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (34, -1, Snake:2) a +0 arbalest a +1 dire flail of draining a +0 halberd a +0 robe a +0 war axe (35, -1, Snake:2) a +0 shortbow a +0 battleaxe a +0 robe (54, 37, Snake:2) a +0 short sword a +0 robe a +0 dagger a +0 robe a +0 flail a +0 robe (54, 50, Snake:2) a +0 short sword (55, 50, Snake:2) a +0 halberd (57, 44, Snake:2) a +0 hand axe a +0 robe a +0 war axe a +0 robe (59, 44, Snake:2) a +0 war axe (66, 4, Snake:2) a +0 whip a +0 robe (68, 47, Snake:2) a +0 short sword a +0 robe Level 3 of the Snake Pit (0, 0, Snake:3) a +0 whip (0, 5, Snake:3) a +0 whip a +0 robe (3, 3, Snake:3) a +0 flail (4, -10, Snake:3) a +0 robe (4, 5, Snake:3) a +0 whip a +0 robe (8, -1, Snake:3) a +0 robe a +0 spear a +2 kite shield of protection a +2 short sword of freezing (8, 0, Snake:3) a +0 robe a +0 whip (8, 8, Snake:3) 6 stones (9, -3, Snake:3) a +0 falchion (9, -2, Snake:3) a +0 robe a +2 heavy hand axe a +0 arbalest a +0 whip (9, -1, Snake:3) a +0 flail a +0 robe a +0 short sword (10, -2, Snake:3) 4 poisoned darts (10, 15, Snake:3) a +0 spear (11, -3, Snake:3) 4 stones (11, 15, Snake:3) a +0 spear a +0 scimitar (12, 14, Snake:3) a +0 robe a +0 flail (13, -2, Snake:3) a +6 short sword of venom (13, 0, Snake:3) a +0 long sword (19, -15, Snake:3) a +0 war axe a +0 robe (19, -14, Snake:3) a +0 trident (24, 1, Snake:3) a +0 whip (28, -8, Snake:3) a +0 scimitar (32, -6, Snake:3) a +0 arbalest a +0 dire flail of protection a +0 robe (32, -5, Snake:3) a +0 long sword (40, -9, Snake:3) the +0 scale mail of Vierch {Int+7 Dex-5} Int+7: It affects your intelligence (+7). Dex-5: It affects your dexterity (-5). (45, -29, Snake:3) a +0 hand axe a +0 robe (47, -29, Snake:3) a +0 shortbow a +0 glaive (47, -10, Snake:3) a +0 leather armour Level 4 of the Snake Pit (0, 0, Snake:4) 3 stones (33, -34, Snake:4) a +0 spear a +0 robe (36, -21, Snake:4) a +0 dire flail a +0 robe (37, -20, Snake:4) a +0 scimitar a +0 robe a +0 kite shield (39, -1, Snake:4) the +8 trident of Odoggeac {heavy, MP-9 Str+3 Int+4 Dex+2} Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). MP-9: It affects your magic capacity (-9). (39, 10, Snake:4) a +0 war axe (43, 10, Snake:4) a +0 scimitar a +0 kite shield a +0 short sword a +0 robe a +0 kite shield of protection (43, 11, Snake:4) a +0 hand axe a +0 robe a +0 flail a +0 robe (44, 12, Snake:4) a +1 morningstar of protection a +0 kite shield of protection (52, -1, Snake:4) the +11 long sword of the Pillar {freeze, +Blink rF- Dex+5} Dex+5: It affects your dexterity (+5). rF-: It makes you vulnerable to fire. +Blink: It lets you blink. (56, -4, Snake:4) a +0 shortbow a +2 flail of protection Level 5 of the Pits of Slime (19, 0, Slime:5) the +1 swamp dragon scales of Creativity {rPois Regen+ Dex+3} Dex+3: It affects your dexterity (+3). rPois: It protects you from poison Regen+: It increases your rate of health regeneration. (20, -7, Slime:5) the ring of Greed {rC- rN+ Int+6 Dex+2} [ring of positive energy] Int+6: It affects your intelligence (+6). Dex+2: It affects your dexterity (+2). rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. (26, -7, Slime:5) the staff of Green True Grit {rElec Conj Hexes} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. Conj: It increases the power of your Conjurations spells. Hexes: It increases the power of your Hexes spells. It falls into the 'Staves' category. It is a one-tentacled weapon. Level 1 of the Vaults (0, 0, Vaults:1) a +0 long sword a +0 scale mail (2, -7, Vaults:1) a +0 dire flail a +1 ring mail of willpower (8, 1, Vaults:1) a +0 great mace a +0 animal skin (12, 17, Vaults:1) 6 stones (15, 16, Vaults:1) a +0 arbalest a +0 war axe a +0 ring mail a +0 arbalest a +0 morningstar a +0 ring mail a +0 arbalest (15, 21, Vaults:1) a +0 arbalest a +0 chain mail (16, 17, Vaults:1) a +0 rapier (17, 15, Vaults:1) a +0 arbalest (26, 0, Vaults:1) 6 stones (47, -30, Vaults:1) a +0 troll leather armour (47, 14, Vaults:1) a +0 orcbow a +1 arbalest of flaming (47, 15, Vaults:1) a +0 ring mail a +0 rapier a +0 scale mail (54, -6, Vaults:1) a ring of wizardry (56, -6, Vaults:1) 4 stones (60, 2, Vaults:1) a +0 arbalest a +0 leather armour (63, -19, Vaults:1) a +0 chain mail a +0 dire flail (63, 18, Vaults:1) a +0 arbalest (64, -16, Vaults:1) a +0 arbalest (65, -16, Vaults:1) a +0 heavy arbalest (65, -12, Vaults:1) a +0 arbalest Level 2 of the Vaults (0, 0, Vaults:2) a +0 arbalest a +0 arbalest (1, -1, Vaults:2) a +0 dagger (11, 5, Vaults:2) a +0 arbalest (12, 5, Vaults:2) a +0 arbalest a +0 arbalest (14, 36, Vaults:2) a +0 scale mail (29, -18, Vaults:2) a +0 barding (34, -12, Vaults:2) a +0 dagger a +0 robe (41, 16, Vaults:2) a +0 troll leather armour (45, 23, Vaults:2) a +0 mace a +0 scale mail (65, 10, Vaults:2) a +0 ring mail Level 3 of the Vaults (0, 0, Vaults:3) a +0 robe a +0 dire flail (0, 51, Vaults:3) a +0 rapier (7, 40, Vaults:3) a +0 scale mail (17, 30, Vaults:3) a +1 great mace of protection a +0 arbalest a +0 plate armour (18, 31, Vaults:3) a +0 troll leather armour (19, 41, Vaults:3) a +0 dagger a +0 robe (24, 22, Vaults:3) a +0 dagger a +0 animal skin (24, 40, Vaults:3) a +0 long sword a +0 ring mail (31, 2, Vaults:3) 9 stones a +0 arbalest a +0 long sword (33, 39, Vaults:3) a +0 ring mail (still there?) a +0 falchion (still there?) a +2 arbalest of freezing (still there?) (35, 10, Vaults:3) a +0 long sword a +0 scale mail (35, 13, Vaults:3) a +0 scale mail (36, 13, Vaults:3) a +0 scale mail a +0 morningstar (44, -3, Vaults:3) a +0 scale mail a +0 morningstar (44, 18, Vaults:3) a +0 troll leather armour (44, 19, Vaults:3) a +0 leather armour a +0 great mace (47, 28, Vaults:3) a +0 plate armour a +3 battleaxe (49, 21, Vaults:3) a +0 trident (50, 26, Vaults:3) a +0 arbalest (51, 27, Vaults:3) a +0 chain mail a +2 great sword of distortion (51, 48, Vaults:3) a +0 sling a +0 plate armour (52, 47, Vaults:3) a +0 sling a +0 plate armour (52, 48, Vaults:3) a +0 sling a +0 plate armour a +2 arbalest of flaming (52, 49, Vaults:3) a +0 arbalest (53, 48, Vaults:3) a stone (54, 46, Vaults:3) 2 stones (54, 48, Vaults:3) 7 stones (54, 49, Vaults:3) a +0 arbalest 9 stones (54, 50, Vaults:3) 5 stones (55, 45, Vaults:3) 6 stones (55, 47, Vaults:3) 7 stones (55, 49, Vaults:3) 5 stones (55, 50, Vaults:3) 3 stones (55, 51, Vaults:3) 3 stones (56, 50, Vaults:3) a staff of earth (57, 47, Vaults:3) a large rock (72, 7, Vaults:3) 2 boomerangs Level 4 of the Vaults (0, 0, Vaults:4) a +0 morningstar (0, 14, Vaults:4) the +0 robe of Pickupp {rN+ Int+4} Int+4: It affects your intelligence (+4). rN+: It protects you from negative energy. (5, 18, Vaults:4) a +0 arbalest (5, 19, Vaults:4) a +0 mace a +0 scale mail (5, 20, Vaults:4) a +0 dagger a +0 robe (5, 21, Vaults:4) a +0 dire flail a +0 animal skin (7, 18, Vaults:4) a +0 arbalest (38, 52, Vaults:4) a +0 great sword a +0 chain mail (39, 52, Vaults:4) a +0 plate armour a +0 battleaxe Level 5 of the Vaults (0, 0, Vaults:5) a +2 war axe of pain (2, 33, Vaults:5) a potion of brilliance (2, 34, Vaults:5) a +0 short sword (3, 34, Vaults:5) a staff of alchemy (4, 0, Vaults:5) a +0 vampiric whip (4, 12, Vaults:5) a +1 falchion of holy wrath (4, 33, Vaults:5) a +0 rapier (5, 0, Vaults:5) a +8 giant club (5, 1, Vaults:5) the +0 broad axe of Equivalence {venom, rC- Str+3 Int+4} Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). rC-: It makes you vulnerable to cold. (5, 12, Vaults:5) a wand of polymorph (5) (6, 0, Vaults:5) a +0 falchion of protection (6, 12, Vaults:5) a +6 vampiric whip (7, 34, Vaults:5) a scroll of amnesia (12, -2, Vaults:5) a +0 ring mail (24, 2, Vaults:5) a +0 arbalest a +0 bardiche a +0 plate armour (26, 25, Vaults:5) the +3 spear of the Hand {elec, rElec rF- rN+ Stlth+} rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (29, 35, Vaults:5) a +0 morningstar a +0 ring mail (29, 43, Vaults:5) a +0 scale mail (29, 45, Vaults:5) a +3 halberd of freezing a +0 plate armour (32, 3, Vaults:5) 3 large rocks (34, 0, Vaults:5) a +2 great sword of flaming (36, 1, Vaults:5) a scroll of enchant armour (37, 43, Vaults:5) 6 stones (38, 33, Vaults:5) the staff of Temperance {Dex+2 Summ Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+2: It affects your dexterity (+2). Summ: It increases the power of your Summonings spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-tentacled weapon. (40, 43, Vaults:5) a +2 battleaxe of freezing (41, 43, Vaults:5) a +0 battleaxe of freezing a +0 scale mail (44, 43, Vaults:5) 5 stones (45, 43, Vaults:5) a +4 giant spiked club (47, 41, Vaults:5) a +2 ring mail of cold resistance a +0 great sword of holy wrath a storm talisman (48, 32, Vaults:5) the Papyrus of Bewitching Glaciation Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Tukima's Dance Hexes 3 c - Ozocubu's Refrigeration Ice 7 (48, 39, Vaults:5) a +0 ring mail (48, 40, Vaults:5) a +0 great sword (50, 35, Vaults:5) 4 large rocks Level 1 of the Crypt (0, 0, Crypt:1) a +0 long sword (6, 15, Crypt:1) a +0 war axe a +0 chain mail (7, 27, Crypt:1) a ring of protection from fire (9, 0, Crypt:1) a scroll of noise (21, 10, Crypt:1) a +0 plate armour a +1 long sword Level 2 of the Crypt (0, 0, Crypt:2) a +0 great sword a +0 plate armour (17, -9, Crypt:2) a +0 dagger a +0 robe (17, -4, Crypt:2) a +0 long sword (18, -2, Crypt:2) a +0 dire flail a +0 dire flail (18, -1, Crypt:2) a +0 glaive (18, 7, Crypt:2) a +0 cloak (27, -34, Crypt:2) a +0 hand axe (33, -35, Crypt:2) a throwing net (34, -20, Crypt:2) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). (36, -20, Crypt:2) 6 stones (38, -20, Crypt:2) a book of Dreams (42, 13, Crypt:2) a +0 leather armour (54, 0, Crypt:2) a +2 battleaxe a +1 chain mail of positive energy Level 3 of the Crypt (0, 0, Crypt:3) +2 ice dragon scales (1, -3, Crypt:3) 4 stones (1, -2, Crypt:3) a staff of fire (1, 0, Crypt:3) a +1 short sword of protection (1, 1, Crypt:3) the staff "Acarine's Death Toll" {Fly rN+ Int+3 Dex+3 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. Fly: It grants you flight. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-tentacled weapon. (2, -2, Crypt:3) the Enchiridion on the Burn and Minerals Spells Type Level a - Sticky Flame Fire/Alchemy 4 b - Bombard Conjuration/Earth 6 (3, -16, Crypt:3) a scroll of identify (3, 14, Crypt:3) a +4 triple sword of draining (9, -27, Crypt:3) a +0 flail 5 stones a ring of protection from cold (11, 15, Crypt:3) a +0 chain mail a +4 great sword (12, -17, Crypt:3) a +0 vampiric long sword (14, -24, Crypt:3) a +2 long sword of protection a +0 plate armour (19, 13, Crypt:3) the +6 plate armour of the Enchanted Forest {rF+ Will+ Dex-2} Dex-2: It affects your dexterity (-2). rF+: It protects you from fire. Will+: It increases your willpower. (20, 11, Crypt:3) a +0 ring mail (21, 16, Crypt:3) a +0 battleaxe (23, -18, Crypt:3) a +0 dire flail (24, 11, Crypt:3) a +0 trident (26, -21, Crypt:3) a +0 morningstar (28, -21, Crypt:3) a +0 halberd (28, -13, Crypt:3) a +2 great sword of freezing a +0 plate armour (28, 19, Crypt:3) a +0 hand axe (29, -18, Crypt:3) a +0 robe of fire resistance (29, 14, Crypt:3) a +2 hand axe of venom (29, 16, Crypt:3) a +0 dire flail (31, -35, Crypt:3) a +0 chain mail (32, -25, Crypt:3) the +4 flail "Esoweuche" {vamp, rElec rPois Int+3 Dex-3} Int+3: It affects your intelligence (+3). Dex-3: It affects your dexterity (-3). rElec: It insulates you from electricity. rPois: It protects you from poison (32, 15, Crypt:3) a +0 robe (41, -37, Crypt:3) a book of Minor Magic (42, -36, Crypt:3) 4 stones (44, -31, Crypt:3) a potion of degeneration (57, -22, Crypt:3) a +0 glaive (59, -24, Crypt:3) a +0 mace (59, -23, Crypt:3) a +0 short sword a +3 mace of protection (60, -25, Crypt:3) a +0 glaive (60, -23, Crypt:3) 5 poisoned darts (66, -36, Crypt:3) a +0 short sword (66, -29, Crypt:3) a +0 giant club the Vestibule of Hell (18, -29, Hell) a +4 broad axe a +0 plate armour a +0 chain mail a +4 broad axe of draining (18, -28, Hell) a +2 heavy scythe a +0 heavy scythe (18, -27, Hell) a +0 dagger a +0 robe (18, -26, Hell) a +6 scythe of freezing (18, -25, Hell) a +2 demon blade of flaming a +0 plate armour a +5 demon whip of flaming a +0 plate armour a +2 scythe of flaming (18, -24, Hell) a wand of roots (53) a +1 glaive of flaming a +0 chain mail a +0 chain mail (26, -9, Hell) a +4 battleaxe of freezing (unseen) Level 1 of the Iron City of Dis (0, 0, Dis:1) a +3 great mace of draining a +0 chain mail a +2 great mace of draining a +0 plate armour a +1 heavy battleaxe a +0 plate armour (0, 1, Dis:1) a +0 morningstar a +3 heavy battleaxe a +0 chain mail (0, 2, Dis:1) a +0 flail (10, 8, Dis:1) a +0 chain mail a +2 great sword of flaming (17, -4, Dis:1) a +2 battleaxe a +0 plate armour Level 2 of the Iron City of Dis (3, 5, Dis:2) a +1 great sword of freezing a +0 chain mail (27, -5, Dis:2) a +0 plate armour a +2 heavy battleaxe Level 3 of the Iron City of Dis (7, 20, Dis:3) a +0 flail (8, 19, Dis:3) a +0 giant club (9, 10, Dis:3) a +0 giant spiked club (11, 19, Dis:3) a +1 dire flail of protection (15, 12, Dis:3) a +1 great sword a +0 chain mail (16, 6, Dis:3) a +2 battleaxe of flaming a +0 chain mail Level 4 of the Iron City of Dis (8, -16, Dis:4) a +1 heavy great mace a +0 plate armour (8, -6, Dis:4) a +0 plate armour a +3 battleaxe of freezing (11, -15, Dis:4) a +3 great mace of draining a +0 chain mail (11, -9, Dis:4) a +0 giant club Level 5 of the Iron City of Dis (0, 0, Dis:5) a +6 heavy battleaxe (unseen) (0, 1, Dis:5) a +0 heavy triple sword (unseen) (1, -1, Dis:5) a +1 heavy lajatang (unseen) Level 1 of the Depths (0, 0, Depths:1) 4 stones (0, 7, Depths:1) a +0 chain mail (4, 0, Depths:1) 5 poisoned darts (4, 7, Depths:1) a +0 chain mail (still there?) a +5 great mace (still there?) (30, -44, Depths:1) 2 large rocks (44, -2, Depths:1) 7 stones (44, 3, Depths:1) 5 stones (44, 11, Depths:1) a +2 heavy hand axe (54, -31, Depths:1) the +5 spear "Qacuots" {protect, rPois Str+6 Dex-4 SInv} Str+6: It affects your strength (+6). Dex-4: It affects your dexterity (-4). rPois: It protects you from poison SInv: It lets you see invisible. Level 2 of the Depths (22, 26, Depths:2) the +7 sceptre of Torment {pain, torment} (41, 40, Depths:2) a +2 great sword of protection a +0 ring mail Level 3 of the Depths (4, -3, Depths:3) a +3 scale mail of cold resistance a +3 great sword of holy wrath (11, -10, Depths:3) a +0 ring mail (12, -4, Depths:3) a +0 lajatang (13, -4, Depths:3) a +2 broad axe of freezing (14, 9, Depths:3) a +0 dagger a +0 robe (15, -4, Depths:3) the +3 pair of gauntlets of War {Slay+5} Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). (16, 18, Depths:3) 3 large rocks (17, -12, Depths:3) a +0 great sword of flaming (17, 27, Depths:3) a +2 battleaxe of freezing (19, -5, Depths:3) a +2 great sword of flaming (19, -4, Depths:3) a +0 battleaxe of freezing (19, -3, Depths:3) a +0 great sword of flaming (19, 17, Depths:3) a +0 leather armour 3 javelins a +0 spear (20, 27, Depths:3) 5 stones (21, 13, Depths:3) a +0 robe (32, 34, Depths:3) +0 ice dragon scales (33, 31, Depths:3) a +0 long sword of protection a +0 scale mail a +0 buckler (34, 31, Depths:3) a +0 dire flail a +0 dire flail (34, 37, Depths:3) a scroll of identify (37, 34, Depths:3) a +0 dire flail a +0 dire flail (37, 37, Depths:3) a +3 battleaxe of freezing (38, 35, Depths:3) 4 large rocks (48, 0, Depths:3) the +10 Black Knight's barding {ponderous, rPois rN+} rPois: It protects you from poison rN+: It protects you from negative energy. Level 4 of the Depths (0, 0, Depths:4) a +0 flail (12, -47, Depths:4) a +0 plate armour (46, -39, Depths:4) a +0 dagger a +0 robe (47, -38, Depths:4) a +3 demon blade a +0 plate armour a +0 long sword (48, -39, Depths:4) a +0 dagger a +0 cloak (48, -38, Depths:4) a +0 dagger a +0 robe (48, -3, Depths:4) a +2 leather armour a +2 antimagic rapier a +1 antimagic rapier (49, -3, Depths:4) a +0 leather armour a +0 battleaxe a +0 arbalest a +1 buckler a +2 robe a +2 antimagic demon whip a +0 dire flail a +0 dire flail (49, -2, Depths:4) a +1 leather armour a +2 antimagic rapier a +1 heavy rapier a +0 leather armour a +0 battleaxe (50, -44, Depths:4) 3 large rocks (50, -3, Depths:4) a +0 vampiric rapier a +0 leather armour a +0 vampiric rapier (51, -44, Depths:4) a +4 battleaxe a +0 chain mail (51, 1, Depths:4) a +0 dire flail a +0 dire flail (59, -3, Depths:4) 3 stones