Dungeon Crawl Stone Soup version 0.33.1-5-g432fff1de5 (webtiles) character file. Wyndelius the Conjurer (Deep Elf Conjurer) Turns: 1543, Time: 00:20:30 Health: 24/24 AC: 2 Str: 4 XL: 4 Next: 36% Magic: 9/11 EV: 11 Int: 25 God: Gold: 67 SH: 0 Dex: 13 Spells: 3/10 levels left rFire + . . h - +0 short sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ e - ring of protection from fire HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You are on level 2 of the Dungeon. You have visited 1 branch of the dungeon, and seen 2 of its levels. You have collected 67 gold pieces. Inventory: Hand Weapons h - a +0 short sword (weapon) Armour a - a +0 robe (worn) Jewellery e - a ring of protection from fire (worn) Scrolls g - a scroll of teleportation i - a scroll labelled XOEQUTOKLU k - a scroll labelled XEN JUPRUDIHE m - a scroll labelled JIAGOH EWIWK n - a scroll labelled OLAVVIAPTE Potions b - a potion of magic c - a bubbling grey potion d - a viscous green potion f - a metallic inky potion j - a fuming grey potion Baubles l - 2 flux baubles Skills: + Level 2.6 Dodging + Level 2.6 Stealth + Level 3.8 Spellcasting + Level 6.0 Conjurations You have 3 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 c - Fulminant Prism Conj/Alch 9% 3d7 26% 4 Your spell library contains the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You are caught in a web! There is a web here. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ribbon worm (93% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm! The ribbon worm is heavily wounded. (Press . to maintain the ray.) The searing ray hits the ribbon worm! The ribbon worm is almost dead. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are even more entangled. The searing ray hits the ribbon worm! You kill the ribbon worm! Your Conjurations skill increases to level 6! The web tears apart. You stop channelling your searing ray. You start resting. Magic restored. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Found 6 stones. A goblin comes into view. It is wielding a +0 dagger. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. A goblin is nearby! The goblin shouts! Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (76% to hit) You focus your ray upon the goblin. The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) You stop channelling your searing ray. ####.#######....... ###.#.#.### .. ##...###P..## #P...P.b..P.# #..#######..## ..b#.....#.P.# # ####.....####### ###.# ...............##....# ####.....#####..@..).# .P.#.....#P..####....# #..#######P.## ..(.# #P.P..b..P..# ....# ##.b.PPP..b## ....# ###...P.### .##.# ############### .. .# ..............# ## # #####...†.....# There are no monsters in sight! Vanquished Creatures 3 adders (D:2) 4 dart slugs A ribbon worm (D:2) 7 endoplasms A giant cockroach (D:1) 8 hobgoblins 6 jackals (D:1) 3 quokkas (D:1) 2 ball pythons 8 bats 2 frilled lizards 8 goblins 5 kobolds 2 rats (D:1) 60 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Wyndelius the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 160 | D:1 | Reached XP level 2. HP: 12/15 MP: 4/8 163 | D:1 | Learned a level 2 spell: Searing Ray 238 | D:1 | Reached skill level 5 in Conjurations 608 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/9 1146 | D:2 | Reached XP level 4. HP: 24/24 MP: 6/11 1172 | D:2 | Learned a level 4 spell: Fulminant Prism 1491 | D:2 | Reached skill level 6 in Conjurations Illustrated notes Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.0 Dodging | | 2.6 Stealth | | 2.6 Spellcasting | | 3.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 31 | || 31 Searing Ray | 30 | 15 || 45 Use: Scroll | | 1 || 1 Armour: Robe | 19 | 2 || 21 Dodge: Dodged | 24 | || 24