Xandrah Level 1 of the Dungeon (0, 0, D:1) a +0 short sword 4 stones (0, 3, D:1) a +0 short sword (8, -12, D:1) a maw talisman (12, 10, D:1) a +0 whip a gnoll corpse (skeletalised by now) (13, 10, D:1) a +0 dagger a goblin corpse (skeletalised by now) a rat corpse (skeletalised by now) (18, -4, D:1) a bat skeleton (22, 17, D:1) a +0 dagger a stone a kobold corpse (skeletalised by now) (28, 16, D:1) a ball python skeleton (30, -18, D:1) a +0 dagger (36, 20, D:1) a +0 dagger (38, -12, D:1) a ball python corpse (skeletalised by now) (39, -12, D:1) a rat corpse (skeletalised by now) (46, -7, D:1) a +0 scale mail (49, 21, D:1) a ball python corpse (skeletalised by now) (49, 22, D:1) a quokka corpse (skeletalised by now) (50, 8, D:1) 3 stones (54, 35, D:1) a ball python corpse (skeletalised by now) (57, -21, D:1) a +0 dagger a stone a kobold corpse (skeletalised by now) (58, 5, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a goblin corpse (skeletalised by now) (4, -17, D:2) a +0 leather armour (4, -16, D:2) a +0 long sword (7, -5, D:2) a rat skeleton (9, 24, D:2) a +0 pair of gloves of stealth (10, -15, D:2) 2 stones (11, -16, D:2) a +0 club a goblin corpse (skeletalised by now) (11, 20, D:2) a ball python corpse (skeletalised by now) (16, -13, D:2) a bat corpse (skeletalised by now) (16, 12, D:2) a quokka corpse (skeletalised by now) (35, -12, D:2) a ball python corpse (skeletalised by now) (41, 22, D:2) a jackal skeleton a jackal skeleton (46, -10, D:2) a hobgoblin corpse (skeletalised by now) (47, -11, D:2) a rat skeleton (59, 18, D:2) a +0 dagger a +0 robe (59, 19, D:2) a +0 whip 2 stones (63, 4, D:2) a +0 club (65, 0, D:2) the inkwell talisman of Calculation {Rampage} [inkwell talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Level 3 of the Dungeon (15, 5, D:3) a +4 long sword (unseen)