Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 3291533383747047308 51 Xanganir the Gusty (level 3, 19/19 HPs) *EXPLORE* Began as a Deep Elf Air Elementalist on Apr 25, 2024. Quit the game on level 3 of the Dungeon. The game lasted 00:10:31 (1872 turns). Xanganir the Gusty (Deep Elf Air Elementalist) Turns: 1872, Time: 00:10:32 Health: 19/19 AC: 3 Str: 6 (7) XL: 3 Next: 57% Magic: 6/10 EV: 13 Int: 17 (19) God: Gold: 180 SH: 0 Dex: 15 Spells: 6/9 levels left rFire x . . d - staff of death rCold . . . (no shield) rNeg + . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . g - +0 pair of gloves SInv . (no boots) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: strong-willed 1, wild magic 2, heat vulnerability 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 180 gold pieces. Inventory: Armour a - a +0 robe (worn) g - a +0 pair of gloves (worn) Magical Staves d - a staff of death (weapon) f - a staff of death Scrolls e - 3 scrolls of identify Potions b - a potion of magic c - 2 potions of enlightenment Skills: + Level 0.2 Staves + Level 2.7 Dodging + Level 2.6 Stealth + Level 0.2 Unarmed Combat + Level 3.5 Spellcasting + Level 1.7 Conjurations * Level 1.0 Necromancy + Level 3.6 Air Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 76% 1d7 13% 1 b - Static Discharge Conj/Air 38% 3-5/arc 19% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Swiftness Air 24% N/A 22% 3 Ensorcelled Hibernation Hex/Ice 8% N/A 43% 2 Fugue of the Fallen Necr 15% N/A 50% 3 Airstrike Air 12% 2d(2-18) 54% 4 Anguish Hex/Necr 5% N/A 90% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are strong-willed. (Will+) Your spells are harder to cast, but more powerful. You are vulnerable to heat. (rF-) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 13% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (asleep, 100% to hit) The zap hits the adder. The adder is heavily wounded. The adder hisses angrily. The adder misses you. Unknown command. Casting: Shock (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 13% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 53% to hit) The zap hits the adder. The adder is heavily wounded. The adder bites you but does no damage. Casting: Shock (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 13% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 53% to hit) The zap hits the adder. The adder is severely wounded. The adder barely misses you. The adder bites you. The adder attacks as it pursues you! The adder closely misses you. Casting: Shock (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 13% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, 53% to hit) The zap hits the adder. You kill the adder! You feel your dexterity returning. Your Necromancy skill increases to level 1! You see here an adder corpse. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##### # #..)# #.#.#.# #.#.#.# ##.#.#.## #...@...# #.......####### #.......†.....# #.......#####.# ##.#.....# #.# #.#####.# #.# #. .# #.# .. [# #.# # .# #.# There were no monsters in sight! Vanquished Creatures An adder (D:3) A ribbon worm (D:2) 2 dart slugs (D:1) 2 endoplasms 2 giant cockroaches (D:1) 3 goblins (D:1) 2 hobgoblins 3 jackals (D:2) A quokka (D:2) 5 ball pythons A bat (D:2) 4 frilled lizards 2 kobolds 5 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Xanganir the Deep Elf Air Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 62 | D:1 | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 62 | D:1 | Gained mutation: You are vulnerable to heat. (rF-) [potion | of mutation] 62 | D:1 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 62 | D:1 | Gained mutation: Your spells are harder to cast, but more | powerful. [potion of mutation] 121 | D:1 | Reached XP level 2. HP: 11/15 MP: 8/8 338 | D:1 | Entered explore mode. 940 | D:2 | Slain by a ribbon worm (5 damage) 1073 | D:2 | Reached XP level 3. HP: 12/19 MP: 5/9 1155 | D:2 | Learned a level 2 spell: Static Discharge 1865 | D:3 | Reached skill level 1 in Necromancy 1872 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_molten_gateway, layout_loops_ring D:2: layout_basic D:3: layout_basic, uniq_robin, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Necromancy | 1 | 1.0 Staves | | 0.2 Dodging | | 2.7 Stealth | | 2.6 Unarmed Combat | | 0.2 Spellcasting | | 3.5 Conjurations | | 1.7 Air Magic | | 3.6 Action || total ---------------------------++------- Melee: Unarmed || 13 Staff || 38 Cast: Shock || 31 Static Discharge || 3 Use: Potion || 8 Scroll || 5 Armour: Robe || 49 Dodge: Dodged || 40