Xeliam Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (1, -2, D:1) a +0 leather armour (1, 1, D:1) a quokka corpse (skeletalised by now) (9, -7, D:1) a +0 club a kobold corpse (skeletalised by now) (11, 23, D:1) a frilled lizard skeleton (13, 24, D:1) a quokka corpse (skeletalised by now) (15, 35, D:1) a +0 short sword a hobgoblin corpse (skeletalised by now) (16, -1, D:1) a +0 dagger (18, 39, D:1) a +0 robe a quokka corpse (skeletalised by now) (24, 32, D:1) a frilled lizard corpse (skeletalised by now) (30, 12, D:1) a +0 leather armour (34, 24, D:1) a ball python corpse (skeletalised by now) (53, 27, D:1) a quokka corpse (skeletalised by now) (55, 2, D:1) a ball python corpse (skeletalised by now) (58, 1, D:1) a +0 leather armour (58, 11, D:1) a bat corpse (skeletalised by now) (59, 12, D:1) a +0 club (60, 11, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 whip (16, 3, D:2) an adder corpse (skeletalised by now) (19, -11, D:2) a hobgoblin corpse (skeletalised by now) (27, 18, D:2) a jackal corpse (skeletalised by now) (28, 17, D:2) a jackal corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a bat corpse (0, 4, D:3) a +0 short sword a kobold corpse (5, -5, D:3) a +0 whip a +0 dagger (6, -5, D:3) a +0 flail a +0 ring mail a +0 hand axe a +0 ring mail a +0 short sword (15, 12, D:3) a bombardier beetle corpse (23, -6, D:3) a +0 dagger (27, -5, D:3) a scroll of brand weapon