Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 4990880009424721521 94 Xinswan the Magician (level 4, -13/31 HPs) Began as a Djinni Conjurer on Apr 4, 2025. Mangled by a goblin ... wielding a +2 dagger of electrocution ... led by Robin (16 damage) ... on level 2 of the Dungeon. The game lasted 00:03:23 (901 turns). Xinswan the Magician (Djinni Conjurer) Turns: 901, Time: 00:03:24 Health: -13/31 AC: 6 Str: 6 XL: 4 Next: 94% Gold: 52 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . k - +3 hand axe (antimagic) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ b - +4 ring of protection HPRegen 0.25/turn (no ring) %: infuse magic (-14 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 52 gold pieces. Inventory: Hand Weapons d - a +0 dagger k - a +3 antimagic hand axe (weapon) Missiles e - 4 atropa-tipped darts Armour a - a +0 robe (worn) f - a +0 plate armour m - the +10 ring mail "Wipp" {Str+4} (You found it on level 2 of the Dungeon) Str+4: It affects your strength (+4). Jewellery b - a +4 ring of protection (left hand) Wands l - a wand of flame (2) Scrolls c - a scroll of amnesia {unknown} g - a scroll of fear {unknown} h - a scroll of vulnerability {unknown} j - a scroll of enchant armour {unknown} Potions i - a potion of heal wounds {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.9 Spellcasting + Level 4.9 Conjurations + Level 4.9 Hexes + Level 4.9 Summonings + Level 4.9 Necromancy + Level 4.9 Translocations + Level 4.9 Fire Magic + Level 4.9 Ice Magic + Level 4.9 Air Magic + Level 4.9 Earth Magic + Level 4.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d9 14% 4 d - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 14% 4 e - Kiss of Death Conj/Necr 100% 2d13 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Robin Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History A goblin comes into view. It is wielding a +2 dagger of electrocution. A hobgoblin comes into view. The goblin closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The goblin closely misses you. You closely miss the goblin. The goblin is moderately wounded. The goblin shouts! You hear a shout! The goblin completely misses you. You hit the hobgoblin. You kill the hobgoblin! You closely miss the goblin. Robin throws the goblin at you! The goblin hits you with a +0 club. The goblin hits you but does no damage. The goblin closely misses you. Robin throws the goblin at you! You slash the goblin! You kill the goblin! You hit the goblin. x2; The goblin hits you with a +0 club. The goblin misses you. Robin throws the goblin at you! The goblin barely misses you. You closely miss the goblin. The goblin is severely wounded. You barely miss the goblin. You closely miss the goblin. Robin roars a battlecry! The goblins go into a battle-frenzy! The goblin barely misses you. The goblin hits you with a +0 club. x2 You hit the goblin. You kill the goblin! You barely miss the goblin. You hit the goblin. The goblin hits you with a +2 dagger of electrocution. The goblin barely misses you. Robin hits you from afar with a +2 heavy trident! * * * LOW HITPOINT WARNING * * * The goblin hits you but does no damage. You are electrocuted! Ouch! That really hurt! You die... ...#............##)).g# ...#............##....# ...#........<...##[.g.# ...#............##g...# ...#............##....# ...#............##....# .....#######'#####.g..# ####..######.#####g...#### ### ................@g.......> ..# ###...†..###.###g).######. #.#.# #...##[..#.......######+###.#.. #...####.####....##.........#.# #...# #.## #....##.........#.# #...####..# #....##.........#.# #.......#.###....##.........#.. #.......'.........[####'###.#.# #.......#.###†####.# #.# #.... You could see Robin, a hobgoblin (strong) and 2 goblins. Vanquished Creatures Terence (D:2) 2 adders (D:2) A gnoll (D:1) A dart slug (D:1) 3 bats 7 endoplasms 7 goblins 4 hobgoblins A kobold (D:1) A quokka (D:1) 5 ball pythons 2 frilled lizards (D:1) 3 rats (D:1) 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Xinswan the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Xinswan set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 86 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 240 | D:1 | Reached XP level 3. HP: 17/25 MP: 0/0 240 | D:1 | Learned a level 1 spell: Kiss of Death 701 | D:2 | Noticed Terence 703 | D:2 | Reached XP level 4. HP: 28/31 MP: 0/0 710 | D:2 | Killed Terence 848 | D:2 | Identified the +10 ring mail "Wipp" {Str+4} 889 | D:2 | Noticed Robin 901 | D:2 | Mangled by a goblin Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_rooms D:2: layout_basic, minmay_hedge_maze, serial_bayou_ford_a, uniq_robin, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.9 Conjurations | 4 | 4.9 Hexes | 4 | 4.9 Summonings | 4 | 4.9 Necromancy | 4 | 4.9 Translocations | 4 | 4.9 Fire Magic | 4 | 4.9 Ice Magic | 4 | 4.9 Air Magic | 4 | 4.9 Earth Magic | 4 | 4.9 Alchemy | 4 | 4.9 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Hand axe | | 5 || 5 Cast: Magic Dart | 60 | 19 || 79 Iskenderun's Myst | | 1 || 1 Armour: Robe | 5 | 13 || 18 Dodge: Dodged | 2 | 9 || 11