Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 5582077123336512991 19 Xinswan the Caller (level 2, 0/19 HPs) Began as a Merfolk Summoner on Apr 7, 2025. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:02:32 (525 turns). Xinswan the Caller (Merfolk Summoner) Turns: 525, Time: 00:02:32 Health: 0/19 AC: 2 Str: 8 XL: 2 Next: 75% Magic: 3/5 EV: 11 Int: 14 God: Gold: 50 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . d - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 50 gold pieces. Inventory: Hand Weapons c - a +0 club d - a +0 short sword (weapon) Missiles e - 4 javelins f - 3 boomerangs (quivered) Armour a - a +0 robe (worn) Scrolls g - a scroll of poison {unknown} Potions b - a potion of magic Skills: - Level 2.6 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting + Level 4.7 Summonings You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 56% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 28% N/A 4% 2 Call Canine Familiar Summ 14% N/A 10% 3 Summon Blazeheart Golem Fire/Summ 8% N/A 65% 4 Summon Lightning Spire Summ/Air 8% 3d4 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Your bat barely misses the jackal. Unknown command. You closely miss the jackal. The jackal is almost dead. Your bat closely misses the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your bat hits the jackal but does no damage. The jackal barely misses your bat. The jackal barely misses you. The jackal closely misses your bat. Your bat barely misses the jackal. You hit the jackal. You kill the jackal! Your bat barely misses the jackal. The jackal misses your bat. Your bat barely misses the jackal. The jackal bites you but does no damage. The jackal misses your bat. You swap places. Your bat hits the jackal but does no damage. Your bat closely misses the jackal. Your bat misses the jackal. The jackal misses your bat. The jackal bites your bat. Your bat dies! Your bat's corpse disappears in a puff of smoke! Your bat barely misses the jackal. The jackal bites your bat but does no damage. Your bat hits the jackal. You hit the jackal. You kill the jackal! Your bat barely misses the jackal. You hit the jackal. You kill the jackal! Your bat hits the endoplasm but does no damage. The endoplasm attacks as it pursues you! The endoplasm closely misses you. Your bat hits the endoplasm. Your bat hits the endoplasm but does no damage. Casting: Summon Small Mammal (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your bat hits the endoplasm. The endoplasm freezes you. You are frozen. You die... .# #.#.#..†#.#.#.#####.. #..#...##.##...#..#..... #.#.#.......#.#.##.##.. ...##.###.##...##.#### ##.#...........#.##.# #..##.###.###.##..#.# ##.......†.......##.# ###.###r###.###.##..# #.###.#@##......##### ...#.Jb.####.# ####.......# ... #.......# #. #?......# #.......... #..#######.# #.. .# #.. # You could see an endoplasm (ally target), a friendly quokka (summoned) and a friendly bat (summoned). Vanquished Creatures An endoplasm (D:1) A giant cockroach (D:1) A goblin (D:1) 3 jackals (D:1) A ball python (D:1) 2 frilled lizards (D:1) A rat (D:1) 10 creatures vanquished. Vanquished Creatures (collateral kills) An endoplasm (D:1) A goblin (D:1) 2 hobgoblins (D:1) 2 kobolds (D:1) A ball python (D:1) 7 creatures vanquished. Grand Total: 17 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Xinswan the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 218 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 525 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_houses_and_road, layout_basic, serial_park_tiny_pond, st_stairs_14, nicolae_concentric_dashed_squares_mild Action || total ---------------------------++------- Melee: Club || 11 Unarmed || 1 Short sword || 18 Throw: Javelin || 15 Boomerang || 7 Cast: Summon Small Mamm || 18 Armour: Robe || 44 Dodge: Dodged || 48