Dungeon Crawl Stone Soup version 0.32.1-7-gdc3db6f70b (webtiles) character file. Game seed: 4995430216902409340 125 Xoai the Conjurer (level 4, -3/24 HPs) Began as a Deep Elf Conjurer on Apr 18, 2025. Slain by a large abomination (27 damage) ... on level 1 of the Abyss. The game lasted 00:05:12 (1004 turns). Xoai the Conjurer (Deep Elf Conjurer) Turns: 1004, Time: 00:05:13 Health: -3/24 AC: 5 Str: 4 XL: 4 Next: 82% Magic: 12/12 EV: 11 Int: 25 God: Gold: 58 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . d - +0 dagger rCold . . . (no shield) rNeg . . . a - +1 robe rPois . h - +1 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Abyss. You visited 1 branch of the dungeon, and saw 2 of its levels. You visited the Abyss 1 time. You collected 58 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Missiles e - 4 poisoned darts Armour a - a +1 robe (worn) h - a +1 helmet (worn) Scrolls f - a scroll of enchant armour Potions b - 2 potions of magic c - a potion of curing g - a potion of brilliance {unknown} i - 2 potions of haste {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.1 Spellcasting * Level 5.6 Conjurations * Level 2.5 Translocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level z - Searing Ray Conj 66% 2d6 1% 2 D - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 76% 1d7 2% 1 Apportation Tloc 34% N/A 3% 1 Lesser Beckoning Tloc 34% N/A 4% 2 Maxwell's Portable Pile Tloc 17% (3-9)d3 10% 3 Teleport Other Tloc 17% N/A 10% 3 Jinxbite Hex 10% N/A 14% 2 Mercury Vapours Alch/Air 10% N/A 14% 2 Iskenderun's Mystic Bla Conj/Tloc 25% 2d7 (+2d3 17% 4 Fulminant Prism Conj/Alch 9% 3d7 28% 4 Olgreb's Toxic Radiance Alch 5% N/A 65% 4 Alistair's Intoxication Alch 3% N/A 94% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +2 scythe of distortion and wearing a +0 robe (100% to hit) The magic dart hits Sigmund! Sigmund is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +2 scythe of distortion and wearing a +0 robe (moderately wounded, 78% to hit) The searing ray hits Sigmund! Sigmund is heavily wounded. (Press . to maintain the ray.) Sigmund points at you and mumbles some strange words. You are confused. Sigmund screams, "You will never... NEVER!!!" You're too confused to cast spells. You're too confused to cast spells. You're too confused to cast spells. You feel better. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +2 scythe of distortion and wearing a +0 robe (heavily wounded, 78% to hit) The searing ray hits Sigmund. Sigmund is severely wounded. (Press . to maintain the ray.) Sigmund flickers, as though insubstantial. Sigmund hits you from afar with a +2 scythe of distortion! You are cast into the Abyss! This branch contains the abyssal rune of Zot. A freezing wraith comes into view. Found a gateway leading deeper into the Abyss. A large abomination comes into view. The large abomination attacks as it pursues you! The large abomination closely misses you. The large abomination hits you!! Ouch! That really hurt! You die... . ##.## ##.## #.# .. ##...###...###... .. #.....#.....#... ................... .#.....#.....#. ##...###...## ##X# ##.## #.. ##X..## #... #@....# ................. ..#.....#.....#... ..###...###...###... .# ##.# ##.## #.# #.. ... .. #.. ... .. .... You could see a large abomination (fast). Vanquished Creatures A black bear (D:2) A dart slug (D:1) 2 ball pythons 7 bats An endoplasm (D:1) 2 giant cockroaches 3 goblins 5 hobgoblins 3 frilled lizards 5 kobolds 3 rats (D:1) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Xoai the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 111 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 312 | D:1 | Learned a level 2 spell: Searing Ray 413 | D:1 | Reached skill level 5 in Conjurations 792 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 797 | D:2 | Noticed a black bear 798 | D:2 | Reached skill level 1 in Translocations 804 | D:2 | Killed a black bear 805 | D:2 | Reached XP level 4. HP: 24/24 MP: 2/12 879 | D:2 | Found a faded altar of an unknown god. 963 | D:2 | Noticed Sigmund 970 | Abyss:1 | Cast into level 1 of the Abyss (Sigmund) 972 | Abyss:1 | Noticed a freezing wraith 997 | Abyss:1 | Noticed a large abomination 1004 | Abyss:1 | Slain by a large abomination Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_underground_garden, layout_rooms D:2: layout_basic, ebering_ecumenical_altar_webs, chequers_serial_rivers_room_a, kennysheep_generic_room_4, uniq_sigmund Abyss:1: base: D:1 Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.6 Translocations | 2 | 2.5 Spellcasting | 4 | 4.1 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 44 | 13 || 57 Searing Ray | 1 | 2 || 3 Use: Scroll | 9 | || 9 Potion | | 1 || 1 Armour: Robe | 2 | 2 || 4 Dodge: Dodged | | 1 || 1