Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 10438209381651372732 65 Xoai the Conjurer (level 3, -1/24 HPs) Began as a Mummy Conjurer on Apr 27, 2025. Slain by a gnoll ... wielding a +0 whip (7 damage) ... on level 1 of the Dungeon. The game lasted 00:04:21 (2110 turns). Xoai the Conjurer (Mummy Conjurer) Turns: 2110, Time: 00:04:21 Health: -1/24 AC: 2 Str: 10 XL: 3 Next: 94% Magic: 1/8 EV: 11 Int: 19 God: Gold: 127 SH: 0 Dex: 10 Spells: 6/9 levels left rFire . . . b - +0 dagger rCold + + . (no offhand) rNeg + + + a - +0 robe rPois ∞ (no helmet) rElec . g - scarf {rC+ rF+} rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 127 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) g - a scarf of resistance (worn) Scrolls c - a scroll of identify {unknown} d - a scroll of torment {unknown} e - a scroll of noise {unknown} f - a scroll of immolation {unknown} h - a scroll of fog Skills: - Level 1.5 Dodging - Level 1.7 Stealth + Level 3.6 Spellcasting * Level 4.2 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level A - Searing Ray Conj 38% 2d5 3% 2 D - Magic Dart Conj 76% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fugue of the Fallen Necr 5% N/A 38% 3 Ozocubu's Armour Ice 3% N/A 38% 3 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Detonation Catalyst Fire/Alch 3% 1d1 98% 5 Manifold Assault Tloc 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History The searing ray hits the gnoll. The gnoll is heavily wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) Without enough magic to sustain it, your Searing Ray dissipates. The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll completely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. An adder comes into view. There is an open door here. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. The gnoll attacks as it pursues you! The gnoll barely misses you. There is an escape hatch in the ceiling here. The gnoll closely misses you. A mysterious force pulls you upwards. The hatch slams shut behind you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * You see here a stone. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip! You die... #.## ##...## #.# ###..### ##.....## ####.# .......# ##......!## ##.##.### .###...####.........####.......# ..........'...#.##..+..........# .###...####...#.....####..>#...# .####..# ##..÷))#.## ##.#....# .......# ##.##.#.# #.#.#..# #.####### #..j@..# #.#.#..# #.# #...# ###+#.## #...†..# #!# #.<.# #...# ###.#### #.# #...# #.### #.# #.####'### ##.## #.# #..'.....#####...## #.# #.##.....#.[.#....###### #.# #.##..ß..'.ß.#.........####.# #..#.....#...##.####........# You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) An adder (D:2) A dart slug (D:1) 4 endoplasms A giant cockroach (D:2) 5 hobgoblins 3 jackals (D:1) 5 ball pythons (D:1) 6 bats 4 frilled lizards (D:1) 3 goblins 2 kobolds (D:1) 5 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Xoai the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 493 | D:1 | Reached XP level 2. HP: 15/19 MP: 0/6 1053 | D:1 | Learned a level 2 spell: Searing Ray 1413 | D:2 | Reached XP level 3. HP: 14/24 MP: 2/7 1782 | D:2 | Reached skill level 4 in Conjurations 2110 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stair_chambers, layout_loops_corners, minmay_domino_4 D:2: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.6 Conjurations | 4 | 4.2 Dodging | | 1.5 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Dagger || 13 Cast: Magic Dart || 81 Searing Ray || 2 Use: Scroll || 1 Stab: Sleeping || 1 Armour: Robe || 21 Dodge: Dodged || 20