Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 12237494836232678673 16 XofY the Sneak (level 2, -6/17 HPs) Began as a Poltergeist Conjurer on Oct 9, 2026. Mangled by Terence ... wielding a +0 trident (10 damage) ... on level 2 of the Dungeon. The game lasted 00:19:20 (1045 turns). XofY the Sneak (Poltergeist Conjurer) Turns: 1045, Time: 00:19:21 Health: -6/17 AC: 2 Str: 9 XL: 2 Next: 58% Magic: 0/5 EV: 11 Int: 20 God: Gold: 50 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . (100%) g - +0 short sword rCold + . . (50%) (no offhand) rNeg + + + (0%) a - +1 cloak rPois ∞ (0%) (no armour) rElec . (100%) (no armour) rCorr . (100%) (no armour) SInv . (no armour) Will ..... (no armour) Stlth ++ (no amulet) HPRegen 0.22/turn d - +6 ring of strength MPRegen 0.09/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster, accursed a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 50 gold pieces. Inventory: Hand Weapons c - a +0 whip f - a +0 mace g - a +0 short sword (weapon) Missiles b - 3 darts of disjunction (quivered) e - 6 poisoned darts Armour a - a +1 cloak (haunted) Jewellery d - a +6 ring of strength (worn) Scrolls c - 2 scrolls of identify {unknown} Skills: + Level 2.3 Dodging + Level 4.0 Stealth + Level 2.1 Spellcasting + Level 3.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 4% 1 b - Searing Ray Conj 28% 2d5 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 8% N/A 16% 1 Fulminant Prism Conj/Alch 4% 3d5 63% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History Magic courses through your body. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 scale mail (79% to hit) You focus your ray upon Terence. The searing ray hits Terence! Terence is moderately wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is heavily wounded. Terence hits you from afar with a +0 trident. The searing ray hits Terence. Terence is heavily wounded. The goblin hits you with a +0 club. Terence screams, "Stand, coward! You want a fight, show some honour!" Terence barely misses you. The searing ray hits Terence! Terence is severely wounded. You finish channelling your searing ray. The adder bites you but does no damage. Terence hits you from afar with a +0 trident. The goblin hits you with a +0 club. It was a potion of curing. You feel better. The adder misses you. Terence hits you from afar with a +0 trident! The goblin barely misses you. You hit the goblin. The goblin is heavily wounded. The adder misses you. Terence barely misses you. The goblin hits you with a +0 club. You closely miss the goblin. The goblin is heavily wounded. The adder bites you but does no damage. The adder bites you. * * * LOW HITPOINT WARNING * * * The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Terence hits you from afar with a +0 trident! Ouch! That really hurt! You die... Terence says, "Finally, peace and quiet." #. ..=.S . .... ###. ... #.. .. #.. #.# #.########.####.# #####.#......@....g.# #............Sg####.# #....†......#@.# #.###.#.###.#..### # #...###.#....# ##......#....# ###. #.###.......##..... #.###.............. #...........####### #####..#........... #####...........### You could see Terence, an adder and a goblin. Vanquished Creatures A ribbon worm (D:2) An endoplasm (D:1) A hobgoblin (D:1) A quokka (D:2) A ball python (D:1) 3 bats (D:1) 4 frilled lizards A goblin (D:1) 2 kobolds (D:1) 3 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | XofY the Poltergeist Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 395 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 958 | D:2 | Learned a level 2 spell: Searing Ray 1023 | D:2 | Reached skill level 4 in Stealth 1035 | D:2 | Encountered Terence 1045 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: reono_arrival_mine, layout_loops_corners D:2: minmay_diamond_boxcup, layout_loops_ring, ebering_ecumenical_altar_abandoned, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 3 | 3.1 Stealth | 4 | 4.0 Dodging | | 2.3 Spellcasting | | 2.1 Action || total ---------------------------++------- Attack: Normal || 34 Melee: Whip || 21 Unarmed || 3 Short sword || 10 Throw: Dart || 6 Cast: Magic Dart || 20 Searing Ray || 2 Drink: Curing || 1 Magic || 1 Stab: Sleeping || 5 Armour: None || 30 Dodge: Dodged || 28