Yokomojoyo the Dungeon [Shop] Beot's Distillery 6 potions of resistance (420 gold) 6 potions of resistance (420 gold) 2 potions of ambrosia (unknown) (112 gold) [Shop] Zimeusu's Weapon Rack a +0 quick blade (750 gold) a +0 demon blade (750 gold) a +0 triple sword (450 gold) a +0 broad axe (270 gold) a +0 executioner's axe (450 gold) a +0 demon whip (750 gold) a +0 great mace (300 gold) a +0 giant spiked club (78 gold) a +0 partisan (210 gold) a +0 bardiche (450 gold) a +0 lajatang (450 gold) a +0 longbow (330 gold) a +0 hand cannon (810 gold) a +0 triple crossbow (600 gold) a +0 dagger (60 gold) a +0 sling (45 gold) [Shop] Toun's Distillery 6 potions of resistance (420 gold) 6 potions of resistance (420 gold) 2 potions of ambrosia (unknown) (112 gold) [Shop] Cinoj's Basic Armour +0 storm dragon scales (780 gold) +0 fire dragon scales (600 gold) +0 shadow dragon scales (780 gold) quicksilver dragon scales (600 gold) +0 ice dragon scales (600 gold) +0 golden dragon scales (960 gold) +0 steam dragon scales (480 gold) +0 swamp dragon scales (540 gold) +0 pearl dragon scales (1200 gold) +0 acid dragon scales (480 gold) a +0 troll leather armour (180 gold) a +0 crystal plate armour (720 gold) a +0 plate armour (216 gold) a +0 barding (276 gold) a +0 cloak (54 gold) a +0 buckler (54 gold) a +0 pair of gloves (54 gold) a +0 helmet (54 gold) [Shop] Faromott's Miscellaneous Merchandise a ring of protection from fire (unknown) (375 gold) a ring of protection from cold (unknown) (375 gold) a ring of positive energy (unknown) (300 gold) a ring of poison resistance (unknown) (300 gold) a ring of willpower (375 gold) a ring of see invisible (unknown) (225 gold) an amulet of reflection (unknown) (450 gold) an amulet of regeneration (unknown) (450 gold) a +0 sling (22 gold) a +0 plate armour (270 gold) [Shop] Gisi's Sphere Station an orb of attunement (442 gold) an orb of energy (187 gold) an orb of glass (442 gold) an orb of guile (442 gold) an orb of mayhem (187 gold) an orb of mesmerism (442 gold) an orb of pyromania (442 gold) an orb of stardust (442 gold) [Shop] Ceroyllorph's Advanced Armour the +1 pair of gloves of a bailey {-Tele rElec rC+ rN+} (969 gold) -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. rC+: It protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. the +1 pair of gloves of the Histrionic Hart {rPois rF+ Str+2} (1116 gold) rPois: It protects you from poison. rF+: It protects you from fire. Str+2: It affects your strength (+2). It cannot be enchanted further. the +2 pair of boots of the Abyss {Fly rPois Earth} (1169 gold) Fly: It grants you flight. rPois: It protects you from poison. Earth: It increases the power of your Earth spells. It cannot be enchanted further. the +2 pair of boots of Nihilism {rC+ Str+3 Int+4 Stlth+} (1610 gold) rC+: It protects you from cold. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +1 helmet of Lutz {rCorr Stlth+} (871 gold) rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +2 hat of Midnight {rF- MP+8 Str+3 Int+3} (1519 gold) rF-: It makes you vulnerable to fire. MP+8: It affects your magic capacity (+8). Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +2 buckler "Paviv" {-Tele Dex+8 SInv Stlth+} (1340 gold) -Tele: It prevents most forms of teleportation. Dex+8: It affects your dexterity (+8). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +4 kite shield of Conatus {Reflect, *Silence rF+ rN++ Int+4} (1970 gold) *Silence: It may silence you when you take damage. rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +0 cloak "Vomeif" {Str+2} (549 gold) Str+2: It affects your strength (+2). It cannot be enchanted further. the -1 cloak "Ottosm" {rN+} (374 gold) rN+: It protects you from negative energy. It cannot be enchanted further. the +2 robe of a bazaar {Int+3} (847 gold) Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +0 animal skin of the Cichlid {+Blink rC+ Will+} (941 gold) +Blink: It lets you blink. rC+: It protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. the +0 tower shield "Finnoi Qyete" {Ponderous, rF+} (3 gold) rF+: It protects you from fire. It cannot be enchanted further. the +1 robe "Vidoom" {+Inv rElec rPois Str+3} (1309 gold) +Inv: It lets you turn invisible. rElec: It insulates you from electricity. rPois: It protects you from poison. Str+3: It affects your strength (+3). It cannot be enchanted further. the +1 buckler "Tepoev" {rPois rF- Regen+ Slay-4} (332 gold) rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Regen+: It increases your rate of health regeneration. Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). It cannot be enchanted further. the +2 leather armour of Purpose {rN++} (1032 gold) rN++: It greatly protects you from negative energy. It cannot be enchanted further. a +0 leather armour (70 gold) [Shop] Ruecaesm's Timeless Talismans a quill talisman (70 gold) an inkwell talisman (70 gold) a rimehorn talisman (87 gold) a scarab talisman (87 gold) a medusa talisman (87 gold) a maw talisman (105 gold) the eel talisman "Jat Deen" {Harm *Slow rPois} (189 gold) [eel talisman] Harm: It increases damage dealt and taken. *Slow: It may slow you when you take damage. rPois: It protects you from poison. a spider talisman (87 gold) a lupine talisman (105 gold) a wellspring talisman (87 gold) a fortress talisman (105 gold) a sanguine talisman (210 gold) a granite talisman (210 gold) the riddle talisman "Keschusk" {Str+5 Int-2} (609 gold) [riddle talisman] Str+5: It affects your strength (+5). Int-2: It affects your intelligence (-2). a hive talisman (210 gold) a blade talisman (210 gold) a talisman of death (280 gold) [Shop] Hiujeol's Staff Store a staff of fire (unknown) (750 gold) a staff of air (unknown) (750 gold) a staff of earth (unknown) (750 gold) a staff of cold (unknown) (750 gold) a staff of alchemy (750 gold) a staff of necromancy (unknown) (750 gold) a staff of conjuration (unknown) (750 gold) [Shop] Siwuimig's Magic Scroll Shop 3 scrolls of silence (unknown) (285 gold) a scroll of brand weapon (unknown) (95 gold) 3 scrolls of vulnerability (unknown) (120 gold) 5 scrolls of amnesia (unknown) (200 gold) 8 scrolls of enchant weapon (unknown) (600 gold) 4 scrolls of enchant armour (unknown) (300 gold) 4 scrolls of enchant armour (unknown) (300 gold) a scroll of identify (20 gold) [Shop] Lext's Magic Scroll Shop 3 scrolls of silence (unknown) (285 gold) a scroll of brand weapon (unknown) (95 gold) 3 scrolls of vulnerability (unknown) (120 gold) 5 scrolls of amnesia (unknown) (200 gold) 8 scrolls of enchant weapon (unknown) (600 gold) 4 scrolls of enchant armour (unknown) (300 gold) 4 scrolls of enchant armour (unknown) (300 gold) (0, 3, D) a guardian sphinx skeleton a guardian sphinx skeleton (1, 5, D) a guardian sphinx skeleton (2, 4, D) a guardian sphinx skeleton (4, 6, D) a guardian sphinx skeleton (10, 3, D) a +0 robe a +1 whip of holy wrath a +0 trident +0 pearl dragon scales a +0 tower shield a +8 great sword of flaming a +5 eudemon blade of holy wrath a +3 trident a +0 tower shield a +1 partisan of holy wrath a +4 long sword of holy wrath a +3 scimitar of flaming a +3 whip a +2 vampiric demon whip a +1 demon trident of electrocution a +0 robe a +0 long sword a +4 demon whip of venom a +0 trident the +9 trident of Urgency {vamp, rPois rC- Str+4 SInv} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Str+4: It affects your strength (+4). SInv: It lets you see invisible. It cannot be enchanted further. The Shining One disapproves of the use of such an item. a +0 tower shield a +0 tower shield a +0 tower shield a +0 tower shield a +4 scimitar of holy wrath a +3 scimitar of holy wrath a +2 long sword of holy wrath a +2 long sword of holy wrath a +0 tower shield a +0 tower shield a +0 tower shield a +0 robe a +0 tower shield a +0 cloak a +0 tower shield a +0 cloak a +0 cloak a +0 tower shield a +0 cloak a +0 tower shield the cold staff of Fesinur {rC+++ Ice} [staff of cold] rC+++: It renders you almost immune to cold. Ice: It increases the power of your Ice spells. a +0 cloak of poison resistance a +0 tower shield a +0 robe a +0 ring mail a +4 scimitar of holy wrath a +3 long sword of holy wrath a +5 eudemon blade of holy wrath a +5 eudemon blade of holy wrath a +4 scimitar of holy wrath a +3 scimitar of flaming a +3 scimitar of holy wrath a +2 long sword of holy wrath a +0 scythe of protection a +2 long sword of holy wrath a +0 cloak a +2 eudemon blade of holy wrath a +3 scimitar of holy wrath a +4 scimitar of holy wrath a +0 trident a +0 tower shield a +0 dire flail a +0 cloak a +0 tower shield a +0 cloak a +0 tower shield a +0 tower shield a +0 tower shield a +0 robe a +0 cloak a +2 cloak a +0 tower shield a +0 tower shield a +0 tower shield a +0 tower shield a +5 scimitar of holy wrath a +0 cloak a +0 robe a +0 robe a +0 robe a +0 robe a +5 scimitar of holy wrath a +0 robe a +1 cloak a +0 cloak a +5 scimitar of holy wrath a +0 cloak a +5 eudemon blade of holy wrath a +0 dagger a +0 demon whip a +2 scimitar of holy wrath a +3 scimitar of holy wrath a +0 demon whip a +0 demon whip of electrocution a +3 demon trident of electrocution a +0 robe a +0 robe a +0 robe a +0 robe a +0 robe a +0 giant club a +4 scimitar of flaming a +0 shortbow a +0 trident a +2 demon whip of pain a +0 animal skin a +3 plate armour of poison resistance a +1 tower shield of protection a +0 animal skin the +3 robe of the Armoured One {*Slow rN+ Str+5} *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. Str+5: It affects your strength (+5). It cannot be enchanted further. a +0 animal skin a +0 animal skin a +0 animal skin a +0 chain mail a +0 animal skin a +0 antimagic war axe a +1 demon whip of electrocution a +1 antimagic war axe a +2 antimagic war axe a +1 antimagic war axe a +2 antimagic war axe a +2 demon whip of venom a +5 glaive of freezing a +0 longbow of freezing a +1 antimagic war axe a +0 robe a +1 whip of holy wrath +0 fire dragon scales a +0 robe a +0 robe a +0 robe +1 fire dragon scales a +0 robe a +0 tower shield a +0 robe a +0 scale mail a +5 great sword of flaming a +4 flail of flaming a +0 longbow a +1 whip of holy wrath a +1 long sword of flaming a +0 longbow a +3 long sword of holy wrath a +1 demon whip of electrocution a +6 great sword of flaming a +3 falchion of flaming a +0 sling a +2 whip a +4 scimitar of holy wrath a +3 halberd of holy wrath a +3 whip a +3 whip a +4 great sword of flaming a +3 whip a +1 whip of holy wrath a +2 whip a +2 whip of holy wrath +2 fire dragon scales a +0 robe a +0 buckler a +2 scythe of distortion a +0 demon trident of venom a +0 tower shield the +4 dragonskin cloak {Aegis} Avatar's Aegis: It grants the wearer a chance to resist fire, cold, poison, electricity, acid, and negative energy. It cannot be enchanted further. a +1 partisan of holy wrath a +2 heavy bardiche a +12 club a +0 scale mail a +0 chain mail a +0 chain mail a +0 chain mail 5 large rocks a +0 long sword a +1 broad axe a +0 halberd a +0 great sword a +2 heavy scythe a +0 plate armour a +0 war axe the +4 robe of Sablag {rC+ Int+4} rC+: It protects you from cold. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +2 robe of Indecent Exposure {-Tele rElec Regen+} -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. the +2 robe of Chimes {rC+++ Regen+ Str+2 Dex-5} rC+++: It renders you almost immune to cold. Regen+: It increases your rate of health regeneration. Str+2: It affects your strength (+2). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. the +3 robe "Poih" {Str+3 Int+2 Dex+3} Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 robe a +0 robe a +0 scythe of venom a +1 scythe of entangling a +4 heavy scythe a +0 leather armour a +0 leather armour a +0 leather armour a +0 robe a +0 leather armour a +0 scythe of protection a +0 leather armour 3 javelins 5 boomerangs 6 silver javelins a +2 trident of venom a +4 antimagic spear a +0 trident a +0 trident a +1 demon trident of freezing a +0 trident a +2 spear of entangling a +0 trident a +1 spear of freezing a +0 robe a +0 chain mail a +0 robe a +0 chain mail a +0 robe a +0 robe a +0 robe a +0 robe a +0 chain mail a +0 dagger a +0 battleaxe a +0 dagger a +0 great mace a +0 dagger a +0 dagger a +10 club of flaming a +11 club of venom a +0 dagger a +10 club of chaos a +0 dagger a +5 scimitar of flaming a +0 scale mail a +0 scale mail a +1 battleaxe of freezing a +2 robe of willpower a +0 robe a +0 robe a +0 robe a +0 robe a +0 robe a +0 robe a +0 robe a +2 robe of willpower a +0 robe a +0 robe a +0 spear a +0 halberd a +0 club a +0 spear a +0 halberd a +0 club a +0 spear a +0 spear a +0 robe a +0 trident a +0 dagger a +0 robe a +0 robe a +0 robe a +0 robe a +0 robe a +0 robe a +0 robe a +0 robe a +0 robe a +0 robe a +2 vampiric dagger a +0 dagger a +0 dagger of venom a +0 dagger a +0 dagger a +0 dagger a +0 dagger of holy wrath a +0 dagger a +0 dagger a +0 dagger a +0 dagger a +0 orcbow a +0 orcbow a +0 shortbow a +0 shortbow a +0 shortbow a +0 robe a +0 robe a +0 robe a +0 robe a +0 robe a +0 robe a +0 robe a +0 robe a +0 dagger a +0 dagger a +0 dagger a +0 dagger a +0 dagger a +0 dagger a +0 dagger a +0 dagger a +0 robe a +1 dagger of protection (10, 5, D) the +3 dagger of the Spheres {devious, Fly Dex+5} Fly: It grants you flight. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. the -1 tower shield of Sin {rF+ rN+ Will+} rF+: It protects you from fire. rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. the ring "Duevedo" {rCorr Int+5} [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). the ring of Uxoirchov {rElec Dex+9} [ring of dexterity] rElec: It insulates you from electricity. Dex+9: It affects your dexterity (+9). the ring "Tyfiywki" {rPois rCorr} [ring of resist corrosion] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. the conjuration staff "Muihutab" {Will+ Conj Air} [staff of conjuration] Will+: It increases your willpower. Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. the +2 spear "Giantbane" {freeze, ^Contam rElec Dex+3} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a ring of wizardry the ring "Nomejec" {Int+5 SInv} [ring of see invisible] Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. a ring of willpower the +2 buckler of the Keeping Gods {rElec rF+ Will+++ Str-5} rElec: It insulates you from electricity. rF+: It protects you from fire. Will+++: It greatly increases your willpower. Str-5: It affects your strength (-5). It cannot be enchanted further. the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. a dragon-coil talisman a staff of alchemy a serpent talisman the +3 tower shield of Anaesthesia {Reflect, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. a medusa talisman a quill talisman the amulet of Jefowid {Acrobat Dex+2} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. Dex+2: It affects your dexterity (+2). the amulet of Wasumpum {Acrobat rF+ rN+} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rF+: It protects you from fire. rN+: It protects you from negative energy. the amulet "Sufiy" {rN+++ Will- RegenMP+ rCorr Str+3} [amulet of magic regeneration] rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. RegenMP+: It increases your rate of magic regeneration. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3).