Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 5163676420734417116 1240 YoungLink314 the Fabricator (level 8, -11/60 HPs) Began as a Human Forgewright on Apr 6, 2026. Was an Initiate of Sif Muna. Mangled by a two-headed ogre ... wielding a +0 giant club (23 damage) ... on level 5 of the Dungeon. The game lasted 00:17:53 (4383 turns). YoungLink314 the Fabricator (Human Forgewright) Turns: 4383, Time: 00:17:54 Health: -11/60 AC: 2 Str: 11 XL: 8 Next: 49% Magic: 6/12 EV: 11 Int: 18 God: Sif Muna [......] Gold: 185 SH: 0 Dex: 11 Spells: 3/13 levels left rFire . . . (100%) a - +0 hammer rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of flight HPRegen 0.30/turn (no ring) MPRegen 0.13/turn %: no passive effects @: flying, studying Staves A: explore regen a: Renounce Religion (0%) You were on level 5 of the Dungeon. You worshipped Sif Muna. Sif Muna was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You also visited: Sewer. You collected 185 gold pieces. Inventory: Hand Weapons a - a +0 hammer (weapon) g - a +1 trident of freezing Missiles e - a throwing net Armour b - a +0 robe (worn) d - a +0 ring mail f - a +3 scale mail of fire resistance Jewellery c - a ring of flight (worn) Wands e - a wand of paralysis (11) Scrolls c - a scroll of vulnerability {unknown} a - 2 scrolls of enchant armour h - a scroll of silence {unknown} g - a scroll of fog m - a scroll of torment {unknown} n - a scroll of amnesia {unknown} o - a scroll of teleportation {unknown} i - 3 scrolls of identify u - a scroll of enchant weapon {unknown} v - 2 scrolls of blinking {unknown} y - a scroll of poison {unknown} z - a scroll of revelation {unknown} e - a scroll of fear {unknown} Potions g - 3 potions of magic f - a potion of moonshine {unknown} k - a potion of curing {unknown} w - 3 potions of heal wounds p - 3 potions of attraction {unknown} d - a potion of haste {unknown} Skills: - Level 4.0 Fighting - Level 2.0 Dodging - Level 2.0 Stealth - Level 3.0 Spellcasting + Level 9.6 Forgecraft You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 100% 1d8 1% 1 b - Construct Spike Laun Frge 74% 2d6 1% 2 c - Launch Clockwork Bee Frge 37% N/A 1% 3 d - Forge Blazeheart Gol Fire/Frge 20% N/A 22% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 8% N/A 16% 1 Maxwell's Portable Pile Tloc 2% (3-9)d2 43% 3 Teleport Other Tloc 2% N/A 43% 3 Forge Lightning Spire Air/Frge 20% 3d5 22% 4 Flame Wave Conj/Fire 2% 2d4 85% 4 Leda's Liquefaction Alch/Erth 1% N/A 85% 4 Petrify Alch/Erth 1% N/A 85% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:5 Sewer (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Dithmenos Elyvilon Gozag Kikubaaqudgha Okawaru Qazlal Ru Sif Muna Vehumet Wu Jian Xom Zin The Shining One Annotations: D:2 1 runed translucent door, Crazy Yiuf Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Press: ? - help, Dir - move target Aim: a two-headed ogre, wielding two +0 giant clubs You lock target on the two-headed ogre and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the two-headed ogre. Your clockwork bee stings the two-headed ogre. The two-headed ogre closely misses your clockwork bee. The two-headed ogre misses your clockwork bee. Your clockwork bee stings the two-headed ogre! Your clockwork bee stings the two-headed ogre! The two-headed ogre closely misses your clockwork bee. x2 Your clockwork bee stings the two-headed ogre. Your clockwork bee stings the two-headed ogre. Your clockwork bee winds down and falls to the ground. The two-headed ogre hits your dormant clockwork bee with a +0 giant club!! The two-headed ogre hits your dormant clockwork bee with a +0 giant club. You wind your clockwork bee back up and it locks its sights upon the two-headed ogre! Your clockwork bee stings the two-headed ogre but does no damage. Your clockwork bee stings the two-headed ogre! The two-headed ogre hits your clockwork bee with a +0 giant club!! The two-headed ogre hits your clockwork bee with a +0 giant club! Your clockwork bee is destroyed! The two-headed ogre shouts in stereo! Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a two-headed ogre, wielding two +0 giant clubs (severely wounded) You lock target on the two-headed ogre and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... You continue winding your clockwork bee... The two-headed ogre hits you with a +0 giant club!! x2 * * * LOW HITPOINT WARNING * * * With a metallic buzz, your clockwork bee launches itself at the two-headed ogre. The two-headed ogre completely misses you. The two-headed ogre hits you with a +0 giant club!! You die... #..#....#................#....... ...#.#..#...................####. ..#...##.................#### #. .........##......#.......# ## ......#.###.......)......# ...#....###...####.......# .........................# ....#..####.####....##...# ............##..@O......## ..............