Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 6323505475553964626 136567 YoungLink314 the Fighter (level 17, -1/98 HPs) Began as a Vine Stalker Brigand on Apr 8, 2026. Was an Elder of Uskayaw. Slain by a bunyip (16 damage) ... on level 4 of the Swamp. The game lasted 01:42:21 (23625 turns). YoungLink314 the Fighter (Vine Stalker Brigand) Turns: 23625, Time: 01:42:22 Health: -1/98 AC: 28 Str: 18 XL: 17 Next: 22% Magic: 0/26 EV: 10 Int: 11 God: Uskayaw [****..] Gold: 1225 SH: 14 Dex: 27 Spells: 16/16 levels left rFire . . . (100%) A - +5 rapier (elec) rCold . . . (100%) M - +2 kite shield {rPois} rNeg . . . (100%) H - +5 plate armour of the Black Moon {Dex+4} rPois + (33%) z - +2 hat {Stlth+} rElec . (100%) g - +1 cloak {rPois} rCorr . (100%) N - +0 pair of fencer's gloves {Riposte Dex+3} SInv . j - +0 pair of boots {Stlth+} Will +++.. s - amulet of magic regeneration Stlth ++ G - ring of flight HPRegen 1.16/turn t - ring of willpower MPRegen 0.60/turn %: guardian spirit @: flying, hasted, very quick A: fangs 3, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: Renounce Religion (0%), Stomp (0%), Line Pass (0%) You were on level 4 of the Swamp. You worshipped Uskayaw. Uskayaw was aware of your devotion. You visited 4 branches of the dungeon, and saw 26 of its levels. You also visited: Ossuary. You collected 2497 gold pieces. You spent 1272 gold pieces at shops. Inventory: Hand Weapons a - a +1 dagger of electrocution b - a +5 dagger of freezing h - the +1 short sword of Shrieking Terror {holy, rN++} (You found it on level 12 of the Dungeon) rN++: It greatly protects you from negative energy. It cannot be enchanted further. m - a +2 dagger v - a +2 short sword of freezing A - a +5 rapier of electrocution (weapon) D - a +0 dagger of speed Missiles d - 60 poisoned darts (quivered) e - 13 curare-tipped darts f - 7 throwing nets B - 3 javelins Armour c - a +3 leather armour of positive energy g - a +1 cloak of poison resistance (worn) i - the +0 leather armour of the Aged Interlopers {rElec rF+} (You took it off a gnoll on level 2 of the Dungeon) rElec: It insulates you from electricity. rF+: It protects you from fire. It cannot be enchanted further. j - a +0 pair of boots of stealth (worn) k - a +0 helmet n - the +3 leather armour "Nioniff" {rF+ Int+2} (You found it on level 4 of the Dungeon) rF+: It protects you from fire. Int+2: It affects your intelligence (+2). It cannot be enchanted further. q - a +3 ring mail of fire resistance u - a +2 robe of resistance y - a +2 chain mail of fire resistance z - a +2 hat of stealth (worn) F - the +2 pair of boots of Usyb {rPois rC+ Will- Dex+4} (You found it on level 11 of the Dungeon) rPois: It protects you from poison. rC+: It protects you from cold. Will-: It decreases your willpower. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. H - the +5 plate armour of the Black Moon (worn) {Dex+4} (You found it on level 5 of the Lair of Beasts) Dex+4: It affects your dexterity (+4). It cannot be enchanted further. J - a +2 buckler L - a +0 pair of boots of flying M - a +2 kite shield of poison resistance (worn) N - the +0 pair of fencer's gloves (worn) {Riposte Dex+3} (You bought it in a shop on level 2 of the Orcish Mines) Riposte: It allows the wearer to riposte with melee weapons, swiftly retaliating against missed or blocked melee attacks. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. Jewellery l - the dreamshard necklace {*Dream Acrobat} (You found it on level 2 of the Lair of Beasts) [amulet of the acrobat] *Dream: It absorbs a single lethal wound into itself, holding its wearer just short of death and releasing dream-creatures to guard them. Acrobat: It increases your evasion after moving or waiting. o - a ring of protection from fire p - a +4 ring of protection r - a ring of wizardry s - an amulet of magic regeneration (worn) t - a ring of willpower (worn) w - a ring of willpower C - a +4 ring of protection E - an amulet of wildshape G - a ring of flight (worn) I - an amulet of the acrobat K - a ring of resist corrosion Wands a - a wand of flame (52) p - a wand of polymorph (18) e - a wand of charming (28) b - a wand of quicksilver (9) c - a wand of warping (34) f - a wand of mindburst (12) d - a wand of digging (14) Scrolls g - 7 scrolls of fog T - 2 scrolls of torment r - 3 scrolls of revelation t - 5 scrolls of teleportation V - 2 scrolls of vulnerability p - 4 scrolls of poison x - 3 scrolls of amnesia a - 3 scrolls of enchant armour I - a scroll of immolation s - a scroll of summoning W - a scroll of brand weapon N - 5 scrolls of noise f - 3 scrolls of fear d - a scroll of silence {unknown} Potions i - 3 potions of invisibility e - 5 potions of enlightenment g - a potion of magic c - 8 potions of curing m - 4 potions of might q - 3 potions of moonshine B - 2 potions of berserk rage h - 3 potions of haste M - 5 potions of mutation b - 3 potions of brilliance a - 6 potions of ambrosia A - 5 potions of attraction C - a potion of cancellation L - 2 potions of lignification r - 2 potions of resistance Miscellaneous g - a +0 phantom mirror Skills: + Level 14.3 Fighting - Level 14.0 Short Blades - Level 1.7 Throwing * Level 12.1 Armour - Level 10.0 Dodging - Level 6.0 Stealth - Level 5.0 Shields + Level 11.4 Invocations You had 16 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 0% 1d3 100% 1 Kinetic Grapnel Frge 0% 1d4 100% 1 Soul Splinter Necr 0% N/A 100% 1 Blink Tloc 0% N/A 100% 2 Construct Spike Launche Frge 0% 2d3 100% 2 Ensorcelled Hibernation Hex/Ice 0% N/A 100% 2 Grave Claw Necr 0% 2d7 100% 2 Jinxbite Hex 0% 2d2 100% 2 Mercury Arrow Conj/Alch 0% 2d5 100% 2 Sublimation of Blood Necr 0% N/A 100% 2 Confusing Touch Hex 0% N/A 100% 3 Frozen Ramparts Ice 0% 1d1 100% 3 Launch Clockwork Bee Frge 0% N/A 100% 3 Sigil of Binding Hex 0% N/A 100% 3 Stone Arrow Conj/Erth 0% 3d7 100% 3 Summon Ice Beast Ice/Summ 0% N/A 100% 3 Airstrike Air 0% 2d(0-16) 100% 4 Animate Dead Necr 0% N/A 100% 4 Brom's Barrelling Bould Conj/Erth 0% 2d4 100% 4 Cigotuvi's Putrefaction Necr/Air 0% N/A 100% 4 Flame Wave Conj/Fire 0% 2d4 100% 4 Iskenderun's Battlesphe Conj/Frge 0% 2d7 100% 4 Leda's Liquefaction Alch/Erth 0% N/A 100% 4 Passage of Golubria Tloc 0% N/A 100% 4 Summon Seismosaurus Egg Summ/Erth 0% N/A 100% 4 Alistair's Walking Alem Alch/Frge 0% N/A 100% 5 Fireball Conj/Fire 0% 3d3 100% 5 Nazja's Percussive Temp Frge 0% 4d4 100% 5 Silence Hex/Air 0% N/A 100% 5 Summon Mana Viper Hex/Summ 0% N/A 100% 5 Bombard Conj/Erth 0% 9d1 100% 6 Forge Phalanx Beetle Frge 0% N/A 100% 6 Fortress Blast Frge 0% 6d14 100% 6 Plasma Beam Fire/Air 0% 2x1d10 100% 6 Diamond Sawblades Frge 0% 4d4 100% 7 Sphinx Sisters Hex/Summ 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:6 Lair (5/5) D:10 Swamp (4/4) Lair:3 Spider (0/4) Lair:3 Slime (0/5) Lair:5 Orc (2/2) D:12 Elf (0/3) Orc:2 Vaults (0/5) D:14 Depths (0/4) D:15 Ossuary (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Cheibriados Dithmenos Gozag Makhleb Nemelex Xobeh Okawaru Sif Muna Uskayaw Vehumet Beogh Jiyva Shops: D:13 ? Orc:2 =[([ Annotations: D:11 exclusion: obsidian statue Lair:5 exclusion: 5 oklob plants Swamp:4 Lernaean hydra Innate Abilities, Weirdness & Mutations You have razor-sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History The five-headed hydra is heavily wounded. The five-headed hydra bites you! * * * LOW HITPOINT WARNING * * * The five-headed hydra bites you but does no damage. x2 The five-headed hydra bites you! * * * LOW HITPOINT WARNING * * * You encounter a swamp dragon. You can now merge with and destroy a victim. Okay, then. Okay, then. Aiming: Line Pass Press: ? - help, Dir - move target The eight-headed hydra appears confused. You can no longer merge with and destroy a victim. You block the spriggan rider's attack. The eight-headed hydra bites the five-headed hydra! x2 You kill the six-headed hydra! The eight-headed hydra barely misses the five-headed hydra. The eight-headed hydra bites the five-headed hydra. The eight-headed hydra completely misses the five-headed hydra. The eight-headed hydra bites the five-headed hydra! The eight-headed hydra bites the five-headed hydra. The five-headed hydra is killed! You hear a splash. You block the eight-headed hydra's attack. The eight-headed hydra bites itself! The eight-headed hydra barely misses itself. The eight-headed hydra bites itself! The eight-headed hydra barely misses itself. The eight-headed hydra bites itself! You kill the four-headed hydra! The eight-headed hydra bites itself! The eight-headed hydra bites itself!! You destroy the bog body! The eight-headed hydra bites itself. The eight-headed hydra is killed! You feel yourself speed up. You block the spriggan rider's attack. The bunyip claws you but does no damage. The bunyip claws you!! You die... Your body falls in perfect tune with the rhythm. ♣♣.~~...~~†§~~~..~~~~~ ♣♣~...~~~.<~~.D~~~~§~ ♣.~♣~~~~~†~~♣♣♣♣♣~~.~ ♣~♣♣.~~~~.~♣♣ ~~~ ♣♣.~.~~~§~♣♣ ~. ♣.~~♣♣~†D~♣ . ♣.~~♣♣♣n