Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 10622120804642367066 527934 YoungLink314 the Pearl Dragon (level 24, -20/245 HPs) Began as a Yellow Draconian Wanderer on Apr 12, 2026. Was the Champion of Zin. Shot with a bolt by a yaktaur captain (40 damage) ... on level 5 of the Vaults. The game lasted 04:36:41 (76846 turns). YoungLink314 the Pearl Dragon (DrWn) Turns: 76846, Time: 04:36:41 Health: -20/245 AC: 24 Str: 26 XL: 24 Next: 32% Magic: 40/40 EV: 26 Int: 12 God: Zin [******] Gold: 2968 SH: 15 Dex: 20 Spells: 18/23 levels left rFire + . . (50%) b - +9 flail (holy) rCold + + . (33%) T - +0 kite shield {Reflect} rNeg + . . (50%) K - +4 hat of Elyvilon's Supremacy {rC+ Str+3} rPois + (33%) s - +2 cloak {rPois} rElec . (100%) A - +1 pair of gloves of Wisdom {Parrying, rC+ Str+2 SInv} rCorr + (50%) w - +2 pair of boots {Rampage} SInv + G - amulet of the Four Winds {rN+ Will+++ Clar} Will ++++. P - ring of Demugoc {EV+5 Dex+3} Stlth ++ U - ring of protection from fire HPRegen 0.60/turn MPRegen 0.27/turn %: reflection, clarity, rampage @: studying Unarmed Combat A: caustic breath, AC +12, unfitting armour, acidic bite, cold-blooded, acid resistance, armoured tail 1 }: 3/15 runes: decaying, serpentine, silver a: Caustic Breath (1%), Renounce Religion (0%), Recite (0%), Vitalisation (0%), Imprison (0%), Sanctuary (0%), Donate Gold (0%) You were on level 5 of the Vaults. You worshipped Zin. Zin was exalted by your worship. You visited 10 branches of the dungeon, and saw 45 of its levels. You also visited: Sewer, Ice Cave and Desolation. You collected 8104 gold pieces. You spent 4615 gold pieces at shops. You donated 521 gold pieces to Zin. Inventory: Hand Weapons a - the +9 morningstar of True Grit {flame, rElec rN+++ Int-2 Stlth+} (You found it on level 5 of the Lair of Beasts) rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. Int-2: It affects your intelligence (-2). Stlth+: It makes you more stealthy. It cannot be enchanted further. b - a +9 flail of holy wrath (weapon) h - a +0 flail of concussion v - a +0 morningstar E - a +1 morningstar of freezing R - a +1 eveningstar of venom Missiles c - 36 poisoned darts d - 5 silver javelins e - 16 boomerangs (quivered) j - 12 javelins p - 3 throwing nets t - 5 darts of disjunction x - 10 curare-tipped darts y - 4 atropa-tipped darts B - 6 datura-tipped darts Armour g - a +0 pair of boots of stealth l - a +0 cloak of stealth m - a +2 kite shield of cold resistance n - the +2 buckler of the Quinotaur {Reflect, rPois Will+ rCorr Dex+3} (You found it on level 5 of the Dungeon) rPois: It protects you from poison. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. s - a +2 cloak of poison resistance (worn) w - a +2 pair of boots of rampaging (worn) A - the +1 pair of gloves of Wisdom (worn) {Parrying, rC+ Str+2 SInv} (You found it on level 13 of the Dungeon) rC+: It protects you from cold. Str+2: It affects your strength (+2). SInv: It lets you see invisible. It cannot be enchanted further. F - the +3 warlock's mirror {omnireflect} (You found it in an ice cave) Omnireflect: It can block and reflect piercing ranged attacks and magical attacks against the wielder's willpower. It cannot be enchanted further. H - a +1 tower shield of poison resistance I - a +2 cloak K - the +4 hat of Elyvilon's Supremacy (worn) {rC+ Str+3} (You took it off Wiglaf on level 1 of the Vaults) rC+: It protects you from cold. Str+3: It affects your strength (+3). It cannot be enchanted further. T - a +0 kite shield of reflection (worn) W - a +0 kite shield of fire resistance Z - a +1 hat of willpower Jewellery f - a +4 ring of protection i - a +4 ring of slaying k - a +4 ring of slaying o - a ring of poison resistance q - a +6 ring of strength r - a ring of positive energy u - an amulet of reflection z - a ring of protection from cold D - a ring of see invisible G - the amulet of the Four Winds (worn) {rN+ Will+++ Clar} (You bought it in a shop on level 2 of the Orcish Mines) [amulet of nothing] rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. Clar: It protects you from confusion, rage, mesmerisation and fear. J - a ring of Umuemaj {Fly rC+ Will+ Str-4 Stlth+} (You found it in the Desolation of Salt) [ring of flight] Fly: It grants you flight. rC+: It protects you from cold. Will+: It increases your willpower. Str-4: It affects your strength (-4). Stlth+: It makes you more stealthy. L - the ring of Trepidation {rElec rF- Wiz Int+3} (You found it in the Desolation of Salt) [ring of wizardry] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Wiz: It increases the success rate of your magical spells. Int+3: It affects your intelligence (+3). M - the ring "Ysecvet" {rPois rCorr Int+6 Dex+5 Stlth+} (You found it in the Desolation of Salt) [ring of intelligence] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int+6: It affects your intelligence (+6). Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. N - the amulet "Widaepoe" {Faith rElec Int+5 Slay+4} (You found it in the Desolation of Salt) [amulet of faith] Faith: It allows you to gain divine favour quickly. rElec: It insulates you from electricity. Int+5: It affects your intelligence (+5). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). P - the ring of Demugoc (worn) {EV+5 Dex+3} (You found it in the Desolation of Salt) [ring of evasion] EV+5: It affects your evasion (+5). Dex+3: It affects your dexterity (+3). U - a ring of protection from fire (worn) V - a ring of protection from cold Y - the ring of Understanding {rPois rN+ Wiz Int+8 Stlth-} (You took it off a hell knight on level 3 of the Depths) [ring of wizardry] rPois: It protects you from poison. rN+: It protects you from negative energy. Wiz: It increases the success rate of your magical spells. Int+8: It affects your intelligence (+8). Stlth-: It makes you less stealthy. Wands a - a wand of flame (18) b - a wand of quicksilver (12) e - a wand of paralysis (16) d - a wand of digging (12) c - a wand of roots (22) f - a wand of mindburst (6) Scrolls N - 8 scrolls of noise t - 5 scrolls of teleportation V - 6 scrolls of vulnerability p - 8 scrolls of poison f - 6 scrolls of fear s - a scroll of summoning I - 6 scrolls of immolation x - 6 scrolls of amnesia w - 8 scrolls of enchant weapon r - 6 scrolls of revelation a - a scroll of enchant armour g - 3 scrolls of fog T - a scroll of torment S - 4 scrolls of silence i - 13 scrolls of identify A - a scroll of acquirement Potions h - 4 potions of haste c - 13 potions of curing A - 9 potions of attraction M - 6 potions of mutation g - 8 potions of magic m - a potion of might C - a potion of cancellation b - 10 potions of brilliance B - 6 potions of berserk rage i - a potion of invisibility D - 8 potions of moonshine r - 2 potions of resistance e - 4 potions of enlightenment L - 7 potions of lignification a - a potion of ambrosia Miscellaneous g - a +1 condenser vane h - a +3 phantom mirror i - a +0 Gell's gravitambourine (2/2) Skills: + Level 25.8 Fighting - Level 2.0 Long Blades - Level 16.0(16.1) Maces & Flails - Level 3.0(10.9) Staves - Level 8.0 Throwing - Level 15.0 Dodging - Level 1.0 Stealth + Level 16.2 Shields - Level 6.0 Translocations O Level 27 Invocations - Level 10.0 Evocations You had 18 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Blink Tloc 28% N/A 6% 2 b - Maxwell's Portable P Tloc 14% (3-9)d3 12% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 14% 2d11 36% 3 Freeze Ice 0% 1d3 41% 1 Kinetic Grapnel Frge 0% 1d4 41% 1 Kiss of Death Conj/Necr 0% 2d5 41% 1 Magic Dart Conj 0% 1d3 41% 1 Poisonous Vapours Alch/Air 0% 1d1 41% 1 Sandblast Erth 0% 2d4 41% 1 Shock Conj/Air 0% 1d3 41% 1 Soul Splinter Necr 0% N/A 41% 1 Summon Small Mammal Summ 0% N/A 41% 1 Construct Spike Launche Frge 0% 2d3 56% 2 Ensorcelled Hibernation Hex/Ice 0% N/A 56% 2 Jinxbite Hex 0% 2d2 56% 2 Mercury Arrow Conj/Alch 0% 2d5 56% 2 Scorch Fire 0% 2d5 56% 2 Sublimation of Blood Necr 0% N/A 56% 2 Iskenderun's Mystic Bla Conj/Tloc 7% 2d4 (+2d1 78% 4 Vhi's Electric Charge Tloc/Air 14% N/A 78% 4 Call Canine Familiar Summ 0% N/A 80% 3 Frozen Ramparts Ice 0% 1d1 80% 3 Gloom Hex/Necr 0% N/A 80% 3 Hailstorm Conj/Ice 0% 3d5 80% 3 Inner Flame Hex/Fire 0% N/A 80% 3 Launch Clockwork Bee Frge 0% N/A 80% 3 Mephitic Cloud Conj/Alch/Air 0% N/A 80% 3 Passwall Erth 0% N/A 80% 3 Stone Arrow Conj/Erth 0% 3d7 80% 3 Summon Ice Beast Ice/Summ 0% N/A 80% 3 Swiftness Air 0% N/A 80% 3 Anguish Hex/Necr 0% N/A 99% 4 Animate Dead Necr 0% N/A 99% 4 Brom's Barrelling Bould Conj/Erth 0% 2d4 99% 4 Cigotuvi's Putrefaction Necr/Air 0% N/A 99% 4 Dispel Undead Necr 0% 3d6 99% 4 Eringya's Surprising Cr Summ 0% N/A 99% 4 Flame Wave Conj/Fire 0% 2d4 99% 4 Fulminant Prism Conj/Alch 0% 3d5 99% 4 Ignite Poison Fire/Alch 0% N/A 99% 4 Iskenderun's Battlesphe Conj/Frge 0% 2d7 99% 4 Leda's Liquefaction Alch/Erth 0% N/A 99% 4 Martyr's Knell Necr/Summ 0% N/A 99% 4 Olgreb's Toxic Radiance Alch 0% N/A 99% 4 Petrify Alch/Erth 0% N/A 99% 4 Rending Blade Conj/Frge 0% 2d6 99% 4 Dispersal Tloc 7% N/A 99% 6 Gell's Gavotte Tloc 7% 2d(14-21) 99% 6 Alistair's Walking Alem Alch/Frge 0% N/A 100% 5 Arcjolt Conj/Air 0% 1d10 100% 5 Curse of Agony Necr 0% N/A 100% 5 Detonation Catalyst Fire/Alch 0% 2d5 100% 5 Fireball Conj/Fire 0% 3d3 100% 5 Freezing Cloud Conj/Ice/Air 0% 6-21 100% 5 Hoarfrost Cannonade Ice/Frge 0% 3d6/3d12 100% 5 Irradiate Conj/Alch 0% 3d11 100% 5 Lee's Rapid Deconstruct Erth 0% 3d4* 100% 5 Silence Hex/Air 0% N/A 100% 5 Summon Mana Viper Hex/Summ 0% N/A 100% 5 Bombard Conj/Erth 0% 9d1 100% 6 Conjure Ball Lightning Conj/Air 0% 3x3d6 100% 6 Forge Monarch Bomb Fire/Frge 0% 4d5 100% 6 Forge Phalanx Beetle Frge 0% N/A 100% 6 Fortress Blast Frge 0% 6d12 100% 6 Starburst Conj/Fire 0% 6d3 100% 6 Summon Cactus Giant Summ 0% N/A 100% 6 Haunt Necr/Summ 0% N/A 100% 7 Hellfire Mortar Fire/Erth/Frge 0% 4d5 100% 7 Magnavolt Erth/Air 0% 4d9 100% 7 Orb of Destruction Conj 0% 9d5 100% 7 Sphinx Sisters Hex/Summ 0% N/A 100% 7 Borgnjor's Revivificati Necr 0% N/A 100% 8 Discord Hex 0% N/A 100% 8 Disjunction Tloc 7% N/A 100% 8 Ignition Fire 0% 3d3 100% 8 Infestation Necr 0% N/A 100% 8 Lehudib's Crystal Spear Conj/Erth 0% 10d2 100% 8 Fire Storm Conj/Fire 0% 5d1 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (5/5) D:9 Swamp (4/4) Lair:3 Snake (4/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:11 Elf (2/3) Orc:2 Vaults (5/5) D:14 Crypt (3/3) Vaults:2 Tomb (0/3) Crypt:3 Depths (4/4) D:15 Zot (0/5) Depths:4 Sewer (visited) IceCv (visited) Desolation (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Shops: Orc:2 =[[( Elf:1 [!( Elf:2 :( Snake:1 != Snake:3 :: Vaults:1 * Vaults:4 :* Crypt:3 * Depths:3 =:: Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Abyss: Depths:2 Depths:3 Depths:4 Pandemonium: Depths:2 Depths:4 Ziggurat: Depths:2 Annotations: D:2 1 runed translucent door, Crazy Yiuf D:9 exclusions: floor and two-headed ogre Lair:1 Fannar Swamp:2 Roxanne Swamp:3 exclusions: 2 floors and tentacled monstrosity, Mara Elf:2 3 runed translucent doors Vaults:2 36 runed translucent doors Vaults:3 exclusions: floor and staircase, Mennas Depths:2 exclusions: dread lich and 3 floors Depths:4 exclusions: 3 floors, hell hog, hell knight and lava Innate Abilities, Weirdness & Mutations You can breathe corrosive fumes. Your lurid yellow scales are hard. (AC +12) You cannot fit into any form of body armour or wear helmets. You have acidic saliva. You are cold-blooded and may be slowed by cold attacks. You are resistant to acid. (rCorr) You have an armoured tail. Message History You encounter an ironbound preserver and 2 deep trolls. The deep troll shouts! You hear a shout! x2 You encounter a war gargoyle. It is wielding a +0 morningstar. You encounter a stone giant. You encounter an ironbound mechanist. It is wielding two +0 war axes. You encounter a deep troll. The vault sentinel blows a loud note on a signal horn! The vault guard shouts! You hear a shout! x2; You hear a deafening roar! You hear a shout! x2; You hear a deafening roar! You encounter a deep troll. The ironbound convoker casts a spell at something. The deep troll leaves your sight. The lost soul leaves your sight. The stone giant no longer looks unusually strong. The ironbound mechanist mumbles some strange words. The ironbound mechanist forges a skittering defender to stand by its side. The war gargoyle launches metal splinters at you. The spray of metal splinters hits you but does no damage. The vault guard attacks as it pursues you! The vault guard completely misses you. The deep troll leaves your sight. The ghostly deep elf death mage beckons forth restless souls! The vault guard shouts! You hear a deafening roar! The vault guard attacks as it pursues you! You block the vault guard's attack. The ironbound mechanist gestures at you while chanting. A magical hammer augments the war gargoyle in a flurry of sparks and slag. The blast engulfs you!! * * * LOW HITPOINT WARNING * * * The war gargoyle completely misses you. You hear a shout! x2; You hear a deafening roar! You hear a shout! You block the war gargoyle's attack. You encounter a yaktaur captain, a polterguardian and a storm dragon. The yaktaur captain is carrying a +0 arbalest. The storm dragon roars deafeningly! You hear a shout! The ironbound preserver gestures wildly while chanting. The ironbound preserver begins to accept its allies' injuries. The storm dragon breathes lightning at you. The bolt of lightning misses you. The yaktaur captain wields a +0 arbalest. The yaktaur captain shoots a bolt. The bolt hits you!!! You die... ,,,,*,,***,,,,*#....##T..[....... ,,,**,,,**,,,**#..*?.T#......,,,, ,,***,,,,#,,** #p.De...#.....,,,, ,****,,,,..****#p...#...#....,,,, ,,,,,****c...,,#pp.C#T*..#...,,,, *,,,,***,,#....#Tp..gB....#..,,,, **,,,**,,,*#...#9pp.#.T..T.#,,,,, ***,,*,,,,**#..#.pT.T.......*,,,, * **,,,,,,* *#.^@p.Cp......,,*,,, *********#####.........#.##.,*,** ,,,,,,,,,...................,,,,, ,,,,,,,,,........<