Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 8541114860015051308 32 YoungLink314 the Conjurer (level 3, -3/24 HPs) Began as a Mummy Conjurer on Apr 28, 2026. Slain by Terence ... wielding a +2 flail of holy wrath (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:40 (1299 turns). YoungLink314 the Conjurer (Mummy Conjurer) Turns: 1299, Time: 00:01:40 Health: -3/24 AC: 2 Str: 10 XL: 3 Next: 8% Magic: 2/7 EV: 11 Int: 25 God: Gold: 78 SH: 0 Dex: 10 Spells: 5/8 levels left rFire x . . (150%) c - +1 dagger (venom) rCold + . . (50%) (no offhand) rNeg + + + (0%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - +6 ring of intelligence HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith, accursed a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 78 gold pieces. Inventory: Hand Weapons c - a +1 dagger of venom (weapon) Armour a - a +0 robe (worn) Jewellery b - a +6 ring of intelligence (worn) Scrolls c - 3 scrolls of butterflies {unknown} d - a scroll of silence {unknown} Skills: - Level 1.5 Dodging - Level 1.5 Stealth - Level 3.0 Spellcasting + Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 26% 3d8 7% 2 Kinetic Grapnel Frge 12% 1d4 10% 1 Fulminant Prism Conj/Alch 6% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You cannot drink. You have a special connection with the divine. (Faith) You recover more slowly from Doom and Banes. Message History You feel clever. x2 You stop channelling your searing ray. Found a white marble altar of Elyvilon. You encounter a goblin. It is wielding a +0 club. You see here a parchment of Momentum Strike. You pick up a parchment of Momentum Strike and begin reading... You add the spell Momentum Strike to your library. You focus your ray upon the goblin. The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) You stop channelling your searing ray. Magic restored. You see here a +0 club. You encounter Terence the Veteran. He is wielding a +2 flail of holy wrath. You encounter a goblin. It is wielding a +0 club. You focus your ray upon Terence. The searing ray hits Terence. Terence is moderately wounded. Terence shouts! (Press . to maintain the ray.) The searing ray misses Terence. The goblin shouts! The searing ray hits Terence but does no damage. Terence is moderately wounded. The searing ray hits Terence! Terence is severely wounded. The searing ray hits the goblin! You kill the goblin! You finish channelling your searing ray. Terence completely misses you. You hit Terence. Terence is severely wounded. Terence hits you with a +2 flail of holy wrath! You convulse. You hit Terence but do no damage. Terence is severely wounded. Terence hits you with a +2 flail of holy wrath. * * * LOW HITPOINT WARNING * * * You convulse. You die... Terence says, "Win and live. Lose and die. It's the rule of life." .# #.## ... ... .###..### ... .. .##.....# #.##.. #.......# #.[#. ..#.._..# #... ........# #..# ........# #..# ....##########..### ....)...........@.# ....##########.##@# ....# #.# ... ...## #.# ##.# ..## #.. .). ### ### ... ##. You could see Terence. Vanquished Creatures 2 adders (D:2) A dart slug (D:2) An endoplasm (D:1) A hobgoblin (D:1) 2 jackals (D:1) A ball python (D:1) A bat (D:1) 3 goblins (D:2) 3 kobolds 2 rats 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | YoungLink314 the Mummy Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 1006 | D:2 | Reached XP level 2. HP: 19/19 MP: 1/6 1095 | D:2 | Learned a level 2 spell: Searing Ray 1110 | D:2 | Reached skill level 4 in Conjurations 1210 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/7 1291 | D:2 | Encountered Terence 1299 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_f, layout_loops_corners, nrook_mini_backslash, grunt_decor_one_mirror, dk_noncrumbling_4 D:2: layout_rooms, basic_altar, minmay_misc_feat_square, minmay_quantized, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.0 Conjurations | 4 | 4.0 Dodging | | 1.5 Stealth | | 1.5 Action || total ---------------------------++------- Attack: Normal || 13 Melee: Unarmed || 11 Dagger || 2 Cast: Magic Dart || 23 Searing Ray || 6 Armour: Robe || 19 Dodge: Dodged || 11