Yunor the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) the +6 trident of Stickiness {heavy, rC+ rN+++ Str-3} rC+: It protects you from cold. rN+++: It renders you almost immune to negative energy. Str-3: It affects your strength (-3). (unseen) (61, 2, D) a +0 glaive (61, 10, D) a +1 great mace of draining (still there?) a human corpse (still there?) (62, 10, D) a +3 great sword of electrocution (still there?) a human corpse (still there?) (63, 0, D) a +1 flail of draining (unseen) (63, 10, D) a +3 ring mail of willpower a human corpse (63, 11, D) a staff of conjuration (still there?) a human corpse (still there?) (68, 0, D) a +2 plate armour of command (70, 8, D) a +2 arbalest of draining (unseen) (71, 8, D) the +8 flail of Gurrif {vamp, rElec rF- Int-5 SInv} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Int-5: It affects your intelligence (-5). SInv: It lets you see invisible. (71, 11, D) a hell hound corpse (71, 16, D) a +4 longbow (unseen) (71, 17, D) a +0 short sword (71, 26, D) a +2 antimagic shortbow (unseen) (71, 27, D) a parchment of Forge Monarch Bomb (72, 8, D) a staff of conjuration (unseen) (72, 9, D) a staff of conjuration (unseen) (72, 16, D) a +2 sling of flaming (unseen) (72, 20, D) a staff of earth (still there?) a +0 robe (still there?) (72, 22, D) a +2 short sword of freezing (unseen) (72, 26, D) the +4 sling of Chaos {drain, Int+2} Int+2: It affects your intelligence (+2). (unseen) (72, 27, D) a staff of alchemy (unseen) (73, 1, D) the +3 short sword of Tipialoes {venom, Will+ Dex-5 Stlth+} Will+: It increases your willpower. Dex-5: It affects your dexterity (-5). Stlth+: It makes you more stealthy. (unseen) (73, 16, D) a book of Lightning (73, 18, D) a +0 shortbow a +0 short sword a +0 robe an elf corpse (73, 20, D) a +0 long sword a +0 robe a +1 trident of flaming an elf corpse (73, 26, D) a sack of spiders (73, 27, D) a +2 vampiric lajatang (unseen) (75, 1, D) a +1 glaive of venom (unseen)