Yunor the Dungeon (2, 14, D) a lightning rod (4/4) (2, 16, D) 4 scrolls of enchant armour (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a staff of necromancy (unseen) (3, 15, D) a scarf of invisibility (unseen) (3, 16, D) the air staff "Ceoxygeosi" {rElec rCorr Air} [staff of air] rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Air: It increases the power of your Air spells. (unseen) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 14, D) a +3 whip of electrocution (unseen) (4, 15, D) 4 scrolls of enchant armour (4, 16, D) the +0 shortbow "Adunewk" {heavy, rC+ Str+2} rC+: It protects you from cold. Str+2: It affects your strength (+2). (unseen) (4, 20, D) a +0 demon whip a +0 scale mail (5, 14, D) a parchment of Sphinx Sisters (5, 15, D) a +2 flail of draining (unseen) (5, 16, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. rMut: It protects you from mutation. rCorr: It protects you from acid and corrosion. (unseen) (6, 14, D) a parchment of Sphinx Sisters (6, 15, D) a +1 robe (unseen) (6, 16, D) a +1 robe of willpower (unseen) (7, 14, D) a +1 sling of freezing (unseen) (7, 15, D) a +3 morningstar of protection (unseen) (7, 16, D) a +2 great sword of draining (unseen) (8, 14, D) a parchment of Sticky Flame (8, 15, D) a +2 quarterstaff of speed (unseen) (8, 16, D) a +1 heavy great mace (unseen) (8, 21, D) a +1 whip of holy wrath a +0 robe a ring of protection from cold (9, 14, D) a staff of air (unseen) (9, 15, D) a parchment of Olgreb's Toxic Radiance (9, 16, D) a parchment of Malign Gateway (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a spider talisman a serpent talisman a blade talisman the inkwell talisman of Meatballs {Rampage +Blink} [inkwell talisman] Rampage: It bestows one free step when moving towards enemies. +Blink: It lets you blink. a quill talisman (10, 14, D) a staff of necromancy (unseen) (10, 15, D) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rN+: It protects you from negative energy. (unseen) (10, 16, D) a +4 war axe of flaming (unseen) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 14, D) a parchment of Mephitic Cloud (11, 15, D) a +4 ring of slaying (11, 16, D) a Gell's gravitambourine (2/2) (12, 14, D) a staff of earth (unseen) (12, 15, D) the +12 dagger "Myptyr Wetun" {pain, Bane rPois rCorr Dex+5} Bane: It inflicts you with a random bane when you equip it. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). (unseen) (12, 16, D) the necromancy staff of Classification {^Contam rPois rF+ rN+ Dex+3 Necro} [staff of necromancy] ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Necro: It increases the power of your Necromancy spells. (unseen) (19, 0, D) a ring of resist corrosion (19, 1, D) a staff of earth (unseen) (19, 17, D) a +2 ring mail of poison resistance (unseen) (19, 32, D) a +0 leather armour of fire resistance (unseen) (19, 33, D) a ring of flight (20, 0, D) a +4 chain mail of poison resistance (unseen) (20, 1, D) a +1 antimagic great sword (unseen) (20, 16, D) a +2 partisan of freezing (20, 17, D) a +2 robe of resistance (unseen) (20, 32, D) a +2 hand axe of freezing (unseen) (20, 33, D) a staff of air (unseen) (21, 1, D) a parchment of Call Canine Familiar (21, 17, D) a parchment of Inner Flame (21, 33, D) a parchment of Dispersal (21, 34, D) a +6 ring of dexterity (21, 38, D) a +0 great sword a +0 plate armour a +6 ring of intelligence a titan corpse (21, 39, D) a +0 dire flail (still there?) a +0 animal skin (still there?) a +3 broad axe (still there?) a +0 plate armour (still there?) a +0 dire flail (still there?) a +0 animal skin (still there?) an ogre corpse (still there?) (22, 1, D) a ring of protection from fire (22, 16, D) a +0 long sword of holy wrath (22, 17, D) a Compendium of Siegecraft (22, 32, D) a +0 whip of venom (unseen) (22, 33, D) the serpent talisman "Tepneujo" {Str+4} [serpent talisman] Str+4: It affects your strength (+4). (unseen) (22, 34, D) the alchemy staff of Zisog {rPois Int+3 Alch} [staff of alchemy] rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Alch: It increases the power of your Alchemy spells. (unseen) (22, 37, D) a +0 dire flail a +0 chain mail a human corpse (22, 38, D) +0 shadow dragon scales +0 shadow dragon scales +0 shadow dragon scales a shadow dragon corpse a shadow dragon corpse a shadow dragon corpse (22, 40, D) a +0 morningstar a +0 ring mail (23, 0, D) a +2 helmet of intelligence (23, 17, D) a +3 vampiric glaive (23, 18, D) a +3 battleaxe of pain (unseen) (23, 21, D) a +0 glaive (23, 32, D) the ring of Xaal {rPois rC+ Wiz} [ring of wizardry] rPois: It protects you from poison. rC+: It protects you from cold. Wiz: It increases the success rate of your magical spells. (unseen) (23, 33, D) a +2 ring mail of poison resistance (unseen) (23, 34, D) the alchemy staff of Corruption {rPois rF+ Forge Alch} [staff of alchemy] rPois: It protects you from poison. rF+: It protects you from fire. Forge: It increases the power of your Forgecraft spells. Alch: It increases the power of your Alchemy spells. (unseen) (23, 37, D) +0 shadow dragon scales a shadow dragon corpse (23, 38, D) an iron dragon corpse an iron dragon corpse (23, 39, D) a +0 broad axe a +0 broad axe a +0 ring mail a goblin corpse (23, 40, D) a +1 long sword of holy wrath (still there?) a +0 plate armour (still there?) a ring of wizardry (still there?) a +1 great sword (still there?) a +0 plate armour (still there?) a human corpse (still there?) (24, 0, D) a +1 short sword of venom (unseen) (24, 1, D) the +9 battleaxe "Akeug" {flame, Fly Str+4} Fly: It grants you flight. Str+4: It affects your strength (+4). (24, 17, D) the +8 chain mail of the Forest {rF+ Dex+4} rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). (24, 18, D) a staff of conjuration (24, 21, D) a +1 short sword of protection (unseen) (24, 32, D) a staff of necromancy (24, 33, D) an amulet of guardian spirit (24, 34, D) the +4 chain mail of Impatience {Harm rN+++ Str-2 Dex-2} Harm: It increases damage dealt and taken. rN+++: It renders you almost immune to negative energy. Str-2: It affects your strength (-2). Dex-2: It affects your dexterity (-2). (24, 38, D) a +0 partisan (still there?) a +0 chain mail (still there?) a +2 kite shield (still there?) (24, 40, D) a titan corpse (25, 0, D) the cold staff of Eternal Vigilance {+Blink rC+ Stlth+ Tloc Ice} [staff of cold] +Blink: It lets you blink. rC+: It protects you from cold. Stlth+: It makes you more stealthy. Tloc: It increases the power of your Translocations spells. Ice: It increases the power of your Ice spells. (25, 1, D) a scroll of brand weapon (25, 16, D) a +3 spectral giant spiked club (25, 17, D) the alchemy staff of Courage {rPois rF- rC- rN+++ Str+5 Alch} [staff of alchemy] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. Str+5: It affects your strength (+5). Alch: It increases the power of your Alchemy spells. (25, 18, D) the +2 spear of the King {antimagic, Dex+7} Dex+7: It affects your dexterity (+7). (unseen) (25, 20, D) a death scarab corpse (25, 32, D) a scroll of brand weapon (25, 33, D) a +6 ring of intelligence (25, 34, D) a +4 rapier of venom (unseen) (26, 0, D) a parchment of Ignition (26, 1, D) a +2 long sword of freezing (26, 33, D) the +0 plate armour "Fotekue" {rF+ rC- Will++ rCorr} rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (26, 34, D) a ring of flight (27, 0, D) a manual of Conjurations (27, 1, D) a +6 ring of strength (27, 32, D) a +4 hand axe of electrocution (unseen) (27, 33, D) a scroll of brand weapon (27, 34, D) a +0 dire flail (still there?) a +0 leather armour (still there?) a +0 pair of gloves of stealth (still there?) (28, 0, D) an amulet of the acrobat (28, 1, D) a staff of cold (28, 16, D) the +2 mace of Makhleb's Approval {heavy, Dex+6} Dex+6: It affects your dexterity (+6). (28, 17, D) a staff of necromancy (28, 32, D) a staff of air (unseen) (28, 33, D) a ring of see invisible (29, 0, D) a staff of conjuration (unseen) (29, 17, D) a scroll of brand weapon (29, 32, D) the conjuration staff of the Median {Fly rCorr Dex-3 Conj Alch} [staff of conjuration] Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Dex-3: It affects your dexterity (-3). Conj: It increases the power of your Conjurations spells. Alch: It increases the power of your Alchemy spells. (unseen) (29, 33, D) a +2 kite shield of positive energy (unseen) (34, 28, D) a +0 antimagic hand cannon (unseen) (35, 0, D) a +0 heavy quarterstaff (unseen) (35, 14, D) a +0 rapier (35, 28, D) a +0 morningstar of draining (unseen) (35, 29, D) a +4 quarterstaff (unseen) (36, 0, D) a +3 hand axe of flaming (unseen) (36, 14, D) a +0 spear (36, 15, D) a +3 falchion of holy wrath (36, 16, D) a +3 dagger of pain (still there?) 3 javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (still there?) (36, 18, D) a +0 spear 3 javelins a +0 leather armour a merfolk corpse (36, 28, D) the ring of Hupa Icu {Int+2 SInv Stlth+} [ring of see invisible] Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (36, 29, D) the +0 falchion of Tartarus {spect, rElec rF+ rC+ Int+2 Stlth-} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Stlth-: It makes you less stealthy. (unseen) (37, 0, D) a +6 mace of protection (37, 1, D) a +6 dagger of draining (37, 17, D) a +0 trident a +0 trident a ring of protection from fire a merfolk corpse a merfolk corpse (37, 28, D) a book of Cryoformation (37, 29, D) the +5 bardiche of Intimidation {venom, rPois Int-4 SInv} rPois: It protects you from poison. Int-4: It affects your intelligence (-4). SInv: It lets you see invisible. (unseen) (38, 0, D) a staff of air (38, 1, D) a staff of fire (38, 14, D) a +1 chain mail of cold resistance (unseen) (38, 15, D) a staff of earth (38, 18, D) a +2 arbalest of flaming the +1 shortbow of the Hammering Gods {drain, ^Drain Will++ Str-4 SInv} ^Drain: It drains your maximum health when unequipped. Will++: It greatly increases your willpower. Str-4: It affects your strength (-4). SInv: It lets you see invisible. a +0 robe a merfolk corpse (38, 19, D) a snapping turtle corpse (38, 28, D) a parchment of Manifold Assault (38, 29, D) a +0 long sword of flaming (unseen) (39, 0, D) a +6 ring of intelligence (39, 1, D) a +2 sling of flaming (unseen) (39, 14, D) a +3 plate armour of poison resistance (unseen) (39, 17, D) a snapping turtle corpse (39, 19, D) the +10 morningstar "Eos" {elec, Halo rElec} (still there?) Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. a +0 robe (still there?) a +0 trident (still there?) a merfolk corpse (still there?) (39, 20, D) a +0 trident a +0 leather armour (39, 21, D) a sea snake corpse (skeletalised by now) (39, 28, D) a ring of positive energy (39, 29, D) a +3 heavy great mace (unseen) (40, 0, D) a staff of necromancy (unseen) (40, 14, D) a +3 trident (40, 15, D) a staff of alchemy (40, 18, D) a manticore corpse (40, 20, D) a skyshark corpse (40, 29, D) the +1 broad axe "Voojyps" {vamp, rPois rF+ Str+3 Int-5} rPois: It protects you from poison. rF+: It protects you from fire. Str+3: It affects your strength (+3). Int-5: It affects your intelligence (-5). (unseen) (41, 0, D) a +3 hand axe of venom (unseen) (41, 1, D) the +9 great sword "Huazedobb" {heavy, Fly Dex+3} Fly: It grants you flight. Dex+3: It affects your dexterity (+3). (unseen) (41, 15, D) the +2 robe "Cuicaik" {Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (41, 18, D) a manticore corpse (41, 20, D) a +0 trident a merfolk corpse (41, 29, D) a parchment of Silence (42, 0, D) a +3 rapier of speed (unseen) (42, 1, D) a manual of Long Blades (42, 14, D) a +6 spear of venom (42, 15, D) a staff of air (unseen) (42, 28, D) a +2 dagger of protection (unseen) (43, 15, D) a +1 morningstar of protection (unseen) (43, 28, D) a staff of earth (unseen) (43, 29, D) a +0 pair of gloves of strength (unseen) (44, 28, D) the +7 long sword of Oozing Pus {holy, rElec rN++ Dex+4} rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Dex+4: It affects your dexterity (+4). (unseen) (48, 42, D) a basilisk corpse (skeletalised by now) (49, 0, D) a +0 morningstar of protection (unseen) (49, 1, D) the +4 ring mail of the Earth {Harm rElec rF+} Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. rF+: It protects you from fire. (unseen) (49, 12, D) a +1 short sword of electrocution (unseen) (49, 24, D) a +0 helmet of sniping (49, 36, D) a parchment of Dispersal (49, 37, D) the +4 leather armour "Kaik" {rElec Will+ Stlth-} rElec: It insulates you from electricity. Will+: It increases your willpower. Stlth-: It makes you less stealthy. (unseen) (50, 0, D) a staff of cold (unseen) (50, 17, D) a +0 arbalest a kobold corpse (skeletalised by now) (50, 18, D) a +4 rapier of venom (still there?) a +0 plate armour (still there?) a +0 long sword (still there?) a +0 plate armour (still there?) (50, 24, D) a ring of willpower (50, 25, D) a +3 shortbow of draining (unseen) (50, 36, D) a +0 robe (50, 37, D) a parchment of Frozen Ramparts (50, 41, D) a +0 robe a blink frog corpse (skeletalised by now) (51, 1, D) the ring "Woretot" {Int+6 SInv} [ring of intelligence] Int+6: It affects your intelligence (+6). SInv: It lets you see invisible. (unseen) (51, 13, D) a parchment of Inner Flame (51, 18, D) a +0 scimitar a +0 robe a +0 giant club an ogre corpse (skeletalised by now) a warg corpse (skeletalised by now) (51, 24, D) a parchment of Sigil of Binding (51, 25, D) a parchment of Irradiate (51, 30, D) a hell hound corpse (skeletalised by now) (51, 36, D) a staff of necromancy (51, 37, D) a +0 chain mail of poison resistance (51, 40, D) a +2 robe (unseen) (51, 41, D) a +1 rapier of draining a +0 animal skin an amulet of alchemy a polar bear corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (52, 1, D) a +4 heavy great mace (unseen) (52, 12, D) the cold staff of Shrieking Terror {rC+ Conj Forge Ice} [staff of cold] rC+: It protects you from cold. Conj: It increases the power of your Conjurations spells. Forge: It increases the power of your Forgecraft spells. Ice: It increases the power of your Ice spells. (52, 13, D) the conjuration staff "Kyudd" {Will+ Conj} [staff of conjuration] Will+: It increases your willpower. Conj: It increases the power of your Conjurations spells. (unseen) (52, 17, D) a +0 arbalest a kobold corpse (skeletalised by now) (52, 18, D) a +0 mace a +0 ring mail a +0 war axe a +0 chain mail (52, 19, D) a +2 whip of electrocution (still there?) a +0 chain mail (still there?) a warg corpse (skeletalised by now) (still there?) (52, 25, D) a +3 chain mail of poison resistance (52, 36, D) a parchment of Petrify (52, 37, D) a +6 ring of intelligence (52, 40, D) a +0 robe a spriggan corpse (skeletalised by now) (53, 1, D) a +1 war axe of electrocution (unseen) (53, 13, D) a parchment of Sphinx Sisters (53, 24, D) a parchment of Plasma Beam (53, 25, D) a +0 orcbow of draining (unseen) (53, 28, D) a +2 scythe of venom (unseen) (53, 36, D) a +5 great sword of venom (unseen) (54, 0, D) a +8 chain mail of ponderousness (unseen) (54, 1, D) a +6 lajatang of electrocution (unseen) (54, 12, D) a +0 hand axe (54, 13, D) a wellspring talisman (54, 24, D) a +2 scale mail of fire resistance (unseen) (54, 25, D) a +0 great sword of holy wrath (unseen) (54, 36, D) the +9 staff of Olgreb {rPois∞} Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. (unseen) (55, 0, D) the +11 great sword "Uvepaw" {venom, Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (55, 1, D) a +4 great sword of freezing (unseen) (55, 12, D) a staff of necromancy (unseen) (55, 13, D) an amulet of dissipation (55, 24, D) a ring of resist corrosion (59, 37, D) a +5 flail of holy wrath (59, 42, D) a +0 flail (60, 36, D) a +2 shortbow of draining (60, 37, D) a parchment of Awaken Armour (60, 40, D) a +0 short sword (60, 41, D) a +0 flail (61, 0, D) a staff of conjuration (unseen) (61, 8, D) a +3 chain mail of command (unseen) (61, 16, D) the +2 long sword of Suikkir {flame, rElec Str+4 Dex-2} rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Dex-2: It affects your dexterity (-2). (unseen) (61, 20, D) a +0 battleaxe (61, 37, D) a parchment of Orb of Destruction (61, 42, D) a shadow dragon corpse (skeletalised by now) (62, 16, D) a +1 war axe of electrocution (unseen) (62, 20, D) a +0 scimitar (62, 26, D) a +0 dagger (62, 27, D) a +2 scale mail of cold resistance (62, 28, D) a staff of alchemy (still there?) a +2 short sword of draining (still there?) an orc corpse (skeletalised by now) (still there?) (62, 29, D) a +0 flail a +0 leather armour a +0 mace an orc corpse (skeletalised by now) (62, 37, D) a storm talisman (63, 0, D) a +1 antimagic bardiche (unseen) (63, 8, D) a +2 chain mail of command (unseen) (63, 16, D) a +2 scale mail of poison resistance (63, 17, D) a parchment of Death's Door (63, 20, D) a +0 mace a +0 robe (63, 27, D) a +0 club (63, 28, D) a +0 dagger a +0 robe (63, 29, D) a +1 dagger of freezing a +0 robe an orc corpse (skeletalised by now) (63, 36, D) a +3 orcbow of draining (unseen) (63, 37, D) the +1 dagger "Coliyc" {antimagic, rElec Str+3 Dex+2} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). (unseen) (63, 39, D) a +2 heavy flail (unseen) (64, 16, D) a staff of cold (unseen) (64, 26, D) a +0 robe (64, 27, D) a +2 short sword of venom (unseen) (64, 28, D) a +0 dagger (still there?) the +0 robe of Hubris {Harm Rampage *Corrode rN+} (still there?) Harm: It increases damage dealt and taken. Rampage: It bestows one free step when moving towards enemies. *Corrode: It may corrode you when you take damage. rN+: It protects you from negative energy. an orc corpse (skeletalised by now) (still there?) (64, 29, D) a +2 vampiric long sword (unseen) (65, 20, D) a +0 war axe (67, 3, D) a swamp drake corpse (skeletalised by now) (68, 3, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (69, 0, D) a +2 ring mail of cold resistance (unseen) (69, 36, D) a +4 vampiric broad axe (unseen) (69, 39, D) a +0 flail (70, 8, D) a +1 scimitar of electrocution (unseen) (70, 20, D) an iguana corpse (skeletalised by now) (70, 36, D) a parchment of Animate Dead (70, 37, D) the +0 plate armour "Bidixza" {+Blink Str+5} +Blink: It lets you blink. Str+5: It affects your strength (+5). (unseen) (71, 8, D) a +3 heavy trident (71, 11, D) a +3 chain mail of poison resistance (71, 16, D) a staff of cold (unseen) (71, 17, D) a +2 long sword of holy wrath (unseen) (71, 26, D) the +1 eveningstar "Brilliance" {foul flame, Umbra} Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. (unseen) (71, 36, D) a +6 ring of strength (72, 9, D) a +1 spear of freezing (unseen) (72, 16, D) the +3 ring mail of Rotini {rF+ Int+3 Stlth+} rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (unseen) (72, 17, D) a staff of cold (72, 19, D) a bullfrog corpse (skeletalised by now) (72, 26, D) a staff of fire (72, 27, D) a staff of necromancy (unseen) (72, 37, D) a +2 rapier of draining (73, 1, D) a +3 flail of protection (unseen) (73, 11, D) a +0 mace of draining (unseen) (73, 17, D) the +1 broad axe of a bailey {flame, Str+2 Stlth+} Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. (unseen) (73, 18, D) a blink frog corpse (skeletalised by now) (73, 26, D) a parchment of Borgnjor's Vile Clutch (73, 27, D) a +1 flail of protection (unseen) (73, 37, D) the +0 chain mail of Levity {rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. (unseen) (74, 2, D) a polar bear corpse (skeletalised by now) (75, 1, D) a +1 arbalest of electrocution (unseen)