Z3Y05 Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (12, 15, D:1) a +0 spear (15, 6, D:1) a +0 short sword (18, 37, D:1) a +0 robe (28, 38, D:1) a +0 buckler (31, 49, D:1) a +0 dagger (34, 40, D:1) a +0 club (45, 41, D:1) 3 stones (46, -3, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (10, -8, D:2) a +0 leather armour (11, 4, D:2) a +0 leather armour (11, 5, D:2) 2 potions of curing (11, 6, D:2) a wand of flame (1) (12, 4, D:2) a +0 rapier (12, 5, D:2) a +0 whip (12, 6, D:2) 12 gold pieces (13, 4, D:2) a +0 quarterstaff (13, 5, D:2) 6 stones (13, 6, D:2) a ring of willpower (24, -10, D:2) the +5 hammer of Gismedd {flame, rElec rN++ Will+ SInv} rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. SInv: It lets you see invisible. (unseen) (26, -5, D:2) a +0 hammer (26, -4, D:2) a +0 hammer (27, -1, D:2) a +0 hammer (34, 1, D:2) a +0 spear (34, 29, D:2) a +0 short sword (37, -8, D:2) a +0 leather armour (44, -2, D:2) 6 javelins