Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. ZatoriKW the Ducker (Djinni Fire Elementalist) Turns: 765, Time: 00:07:06 Health: 27/31 AC: 0 Str: 7 XL: 4 Next: 65% Gold: 37 EV: 12 Int: 18 God: SH: 0 Dex: 14 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . (no body armour) rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You are on level 3 of the Dungeon. You have visited 1 branch of the dungeon, and seen 3 of its levels. You have collected 37 gold pieces. Inventory: Armour a - a +0 robe b - a +0 ring mail d - a +0 barding f - a +2 pair of boots h - the +6 chain mail "Yhaseloph" {rF+ rC- rN+} (You found it on level 3 of the Dungeon) rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. j - a +2 scale mail of willpower Scrolls c - a scroll labelled WONTOM QADGH i - a scroll labelled IRCHUS QALAWEWN Potions e - a silvery potion g - a glowing ruby potion Skills: + Level 0.3 Fighting + Level 0.2 Armour + Level 3.5 Dodging + Level 2.5 Stealth + Level 0.1 Unarmed Combat + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy You know the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 56% 2x1d6 4% 1 b - Scorch Fire 28% 2d6 7% 2 c - Volatile Blastmotes Fire/Tloc 28% 2d12 13% 3 d - Inner Flame Hex/Fire 14% N/A 13% 3 e - Flame Wave Conj/Fire 14% 2d6 41% 4 f - Magic Dart Conj 56% 1d5 4% 1 Your spell library is empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 [ Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You start removing your armour. You continue removing your +2 scale mail of willpower. The ball python bites you but does no damage. The ball python constricts you. You continue removing your +2 scale mail of willpower. The ball python bites you but does no damage. The ball python constricts you. You continue removing your +2 scale mail of willpower. The ball python bites you but does no damage. The ball python constricts you. The ball python bites you but does no damage. The ball python constricts you. You continue removing your +2 scale mail of willpower. The ball python bites you but does no damage. The ball python constricts you. You finish removing your +2 scale mail of willpower. You feel less strong-willed. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The ball python bites you. The ball python constricts you. Your magical contamination has completely faded away. The ball python's grasp on you weakens, but your attempt to escape fails. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. * * * LOW HITPOINT WARNING * * * Unknown command. You escape the ball python's grasp. Your foxfire dissipates! x2 Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The ball python closely misses you. The ball python completely misses you. Your foxfire dissipates! The foxfire hits the ball python. You kill the ball python! Welcome back, ZatoriKW the Djinni Fire Elementalist. Press ? for a list of commands and other information. #.... ..#. .... ...S # ... ..# . .. ..# ## ##.#. #.# .. ###..#.####.####...( ..................# ...###).###)####..#... .......[...)@...?..... #########.#.#>##...##. #####.#......### .........##### #####.#.## #...# # ####..###### #.####..........# ...#..........# There are no monsters in sight! Vanquished Creatures An orc priest (D:3) 3 adders (D:2) 3 orcs (D:3) A ball python (D:3) An endoplasm (D:3) 2 goblins (D:2) 2 hobgoblins (D:3) 4 jackals (D:1) 2 kobolds (D:2) A quokka (D:2) 20 creatures vanquished. Vanquished Creatures (others) 54 foxfires 54 creatures vanquished. Grand Total: 74 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ZatoriKW the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | ZatoriKW set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 154 | D:2 | Reached XP level 2. HP: 20/21 MP: 0/0 311 | D:2 | Reached XP level 3. HP: 18/25 MP: 0/0 311 | D:2 | Learned a level 1 spell: Magic Dart 330 | D:2 | Found Oracleco's Armour Boutique. 460 | D:3 | Identified the +6 chain mail "Yhaseloph" {rF+ rC- rN+} 633 | D:3 | Reached XP level 4. HP: 29/31 MP: 0/0 Illustrated notes Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.5 Dodging | 3 | 3.5 Fighting | | 0.3 Armour | | 0.2 Unarmed Combat | | 0.1 Spellcasting | | 3.1 Conjurations | | 3.1 Hexes | | 3.1 Summonings | | 3.1 Necromancy | | 3.1 Translocations | | 3.1 Fire Magic | | 3.1 Ice Magic | | 3.1 Air Magic | | 3.1 Earth Magic | | 3.1 Alchemy | | 3.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 6 | || 6 Cast: Foxfire | 26 | 9 || 35 Armour: Robe | 19 | || 19 Chain mail | 4 | || 4 Skin | 1 | 4 || 5 Scale mail | | 13 || 13 Ring mail | | 3 || 3 Dodge: Dodged | 14 | 7 || 21