Zeltar Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (1, -1, D:1) a ball python corpse (skeletalised by now) (1, 13, D:1) a +0 club (1, 15, D:1) a +0 pair of gloves (2, 22, D:1) a quill talisman (5, 42, D:1) a +0 dagger a kobold corpse (skeletalised by now) (6, -8, D:1) a +0 short sword 5 stones (6, 43, D:1) a +0 club a +0 dagger a goblin corpse (skeletalised by now) (9, 49, D:1) a bat corpse (skeletalised by now) (10, -2, D:1) a +0 ring mail (14, -5, D:1) a +0 short sword a kobold corpse (skeletalised by now) (20, -4, D:1) a quokka skeleton (23, 9, D:1) a +0 dagger (27, 41, D:1) a +0 hand axe (30, 27, D:1) a +0 club (43, 6, D:1) a frilled lizard skeleton (43, 7, D:1) a +0 dagger a kobold skeleton (54, 11, D:1) a +0 sling Level 2 of the Dungeon [Shop] Qoahat's General Store 2 darts of disjunction (21 gold) the +4 trident of the Thing {antimagic, rElec Int+2 Dex+3} (660 gold) rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). It can be maximally enchanted to +9. a lightning rod (4/4) (480 gold) a manual of Fire Magic (960 gold) the +1 robe of the Shishi {rN+ Will+ Dex-4 Slay+3} (322 gold) rN+: It protects you from negative energy. Will+: It increases your willpower. Dex-4: It affects your dexterity (-4). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It can be maximally enchanted to +2. an orb of stardust (312 gold) a +0 robe (10 gold) a +0 dagger (24 gold) (1, 0, D:2) a parchment of Jinxbite (7, 27, D:2) a +0 spear a +0 dagger a gnoll corpse (skeletalised by now) an adder corpse (skeletalised by now) (8, 2, D:2) a +0 ring mail (8, 28, D:2) a +0 club a +0 short sword a stone a +0 club a gnoll corpse (skeletalised by now) a kobold corpse (skeletalised by now) (9, 28, D:2) a +0 club a +0 sling (13, 28, D:2) a bat skeleton (14, 21, D:2) a +0 leather armour (17, 30, D:2) a frilled lizard corpse (skeletalised by now) (17, 35, D:2) a +0 leather armour (21, 38, D:2) a +0 whip a +0 club a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (29, 29, D:2) a hobgoblin corpse (skeletalised by now) (32, 22, D:2) a +0 hammer (32, 26, D:2) a +0 hammer (34, 1, D:2) a rat skeleton (36, 1, D:2) a +0 whip (38, 2, D:2) an adder skeleton (39, 26, D:2) a rat corpse (skeletalised by now) (44, 7, D:2) a +0 hand axe (45, 9, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 mace (2, 11, D:3) a +0 short sword (4, -10, D:3) a +0 dagger (14, 24, D:3) a +0 dagger (14, 35, D:3) a bat skeleton (26, 0, D:3) a ball python corpse (skeletalised by now) (39, 20, D:3) a +0 dagger (39, 30, D:3) a +1 devious dagger (40, 7, D:3) a hobgoblin corpse (skeletalised by now) (56, 19, D:3) a frilled lizard skeleton Level 4 of the Dungeon (0, 0, D:4) a +0 club (0, 1, D:4) a +0 whip a +0 leather armour a +0 short sword a boomerang an orc corpse (2, 0, D:4) an adder corpse