Dungeon Crawl Stone Soup version 0.34.1-1-g2be950789b (webtiles) character file. Game seed: 1344976457721602664 91 Zenethylamine the Conjurer (level 4, 24/24 HPs) Began as a Tengu Conjurer on Mar 17, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:05:15 (1956 turns). Zenethylamine the Conjurer (Tengu Conjurer) Turns: 1956, Time: 00:05:15 Health: 24/24 AC: 2 Str: 8 XL: 4 Next: 59% Magic: 11/11 EV: 11 Int: 20 God: Gold: 84 SH: 0 Dex: 12 Spells: 8/11 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will +.... d - ring of willpower Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.12/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 84 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery d - a ring of willpower (worn) Talismans c - a medusa talisman e - an inkwell talisman Scrolls c - a scroll of brand weapon {unknown} d - 2 scrolls of teleportation {unknown} e - a scroll of vulnerability {unknown} h - a scroll of identify {unknown} j - a scroll of blinking {unknown} k - a scroll of immolation {unknown} Potions g - a potion of magic f - a potion of might {unknown} l - 3 potions of invisibility {unknown} Baubles g - 3 flux baubles Skills: - Level 2.1 Dodging - Level 2.0 Stealth * Level 4.3 Spellcasting - Level 5.3 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 16% 1d1 12% 1 Fulminant Prism Conj/Alch 7% 3d6 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 ![ Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Natasha (severely wounded, 74% to hit) You focus your ray upon Natasha. The searing ray hits Natasha! You kill Natasha! Moaning pathetically, Natasha's spirit plunges into the ground. (Press . to maintain the ray.) You stop channelling your searing ray. There is a stone staircase leading down here. Your magical contamination has completely faded away. You see here a +0 dagger. There is an entrance to Akhav's Armour Emporium here. You see here an inkwell talisman. You see here an inkwell talisman. e - an inkwell talisman You open the door. You encounter an endoplasm. Found Xoufaxke's Distillery. You encounter a rat. There is an open door here. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (asleep, 100% to hit) The magic dart hits the rat. You kill the rat! The endoplasm quivers. Found a scroll labelled BACASE QAIRIU. There is an entrance to Xoufaxke's Distillery here. You open the door. There is an open door here. Found a stone staircase leading up. There is an open door here. You open the door. An endoplasm is nearby! An endoplasm is nearby! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ####### #.......### #...#.#.##.....∩.# # #.#..<#.##.......# #.#####.#........# #.....#.#........# #####'#.#........### ##≈.#⌠#........... ###≈≈.###........... #.'@.∩..'........... #.###.≈≈##.......... # #J#.≈.#####'###... #...#+#.# #.# #... #.### #†# #.###... .?. ... #.#..... .## #.## #.##.##. ### #.##.##. #.##.##. You could see an endoplasm. Vanquished Creatures Natasha (twice) (D:2) An adder (D:2) A ribbon worm (D:2) 2 endoplasms 6 hobgoblins 2 jackals (D:1) A quokka (D:2) 3 ball pythons 6 bats (D:1) A frilled lizard (D:1) 7 goblins 5 kobolds 2 rats (D:2) 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zenethylamine the Tengu Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 171 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/6 511 | D:1 | Found a faded altar of an unknown god. 1287 | D:2 | Found Akhav's Armour Emporium. 1311 | D:2 | Reached XP level 3. HP: 19/19 MP: 0/8 1517 | D:2 | Learned a level 2 spell: Searing Ray 1752 | D:2 | Encountered Natasha 1755 | D:2 | Killed Natasha 1756 | D:2 | Reached XP level 4. HP: 24/24 MP: 3/11 1868 | D:2 | Encountered Natasha 1874 | D:2 | Killed Natasha 1909 | D:2 | Found Xoufaxke's Distillery. 1956 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_xxxplode, layout_basic, basic_ecumenical_altar D:2: layout_basic, serial_shops, nicolae_shop_hallway_plus, shop, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.3 Dodging | | 2.1 Stealth | | 2.0 Conjurations | | 5.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 69 | 3 || 72 Searing Ray | 1 | 1 || 2 Armour: Robe | 4 | || 4 Dodge: Dodged | 8 | || 8