Seeded DCSS version 0.34.1-1-g2be950789b (webtiles) character file. Game seed: 3358365641078236687 (custom seed) 249 Zenethylamine the Digger (level 5, 38/38 HPs) Began as a Mountain Dwarf Earth Elementalist on Mar 22, 2026. Quit the game on level 3 of the Dungeon. The game lasted 00:13:31 (2802 turns). Zenethylamine the Digger (MDEE) Turns: 2802, Time: 00:13:32 Health: 38/38 AC: 9 Str: 11 XL: 5 Next: 86% Magic: 8/8 EV: 4 Int: 17 God: Gold: 156 SH: 0 Dex: 7 Spells: 4/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) h - +0 chain mail rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . f - +0 pair of boots Will ..... (no amulet) Stlth (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: runic magic, artefact enchanting, clumsy 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 156 gold pieces. Inventory: Armour a - a +0 robe d - the +8 orange crystal plate armour {Archmagi, Int+3 Clar} (You found it on level 2 of the Dungeon) Int+3: It affects your intelligence (+3). Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. e - the +0 ring mail "Kiyfo" {^Contam rElec rC+ Dex+2} (You found it on level 2 of the Dungeon) ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). It can be maximally enchanted to +5. f - a +0 pair of boots (worn) g - a +0 leather armour h - a +0 chain mail (worn) Jewellery c - a ring of magical power Talismans b - a medusa talisman Scrolls x - 2 scrolls of amnesia p - a scroll of poison b - a scroll of blinking j - a scroll of enchant armour {unknown} m - a scroll of immolation {unknown} o - a scroll of noise {unknown} c - a scroll of vulnerability {unknown} e - a scroll of fear {unknown} h - a scroll of teleportation {unknown} Potions g - a potion of magic e - a potion of enlightenment h - a potion of haste b - a potion of brilliance w - a potion of heal wounds M - 2 potions of mutation c - a potion of curing Skills: - Level 1.3 Dodging - Level 1.4 Stealth - Level 2.0 Spellcasting - Level 0.8 Conjurations + Level 7.2 Earth Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 52% 2d12 2% 1 b - Passwall Erth 26% N/A 8% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 30% 3d8 26% 3 Kiss of Death Conj/Necr 12% 2d6 36% 1 Shock Conj/Air 12% 1d3 36% 1 Brom's Barrelling Bould Conj/Erth 15% 2d5 65% 4 Petrify Alch/Erth 7% N/A 71% 4 Frozen Ramparts Ice 2% 1d1 80% 3 Dispel Undead Necr 1% 3d6 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:4 Ijyb Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. You are clumsy. (Dex -3) Message History You climb upwards. There is a stone staircase leading down here. The orc hits you but does no damage. The orc attacks as it pursues you! The orc hits you but does no damage. The orc attacks as it pursues you! The orc hits you with a +0 flail! Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 flail (83% to hit) The blast of sand misses the orc. The blast of sand hits the orc. The orc is heavily wounded. The orc hits you with a +0 flail. Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 flail (83% to hit) The blast of sand hits the orc! You kill the orc! The orc hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 hand axe (heavily wounded, 83% to hit) The blast of sand hits the orc! You kill the orc! Things that are here: a +0 hand axe; a +0 flail; an orc corpse You start resting. You are no longer corroded. You start resting. Magic restored. You start resting. HP restored. Done exploring. Done exploring. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ...................# ########.###.##...## #.##...##.## #.##.#...># #.##...##.# #.#######.# #.# #.# # #.# #.# # #.# #@# # #.# #.# # #.# #.# ########†#######.# .................# ######.#.#######.# #.#.# #.# #.#.# ##.# #.#.# #..# There were no monsters in sight! Vanquished Creatures A scorpion (D:3) A hound (D:3) 3 clockroaches 3 adders (D:3) 2 dart slugs 8 endoplasms 5 hobgoblins 7 orcs (D:3) 2 quokkas (D:1) 6 ball pythons 6 bats 4 frilled lizards 5 goblins 4 rats 57 creatures vanquished. Vanquished Creatures (others) An orc (D:4) 1 creature vanquished. Grand Total: 58 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zenethylamine the Mountain Dwarf Earth Elementalist began | the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 200 | D:1 | Reached skill level 4 in Earth Magic 200 | D:1 | Reached XP level 2. HP: 17/20 MP: 0/4 594 | D:2 | Found the +8 orange crystal plate armour {Archmagi, Int+3 | Clar} 602 | D:2 | Got the +8 orange crystal plate armour {Archmagi, Int+3 | Clar} 794 | D:2 | Reached skill level 5 in Earth Magic 794 | D:2 | Reached XP level 3. HP: 4/26 MP: 0/5 904 | D:2 | Learned a level 3 spell: Passwall 1467 | D:2 | Identified the +0 ring mail "Kiyfo" {^Contam rElec rC+ | Dex+2} 1642 | D:3 | Reached XP level 4. HP: 33/33 MP: 3/6 1728 | D:3 | Reached skill level 6 in Earth Magic 1728 | D:3 | Reached XP level 5. HP: 34/38 MP: 3/7 1956 | D:3 | Gained mutation: You are clumsy. (Dex -3) [mutagenic glow] 2127 | D:3 | Reached skill level 7 in Earth Magic 2688 | D:4 | Encountered Ijyb 2802 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_fog, layout_rooms D:2: layout_basic, grunt_ministairs_13 D:3: layout_loops_ring D:4: layout_loops_corners, nzn_overflow_gifts_of_might_and_magic, mainiacjoe_overflow_six_doors_small, serial_shops, nicolae_shop_tiny_waterfront, glass_columns_b, uniq_ijyb, uniq_grinder Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Earth Magic | 4 5 6 7 | 7.2 Spellcasting | 2 | 2.0 Dodging | | 1.3 Stealth | | 1.4 Conjurations | | 0.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 10 | 3 || 13 Melee: Unarmed | 10 | 3 || 13 Cast: Sandblast | 44 | 43 || 87 Drink: Heal wounds | 1 | || 1 Enlightenment | 1 | || 1 Read: Identify | 4 | 2 || 6 Amnesia | 1 | || 1 Armour: Robe | 36 | 7 || 43 Chain mail | | 23 || 23 Dodge: Dodged | 18 | 15 || 33