Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 10906459620919278124 0 Zenethylamine the Cudgeller (level 1, 20/20 HPs) Began as a Gnoll Wanderer on Mar 22, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:23 (0 turns). Zenethylamine the Cudgeller (Gnoll Wanderer) Turns: 0, Time: 00:00:23 Health: 20/20 AC: 3 Str: 14 XL: 1 Next: 0% Magic: 4/4 EV: 10 Int: 9 God: Gold: 0 SH: 0 Dex: 10 Spells: 5/5 levels left rFire . . . (100%) a - +1 flail rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 flail (weapon) Armour b - a +0 leather armour (worn) Scrolls t - a scroll of teleportation Skills: + Level 4.4 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 6.4 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Ranged Weapons + Level 0.0 Throwing + Level 2.3 Armour + Level 2.3 Dodging + Level 2.1 Stealth + Level 0.0 Shields + Level 0.0 Unarmed Combat + Level 2.6 Spellcasting + Level 1.9 Conjurations + Level 0.0 Hexes + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Forgecraft + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Alchemy + Level 0.0 Invocations + Level 0.0 Evocations + Level 0.0 Shapeshifting You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 8% 2d4 26% 2 Mercury Arrow Conj/Alch 4% 2d5 36% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History Welcome, Zenethylamine the Gnoll Wanderer. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +1 flail, a +0 leather armour, a scroll of teleportation; and the following spells available to memorise: Searing Ray, Mercury Arrow. You don't know any spells. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ### #@# #..## #...# #....# ....# ...# ..# .# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zenethylamine the Gnoll Wanderer began the quest for the | Orb. 0 | D:1 | Zenethylamine set off with the following items: a +1 flail, | a +0 leather armour, a scroll of teleportation; and the | following spells available to memorise: Searing Ray, | Mercury Arrow. 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 4/4 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_pointy, layout_basic, item_on_display_a_b, hangedman_abyss_or_decor_stabs