Seeded DCSS version 0.32.1-7-gdc3db6f70b (webtiles) character file. Game seed: 10078651245519286253 (custom seed) 22 Zenethylamine the Magician (level 3, 25/25 HPs) Began as a Djinni Conjurer on July 7, 2026. Was a High Priest of Ignis. Quit the game on level 1 of the Dungeon. The game lasted 00:02:09 (351 turns). Zenethylamine the Magician (Djinni Conjurer) Turns: 351, Time: 00:02:10 Health: 25/25 AC: 2 Str: 6 XL: 3 Next: 7% Gold: 9 EV: 11 Int: 21 God: Ignis [*****.] SH: 0 Dex: 11 rFire + + + d - staff of earth rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Fiery Armour, Foxfire Swarm, Rising Flame You were on level 1 of the Dungeon. You worshipped Ignis. Ignis was extremely pleased with you. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves d - a staff of earth (weapon) Scrolls e - 2 scrolls of identify {unknown} f - a scroll of immolation {unknown} Potions b - a potion of lignification {unknown} c - a potion of curing {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations + Level 4.1 Hexes + Level 4.1 Summonings + Level 4.1 Necromancy + Level 4.1 Translocations + Level 4.1 Fire Magic + Level 4.1 Ice Magic + Level 4.1 Air Magic + Level 4.1 Earth Magic + Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Sandblast Erth 64% 2d14 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Ignis Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the kobold! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - dart slug Aim: a dart slug (asleep, 100% to hit) The magic dart hits the dart slug. The dart slug is moderately wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (moderately wounded, 100% to hit) The magic dart hits the dart slug. The dart slug is severely wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (severely wounded, 100% to hit) The magic dart hits the dart slug. You kill the dart slug! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Sandblast wells up from within. Spell assigned to 'e'. HP restored. There is an open door here. f - a scroll labelled SIXUG ZUAWOKU e - 2 scrolls labelled ATESHO RIVO (gained 1) You reach down and open the door. Found a faded altar of an unknown god. There is an open door here. There is a faded altar of an unknown god here. This altar belongs to (a) Ignis, (b) Ru or (c) Cheibriados, but you can't tell which. Press the corresponding letter to learn more about a god, or press enter to convert or escape to cancel. Ignis accepts your prayer! Ignis welcomes you! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..............#### .............# ..........##.### #..............# ####.####'####.# #.#.......# # #.#)......# #..#'#..# #†.#@#..# #..###..# #.......# #.......# ######### There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 3 endoplasms (D:1) 4 jackals (D:1) A quokka (D:1) 3 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:1) 2 kobolds (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zenethylamine the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | Zenethylamine set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 100 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 316 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 316 | D:1 | Learned a level 1 spell: Sandblast 347 | D:1 | Found a faded altar of an unknown god. 350 | D:1 | Prayed at the altar of an unknown god. 350 | D:1 | Became a worshipper of Ignis, the Dying Flame 351 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_muddy, layout_rooms, hellmonk_ecumenical_altar_inner_sanctum Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 26 Searing Ray || 1