Seeded DCSS version 0.32.1-7-gdc3db6f70b (webtiles) character file. Game seed: 10078651245519286253 (custom seed) 226 Zenethylamine the Magician (level 6, 40/40 HPs) Began as a Djinni Conjurer on July 7, 2026. Quit the game on level 4 of the Dungeon. The game lasted 00:06:30 (2976 turns). Zenethylamine the Magician (Djinni Conjurer) Turns: 2976, Time: 00:06:30 Health: 40/40 AC: 2 Str: 6 XL: 6 Next: 21% Gold: 189 EV: 26 Int: 22 God: SH: 0 Dex: 11 rFire + + . d - staff of earth rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... r - amulet of the acrobat Stlth ++ (no ring) HPRegen 0.26/turn (no ring) %: acrobat @: acrobatic, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 189 gold pieces. Inventory: Armour a - a +0 robe (worn) t - a +2 leather armour of cold resistance Magical Staves d - a staff of earth (weapon) Jewellery r - an amulet of the acrobat (around neck) s - an amulet of regeneration Wands m - a wand of digging (4) o - a wand of flame (18) Scrolls e - 5 scrolls of identify {unknown} f - a scroll of blinking {unknown} h - a scroll of immolation {unknown} i - a scroll of teleportation {unknown} j - a scroll of summoning {unknown} l - 2 scrolls of noise {unknown} p - a scroll of vulnerability {unknown} Potions b - a potion of lignification {unknown} c - a potion of curing {unknown} g - 3 potions of degeneration {unknown} k - 2 potions of might {unknown} n - a potion of berserk rage {unknown} q - a potion of heal wounds {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 5.7 Spellcasting + Level 5.7 Conjurations + Level 5.7 Hexes + Level 5.7 Summonings + Level 5.7 Necromancy + Level 5.7 Translocations + Level 5.7 Fire Magic + Level 5.7 Ice Magic + Level 5.7 Air Magic + Level 5.7 Earth Magic + Level 5.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 c - Fulminant Prism Conj/Alch 15% 3d11 9% 4 d - Iskenderun's Mystic Conj/Tloc 31% 2d8 (+2d4 9% 4 e - Sandblast Erth 94% 2d19 1% 1 f - Lesser Beckoning Tloc 62% N/A 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Elyvilon Okawaru Uskayaw Yredelemnul Annotations: D:2 1 runed translucent door, Crazy Yiuf Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the hobgoblin but does no damage. The hobgoblin shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a +0 club (100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a +0 club (100% to hit) The magic dart hits the hobgoblin. The hobgoblin is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a +0 club (moderately wounded, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a +0 club (severely wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You start resting. Your magical contamination has completely faded away. You start resting. HP restored. Saving game... please wait. Welcome back, Zenethylamine the Djinni Conjurer. Game seed: 10078651245519286253 (custom seed) Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..........###.## ....[......##.## ............#..# .....†........## .#............## .............## #.#..........# #...(.†....## #.......@..# #........## ##...).### ### ##.)### ##.. #). ###... #). ####..... ... #........ ...# .....###... ...# ...# #... There were no monsters in sight! Vanquished Creatures Jessica (D:2) Ijyb (D:3) An iguana (D:4) 7 gnolls A dart slug (D:1) A ribbon worm (D:2) 6 orcs (D:4) 4 endoplasms 7 goblins 10 hobgoblins 8 jackals 3 quokkas 4 ball pythons (D:1) 4 bats 2 frilled lizards 5 kobolds 3 rats 68 creatures vanquished. Vanquished Creatures (others) 2 fulminant prisms 2 creatures vanquished. Grand Total: 70 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zenethylamine the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | Zenethylamine set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 116 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 440 | D:1 | Reached XP level 3. HP: 12/25 MP: 0/0 440 | D:1 | Learned a level 1 spell: Sandblast 528 | D:1 | Found a faded altar of an unknown god. 1202 | D:2 | Reached XP level 4. HP: 27/31 MP: 0/0 1367 | D:2 | Noticed Jessica 1372 | D:2 | Killed Jessica 1373 | D:2 | Reached skill level 5 in Spellcasting 1373 | D:2 | Reached skill level 5 in Conjurations 1373 | D:2 | Reached skill level 5 in Hexes 1373 | D:2 | Reached skill level 5 in Summonings 1373 | D:2 | Reached skill level 5 in Necromancy 1373 | D:2 | Reached skill level 5 in Translocations 1373 | D:2 | Reached skill level 5 in Fire Magic 1373 | D:2 | Reached skill level 5 in Ice Magic 1373 | D:2 | Reached skill level 5 in Air Magic 1373 | D:2 | Reached skill level 5 in Earth Magic 1373 | D:2 | Reached skill level 5 in Alchemy 1373 | D:2 | Reached XP level 5. HP: 28/35 MP: 0/0 1373 | D:2 | Learned a level 2 spell: Lesser Beckoning 1438 | D:2 | Found a runed translucent door. 1439 | D:2 | Noticed Crazy Yiuf 1763 | D:3 | Noticed Ijyb 1769 | D:3 | Killed Ijyb 1970 | D:3 | Found a hide-covered altar of Uskayaw. 1999 | D:3 | Found an iron altar of Okawaru. 2075 | D:3 | Found a white marble altar of Elyvilon. 2312 | D:3 | Found a basalt altar of Yredelemnul. 2847 | D:4 | Reached XP level 6. HP: 35/40 MP: 0/0 2976 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_muddy, layout_rooms, hellmonk_ecumenical_altar_inner_sanctum D:2: layout_loops_ring, uniq_crazy_yiuf_cottage, uniq_jessica D:3: cheibrodos_greedy_goblins, layout_loops_corners, mainiacjoe_overflow_24_doors, mainiacjoe_overflow_catch_the_wave, grunt_temple_overflow_open, kennysheep_decorative_pillar, uniq_ijyb D:4: layout_cave_pods, nicolae_tso_carved_into_rock, uniq_pikel Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 | 5.7 Conjurations | 4 5 | 5.7 Hexes | 4 5 | 5.7 Summonings | 4 5 | 5.7 Necromancy | 4 5 | 5.7 Translocations | 4 5 | 5.7 Fire Magic | 4 5 | 5.7 Ice Magic | 4 5 | 5.7 Air Magic | 4 5 | 5.7 Earth Magic | 4 5 | 5.7 Alchemy | 4 5 | 5.7 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 68 | 44 || 112 Searing Ray | 2 | 11 || 13 Fulminant Prism | | 2 || 2 Armour: Robe | 3 | 9 || 12 Dodge: Dodged | | 3 || 3