Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 14014222819361519549 16 Zenethylamine the Grave Robber (level 2, 19/19 HPs) Began as a Mummy Necromancer on July 14, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:03:47 (1200 turns). Zenethylamine the Grave Robber (Mummy Necromancer) Turns: 1200, Time: 00:03:48 Health: 19/19 AC: 4 Str: 11 XL: 2 Next: 37% Magic: 2/5 EV: 11 Int: 14 God: Gold: 50 SH: 0 Dex: 12 Spells: 5/6 levels left rFire x . . (150%) a - +0 dagger rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +0 robe rPois ∞ (0%) f - +0 helmet rElec . (100%) c - +0 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 50 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles d - 6 poisoned darts e - 3 atropa-tipped darts Armour b - a +0 robe (worn) c - a +0 cloak (worn) f - a +0 helmet (worn) Scrolls c - a scroll of fear {unknown} e - 2 scrolls of identify {unknown} Potions d - 3 potions of brilliance {unknown} f - a potion of curing {unknown} j - a potion of berserk rage {unknown} k - a potion of cancellation {unknown} Skills: - Level 1.5 Dodging - Level 1.5 Stealth - Level 2.6 Spellcasting + Level 4.6 Necromancy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 88% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 44% 2d10 4% 2 Vampiric Draining Necr 22% 2d7 10% 3 Animate Dead Necr 22% N/A 32% 4 Curse of Agony Necr 22% N/A 65% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You cannot drink. You have a special connection with the divine. (Faith) You recover more slowly from Doom and Banes. Message History There is an open door here. Things that are here: a +0 club; a quokka skeleton You encounter a kobold. It is wielding a +0 whip. The kobold shouts! Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 whip (chance to affect: 67%) You feel a surge of power! The kobold struggles to resist. The kobold hits you with a +0 whip. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 whip (chance to affect: 67%) You feel a surge of power! The kobold struggles to resist. The kobold closely misses you. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 whip (chance to affect: 67%) You feel a surge of power! The kobold struggles to resist. The kobold hits you with a +0 whip. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 whip (chance to affect: 67%) You feel a surge of power! A fragment of the kobold's soul is dislodged from its body. The kobold looks weaker. Your soul wisp touches the kobold. The kobold dies! Things that are here: a +0 whip; a kobold corpse You start resting. HP restored. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #..######......### #..## ##.......## ##...####.........# #.................+ ##................# #...............## ###.#.###......### #####.#.# #.#...## # #.*@....# #.##'## #.###.### #.##.# #.# #.# #.##.##### #.# ..##.#.... #.# ###....... ####.##### ##........ #........# #......... #.##.###.#####.##.#.... #.##...........##.#.... You could see a friendly soul wisp (summoned). Vanquished Creatures 2 quokkas (D:1) A bat (D:1) 2 goblins (D:1) 5 creatures vanquished. Vanquished Creatures (collateral kills) A dart slug (D:1) 2 hobgoblins (D:1) A bat (D:1) An endoplasm (D:1) A frilled lizard (D:1) 3 goblins (D:1) 2 kobolds (D:1) 11 creatures vanquished. Grand Total: 16 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zenethylamine the Mummy Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 471 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 1200 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_8_columns, layout_loops_corners Action || total ---------------------------++------- Attack: Normal || 40 Melee: Dagger || 40 Cast: Soul Splinter || 23 Armour: Robe || 32 Dodge: Dodged || 26