Zenethylamine Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (1, 0, D:1) a ball python corpse (skeletalised by now) (1, 12, D:1) a ball python skeleton (3, 21, D:1) a hobgoblin skeleton (8, 6, D:1) a +0 dagger (14, 17, D:1) a +0 mace (15, 29, D:1) a +0 club (19, 29, D:1) a +0 hand axe (36, -4, D:1) a +0 whip a kobold skeleton (38, 5, D:1) a ball python skeleton (38, 10, D:1) a +0 club a frilled lizard skeleton a goblin skeleton (38, 19, D:1) a jackal skeleton (38, 22, D:1) a +0 whip (48, 15, D:1) a bat skeleton Level 2 of the Dungeon [Shop] Bapseur's Weapon Boutique a +0 short sword (33 gold) the +5 falchion of Beetzip {elec, *Noise Int+6} (534 gold) *Noise: It may make a loud noise when swung. Int+6: It affects your intelligence (+6). It cannot be enchanted further. a +0 sling (16 gold) a +4 short sword of draining (301 gold) a +0 flail (38 gold) a +0 long sword (38 gold) a throwing net (33 gold) (8, 7, D:2) a human corpse (skeletalised by now) (9, 15, D:2) a +0 robe (11, 5, D:2) a +0 dagger (13, 21, D:2) a potion of haste (19, 26, D:2) a wellspring talisman (22, 0, D:2) an adder skeleton (22, 1, D:2) a +0 robe (22, 12, D:2) a +0 robe (23, 0, D:2) a rat skeleton (25, -2, D:2) a +0 quarterstaff (27, 16, D:2) a bat skeleton (29, -13, D:2) a +0 whip (30, 4, D:2) a ball python skeleton (30, 17, D:2) a +0 dagger a kobold corpse (skeletalised by now) (41, -11, D:2) an adder skeleton (46, -11, D:2) a +0 quarterstaff (48, -18, D:2) a rat skeleton (49, -4, D:2) a potion of attraction (53, -8, D:2) a +0 dagger a kobold corpse (skeletalised by now) (61, -12, D:2) an adder corpse Level 3 of the Dungeon (0, 0, D:3) 9 gold pieces (10, 1, D:3) a +0 club a goblin corpse (11, 6, D:3) a +0 club (13, 14, D:3) a scroll of acquirement