Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 3598318349599388017 17 Zenethylamine the Magician (level 2, 21/21 HPs) Began as a Djinni Conjurer on July 19, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:03:31 (955 turns). Zenethylamine the Magician (Djinni Conjurer) Turns: 955, Time: 00:03:32 Health: 21/21 AC: 3 Str: 6 XL: 2 Next: 80% Gold: 87 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) c - +0 short sword rCold x . . (150%) d - orb {Mesmerism} rNeg . . . (100%) a - +0 robe rPois ∞ (0%) b - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will +.... e - ring of willpower Stlth ++ (no ring) HPRegen 0.23/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 87 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Armour a - a +0 robe (worn) b - a +0 helmet (worn) d - an orb of mesmerism (worn) Jewellery e - a ring of willpower (worn) Scrolls c - a scroll of teleportation {unknown} d - 2 scrolls of identify {unknown} e - a scroll of brand weapon {unknown} Potions f - a potion of lignification {unknown} j - a potion of moonshine {unknown} k - a potion of heal wounds {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations - Level 3.9 Hexes - Level 3.9 Summonings - Level 3.9 Necromancy - Level 3.9 Translocations - Level 3.9 Forgecraft - Level 3.9 Fire Magic - Level 3.9 Ice Magic - Level 3.9 Air Magic - Level 3.9 Earth Magic - Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 28% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [= Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You encounter a bat. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (asleep, 100% to hit) The magic dart hits the bat. You kill the bat! You encounter an adder. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (asleep, 100% to hit) You focus your ray upon the adder. The searing ray hits the adder. The adder is moderately wounded. The adder hisses angrily. (Press . to maintain the ray.) The searing ray misses the adder. The searing ray hits the adder! The adder is almost dead. The adder barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder. You kill the adder! You stop channelling your searing ray. You start resting. HP restored. You start waiting. Done waiting. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You encounter a goblin. It is wielding a +0 club. Found a stone staircase leading up and a stone staircase leading down. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.### ##.# #.# #.# #.# #.# #.# #######.# #.# ......... #.# .######.. .>### #.# ### <..g..#.# .......@# .####.### #. # You could see a goblin (asleep). Vanquished Creatures An adder (D:2) An endoplasm (D:2) A quokka (D:1) A ball python (D:1) 2 bats 2 frilled lizards (D:2) A kobold (D:1) 2 rats (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zenethylamine the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | Zenethylamine set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 351 | D:1 | Found a faded altar of an unknown god. 394 | D:1 | Found Ifiudghy's Jewellery Emporium. 552 | D:1 | Found Vyattual's Armour Boutique. 687 | D:2 | Reached XP level 2. HP: 17/21 MP: 0/0 955 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxes_within_box, layout_rooms, shapermc_ecumenical_altar_totnotflames, serial_shops, shop, nicolae_shop_hallway_stairs, chequers_serial_rivers_micro_c D:2: layout_loops_ring, minmay_close_crescents, uniq_jessica, uniq_crazy_yiuf_cottage, uniq_robin Action || total ---------------------------++------- Cast: Magic Dart || 17 Searing Ray || 1 Dodge: Dodged || 1