Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 12116140577572184270 1229 Zenethylamine the Conjurer (level 8, -12/57 HPs) Began as a Demigod Conjurer on July 22, 2026. Mangled by an orc warrior ... wielding a +2 halberd of protection (17 damage) ... on level 8 of the Dungeon. The game lasted 00:21:13 (7537 turns). Zenethylamine the Conjurer (Demigod Conjurer) Turns: 7537, Time: 00:21:14 Health: -12/57 AC: 5 Str: 18 XL: 8 Next: 3% Magic: 0/16 EV: 11 Int: 28 God: Gold: 418 SH: 5 Dex: 12 Spells: 3/14 levels left rFire . . . (100%) o - +6 hammer of the Piercing Gods {flame, rElec rC- rCorr Str+4} rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) b - +0 helmet rElec + (33%) i - +0 cloak rCorr + (50%) (no gloves) SInv + c - +0 pair of boots {Earth} Will ..... k - amulet of reflection Stlth ++ g - ring of see invisible HPRegen 0.29/turn j - +6 ring of strength MPRegen 0.15/turn %: reflection @: studying Translocations A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 8 of the Dungeon. You visited 1 branch of the dungeon, and saw 8 of its levels. You collected 418 gold pieces. Inventory: Hand Weapons e - a +2 dagger of venom m - a +2 dagger of pain n - a +0 hammer of distortion o - the +6 hammer of the Piercing Gods (weapon) {flame, rElec rC- rCorr Str+4} (You found it on level 7 of the Dungeon) rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). It cannot be enchanted further. p - the +0 hammer of Excruciating Pain {venom, rC+ rN+ SInv} (You found it on level 7 of the Dungeon) rC+: It protects you from cold. rN+: It protects you from negative energy. SInv: It lets you see invisible. It cannot be enchanted further. Missiles h - a throwing net Armour a - a +0 robe (worn) b - a +0 helmet (worn) c - a +0 pair of boots of earth (worn) i - a +0 cloak (worn) Magical Staves l - a staff of fire Jewellery f - a +4 ring of slaying g - a ring of see invisible (worn) j - a +6 ring of strength (worn) k - an amulet of reflection (worn) q - an amulet of wildshape Talismans d - a rimehorn talisman Wands c - a wand of roots (16) e - a wand of charming (11) Scrolls I - 2 scrolls of immolation V - 3 scrolls of vulnerability w - a scroll of enchant weapon i - 2 scrolls of identify t - 3 scrolls of teleportation a - a scroll of enchant armour r - a scroll of revelation x - 2 scrolls of amnesia g - 2 scrolls of fog f - a scroll of fear c - a scroll of silence {unknown} d - a scroll of noise {unknown} Potions g - a potion of magic d - 2 potions of moonshine m - 2 potions of might M - 2 potions of mutation c - 7 potions of curing A - a potion of attraction w - 2 potions of heal wounds L - a potion of lignification i - a potion of invisibility Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 3.5 Spellcasting + Level 7.5 Conjurations - Level 5.0 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 94% 2d7 1% 2 c - Fulminant Prism Conj/Alch 20% 3d12 6% 4 d - Iskenderun's Mystic Conj/Tloc 26% 2d7 (+2d3 16% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 76% 1d3 2% 1 Hailstorm Conj/Ice 26% 3d7 4% 3 Stone Arrow Conj/Erth 78% 3d11 4% 3 Sandblast Erth 14% 2d6 8% 1 Grave Claw Necr 10% 2d7 12% 2 Lesser Beckoning Tloc 10% N/A 12% 2 Inner Flame Hex/Fire 5% N/A 24% 3 Launch Clockwork Bee Frge 5% N/A 24% 3 Iskenderun's Battlesphe Conj/Frge 26% 2d9 16% 4 Freezing Cloud Conj/Ice/Air 9% 6-21 58% 5 Dimensional Bullseye Hex/Tloc 2% N/A 61% 4 Martyr's Knell Necr/Summ 5% N/A 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (0/1) D:7 Lair: D:8-11 The Realm of Zot is guarded by orbs of fire. Annotations: D:2 Sigmund D:5 Grinder D:7 1 runed translucent door, Crazy Yiuf Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +2 halberd of protection and wearing a +0 plate armour (severely wounded, 82% to hit) You focus your ray upon the orc warrior. The searing ray hits the orc warrior but does no damage. The orc warrior is severely wounded. (Press . to maintain the ray.) The searing ray hits the orc warrior. The orc warrior is severely wounded. The searing ray hits the orc warrior but does no damage. The orc warrior is severely wounded. The orc warrior hits you from afar with a +2 halberd of protection. The searing ray hits the orc warrior. The orc warrior is almost dead. You finish channelling your searing ray. The orc warrior barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +2 halberd of protection and wearing a +0 plate armour (almost dead, 82% to hit) You focus your ray upon the orc warrior. The searing ray hits the orc warrior but does no damage. The orc warrior is almost dead. (Press . to maintain the ray.) The orc warrior misses you. The searing ray misses the orc warrior. The orc warrior hits you from afar with a +2 halberd of protection! * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The orc warrior attacks as it pursues you! The orc warrior hits you but does no damage. The orc warrior attacks as it pursues you! The orc warrior hits you from afar with a +2 halberd of protection! * * * LOW HITPOINT WARNING * * * The orc warrior attacks as it pursues you! The orc warrior hits you from afar with a +2 halberd of protection! You die... ### ..# ..################ ..'.............># ..#..###########.# [)##..# #o# '#....# #.# .#.⌠.^# #@# '##...# #.# ..###.# #.# _.'.'.# #.# ..###.# #.# '##...# #.# .#.⌠..# #.# '#....# #.# .###### #.# You could see an orc warrior. Vanquished Creatures A steam dragon (D:7) 2 ice beasts (D:7) A black bear (D:5) An ogre (D:7) A phantom (D:6) A kobold brigand (D:8) A bes kemwar (D:7) A howler monkey (D:7) A jelly (D:7) A hound (D:6) An orc priest (D:8) A drude (D:6) 4 iguanas Terence (D:3) An orc wizard (D:8) 11 gnolls 3 adders A white imp (D:7) 4 ufetubi 2 dart slugs 18 orcs 2 endoplasms (D:1) 13 hobgoblins 5 jackals 3 quokkas (D:3) 6 ball pythons 3 bats 2 frilled lizards 12 goblins 11 kobolds 2 rats (D:1) 117 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zenethylamine the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 459 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/7 464 | D:1 | Learned a level 2 spell: Searing Ray 789 | D:1 | Reached skill level 4 in Conjurations 1186 | D:2 | Encountered Sigmund 1645 | D:2 | Reached XP level 3. HP: 26/26 MP: 7/9 2561 | D:3 | Encountered Terence 2572 | D:3 | Killed Terence 2573 | D:3 | Reached XP level 4. HP: 20/33 MP: 1/11 3790 | D:4 | Reached XP level 5. HP: 36/38 MP: 8/13 3795 | D:4 | Reached skill level 5 in Conjurations 3883 | D:4 | Learned a level 4 spell: Fulminant Prism 4186 | D:5 | Entered Level 5 of the Dungeon 4186 | D:5 | Encountered a black bear 4192 | D:5 | Killed a black bear 4193 | D:5 | Reached skill level 1 in Alchemy 4255 | D:5 | Encountered Grinder 4331 | D:5 | Encountered a komodo dragon 4341 | D:5 | Reached XP level 6. HP: 45/45 MP: 10/14 5328 | D:6 | Learned a level 4 spell: Iskenderun's Mystic Blast 5400 | D:6 | Reached skill level 6 in Conjurations 6096 | D:7 | Reached XP level 7. HP: 50/50 MP: 9/15 6280 | D:7 | Found a statue of an orb of fire. 6292 | D:7 | Found a staircase to the Ecumenical Temple. 6299 | D:7 | Found a statue of an orb of fire. 6394 | D:7 | Encountered Crazy Yiuf 6399 | D:7 | Identified the +6 hammer of the Piercing Gods {flame, rElec | rC- rCorr Str+4} 6419 | D:7 | Identified the +0 hammer of Excruciating Pain {venom, rC+ | rN+ SInv} 6699 | D:7 | Reached skill level 7 in Conjurations 7402 | D:8 | Reached skill level 5 in Alchemy 7402 | D:8 | Reached XP level 8. HP: 49/57 MP: 3/16 7537 | D:8 | Mangled by an orc warrior Illustrated notes Levels and vault maps discovered: D:1: ncdulo_watergridlock, layout_loops_cross, hellmonk_ecumenical_altar_blasted D:2: layout_loops_ring, serial_glass, glass_columns_c, glass_columns_c, minmay_goblin_outpost, uniq_sigmund D:3: layout_loops_ring, chequers_serial_rivers_micro_d, uniq_terence D:4: layout_cave_pods, nicolae_dithmenos_the_darkroom, zin_academy, nicolae_elevator_lobby_plus D:5: layout_loops_ring, dancing_weapons_uskayaw, uniq_grinder D:6: layout_cave_pools, chequers_serial_rivers_room_a D:7: layout_cave_pools, nicolae_overflow_some_kind_of_shallow_water_thing, minmay_temple_entry_crystal_x, uniq_crazy_yiuf_cottage D:8: layout_basic, nicolae_overflow_four_foyers_orthogonal, marbit_many_paths, uniq_sprozz Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 2 3 | 3.5 Conjurations | 4 5 6 7 | 7.5 Alchemy | 1 3 5 | 5.0 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 10 | | 10 || 20 Melee: Dagger | 10 | | || 10 Mace | | | 10 || 10 Cast: Magic Dart | 79 | 65 | 13 || 157 Searing Ray | 6 | 21 | 14 || 41 Fulminant Prism | | 1 | 7 || 8 Iskenderun's Myst | | 1 | || 1 Drink: Moonshine | 1 | | || 1 Curing | 1 | | || 1 Brilliance | | 1 | || 1 Invisibility | | | 1 || 1 Read: Identify | 4 | 6 | || 10 Teleportation | 1 | | || 1 Vulnerability | 1 | | || 1 Amnesia | | 1 | || 1 Fear | | 1 | 1 || 2 Fog | | 1 | || 1 Armour: Robe | 26 | 11 | 34 || 71 Dodge: Dodged | 30 | 17 | 18 || 65 Block: Other | | 1 | 3 || 4 Reflection | | | 1 || 1